# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
H191 | Contest of Equals | Surge: Score this immediately after a failed Attack action if the attack roll and the defence roll contained the same number of successes (including critical successes). | 1 | - | ? | - | 19/60 (31.67%) | |||||
H198 | Fearless Seekers | Score this in an end phase if two or more friendly fighters are on feature tokens in enemy territory. | 2 | - | - | - | ||||||
H199 | Find a Path | Hybrid: Score this in an end phase if: Two or more friendly fighters are in edge hexes that are not in your territory Or: One or more friendly hunters are in edge hexes in enemy territory. |
1 | - | - | - | ||||||
H200 | Going in for the Kill | Dual: Score this in an end phase if: Each surviving fighter is in enemy territory And: There are more surviving friendly fighters than surviving enemy fighters. |
2 | - | - | - | ||||||
H205 | In Cold Blood | Surge, Dual: Score this immediately if: A friendly fighter's Attack action takes the target out of action And: That friendly fighter has no wound counters, or that friendly fighter is an assassin. |
1 | - | - | - | 2/60 (3.33%) | |||||
H208 | Inseparable | Dual: Score this in an end phase if: Two or more friendly fighters each have one or more Charge tokens And: Those fighters are adjacent. |
1 | - | - | - | ||||||
H209 | Last Stand | Dual: Score this in an end phase if: Each friendly fighter is adjacent to one or more friendly fighters And: Each friendly fighter is within 2 hexes of one or more enemy fighters. |
2 | - | - | - | ||||||
H214 | Looming Threat | Score this in an end phase if two or more friendly fighters are adjacent to the same enemy fighter. | 1 | - | - | - | ||||||
H216 | Make a Path | Dual: Score this in an end phase if: Your leader has one or more Charge tokens and is in enemy territory And: One or more enemy fighters are out of action. |
1 | - | - | - | ||||||
H218 | Out for the Count | Hybrid: Score this in an end phase if: Each surviving enemy fighter is staggered Or: Three or more enemy fighters are staggered. |
2 | - | - | - | ||||||
H220 | Reckless Swing | Surge: Score this immediately after an activation step in which a friendly fighter made a Range 1 Attack action that targeted a fighter with more supporting fighters than the attacker. | 1 | - | - | - | 6/60 (10%) | |||||
H228 | Unequal Contest | Surge: Score this immediately after a friendly fighter's successful Attack action if the attack roll contained only successes (including critical successes). | 1 | - | - | - | 5/60 (8.33%) | |||||
H231 | Brave Companion | Reaction: Play this during an Attack action, after the declare Attack action step, if a friendly fighter is the target. Push another friendly fighter up to 2 hexes so that they are supporting the target. If that other friendly fighter is a companion, and the target is named on their fighter card, instead push the companion by the shortest route so that the companion is supporting the target. | - | - | - | - | ||||||
H237 | Elite Advance | Choose one friendly fighter in enemy territory, or up to two friendly hunters in enemy territory. Give each chosen fighter one Guard token. | - | - | - | - | ||||||
H238 | Flitting Shadow | Choose one friendly fighter. Push the chosen fighter up to 1 hex towards the nearest enemy fighter. Then give the chosen fighter one Guard token if the chosen fighter is a companion. | - | - | - | - | ||||||
H243 | Illusory Maze | Trap Reaction: After an enemy fighter's Move action, if that fighter has one or more Illusion upgrades, give that fighter one Charge token. Otherwise, stagger that fighter. |
- | - | - | - | ||||||
H246 | Live for the Fight | The first Attack action made in the next activation step has +1 Dice. If that Attack action is made by a brawler, each Attack action made by that fighter in that activation step has +1 Dice instead. |
- | - | - | - | 5/60 (8.33%) | |||||
H255 | Rising Water | -2 from each fighter's Move characteristic, to a minimum of 0, in the next activation step. | - | - | - | - | ||||||
H256 | Shadow Balm | Choose one fighter. Heal (1) that fighter. | - | - | - | - | ||||||
H262 | Too Close | Reaction: After an Attack action that targeted a friendly fighter, give that fighter one Guard token. If that fighter is vulnerable, heal (1) that fighter. | - | - | - | - | ||||||
H264 | Unfair Fight | Reaction: Play this during a friendly fighter's Attack action, after the declare Attack action step, if that friendly fighter has one or more supporting fighters. Stagger the target. That Attack action has Grievous until it has been resolved. | - | - | - | - | 3/60 (5%) | |||||
H267 | Whetted Blades | Pick one: You can re-roll one attack dice in the attack roll for the first Range 1 or Range 2 Attack action in the next activation step Or: That Attack action has Cleave. In either case, if an assassin makes that Attack action, that Attack action also has Grievous. |
- | - | - | - | 3/60 (5%) | |||||
H272 | Blunt Force Master | This fighter's Range 1 and Range 2 Attack actions that target an adjacent fighter have Stagger. Reaction: After this fighter's successful Range 1 or Range 2 Attack action, push the target 1 hex away from this fighter. |
- | - | - | - | ||||||
H276 | Darkening Stone | Metalith You cannot give this card to a leader. This fighter is an assassin. This fighter is considered to be in a cover hex. |
- | - | ? | - | 3/60 (5%) | |||||
H280 | Heroic End | Give this only to a vulnerable fighter. +1 Move +1 Defence +1 Damage to this fighter's Range 1 Attack actions. This fighter cannot be healed. When this fighter is taken out of action, break this card. |
- | - | - | - | ||||||
H286 | Master of Shadows | This fighter is a hunter. You can re-roll one dice in this fighter's attack rolls while this fighter is in a cover hex. |
- | - | - | - | ||||||
H288 | Penumbral Dirk | Attack action This fighter is a hunter. 1 Fury 3 2 If the target has one or more upgrades this Attack action has Cleave. |
- | - | - | - | ||||||
H296 | Searing Ink | Reaction: After a successful Attack action that targeted this fighter, if the attacker is adjacent, deal 1 damage to that fighter and give that fighter one Charge token. Then break this card. | - | - | - | - | ||||||
H299 | Shadow Keeper | (Errata update) Illusion, Denizen Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. This fighter is on Guard. Reaction: After an enemy fighter's failed Attack action, if this fighter was the target, was adjacent and there was one or more Critical success in the defence roll, deal 1 damage to the attacker. |
- | - | - | - | 3/60 (5%) | |||||
H304 | Unfazed | +1 Defence while two or more enemy fighters are adjacent to this fighter. +1 Defence while one or more enemy fighters are adjacent to this fighter instead if this fighter is a brawler. |
- | - | - | - | 5/60 (8.33%) | |||||
H306 | Waterlogged Map | (Errata update) Map If this fighter is in enemy territory at the end of the third action phase, gain 1 glory point. |
- | Leader | - | - | ||||||
H308 | Withering Blade | Attack action You cannot give this card to a leader. This fighter is an assassin. 1 Fury 3 2 |
- | - | - | - |