|DC66||Brutal Desecration||Surge: Score this immediately after your warband desecrates an objective (see Desecration Tokens).||1||-||-||-|
|DC68||Desolate Domain||Surge: Score this immediately after an activation if each objective token in one or more players' territories has a Desecration token.||1||-||-||-|
|DC70||Glorious Slaughter||Score this in an end phase if three or more enemy fighters are out of action.||2||-||-||-|
|DC72||Malevolent Exploits||Surge: Score this immediately after playing your third or subsequent power card in a single power step.||1||-||-||-|
|DC73||On the Dark Road||Hybrid: Score this in an end phase if:
One or more surviving friendly fighters each have three or more upgrades
Or: Each surviving friendly fighter has one or more upgrades.
|DC75||Ravagers All||Score this in an end phase if each surviving friendly fighter is Inspired.||1||-||-||-|
|DC76||Razed Realm||Score this in an end phase if there are two or more Desecration tokens on the battlefield.||1||-||-||-|
|DC83||Ritual Desecration||Pick one objective token in the same hex as a friendly fighter. Desecrate that objective (see Desecration Tokens). That fighter is Inspired.||-||-||-||-|
|DC85||Whispers of Chaos||Gambit Spell (Focus): If cast, choose one enemy fighter within 3 hexes of the caster. Push that fighter up to 1 hex, then pick one: deal 1 damage to that fighter, or give that fighter one Move token.||-||-||-||-|
|DC90||Conqueror's Cloak||+2 Move if this fighter is making a Charge action.||-||-||-||-|
|DC93||Grudging Defence||This fighter is on Guard.||-||-||-||-|
3 Smash 2 2
|-||Khagra the Usurper, Razek Godblessed||-||-|
|DC95||Ruinous Might||+1 Damage to this fighter's Range 1 or Range 2 Attack actions.||-||-||-||-|
|DC262||Awesome Predator||Hybrid: Score this in an end phase if:
You have the Primacy token
Or: One or more surviving friendly fighters have one or more Attack actions with a Damage characteristic of 4+.
|DC296||Moment of Glory||Surge, Dual: Score this immediately after an activation if:
There are three or more surviving friendly fighters
And: Each surviving friendly fighter is Inspired.
|DC297||Myriad Incantations||Score this in an end phase if there are more gambit spells in your discard pile than in each opponent's discard pile.||1||-||-||-|
|DC326||Surge of Aggression||Surge, Hybrid: Score this immediately after:
You gain the Primacy token
Or: A friendly fighter's successful Attack action with a Damage characteristic of 4+.
|DC342||Acidic Strike||Reaction: Play this after a friendly fighter's successful Attack action. Pick one of the target's upgrades and discard that card.||-||-||-||-|
|DC392||Outrun Death||Choose one fighter. That fighter is a Quarry. If that fighter is a Quarry, that fighter has +2 Move. This effect persists until the end of the round or until that fighter is taken out of action.||-||-||-||-|
|DC414||Symbiote's Call||Pick one feature token within 1 hex of one or more friendly fighters, then pick one: flip that token, or push one friendly fighter 1 hex so that they are in the same hex as that token.||-||-||-||-|
|DC425||Augmented Limbs||This fighter is a Quarry. If this fighter is a Quarry, this fighter's Range 1 Attack actions have +1 Dice.
|DC468||Primal Lunge||Reaction: After an activation, discard the Primacy token. If you do, this fighter makes one Move action or Attack action. Then discard this card.||-||-||-||-|
|E24||Countercharge||Reaction: Play this after an enemy fighter's Move action that is part of a Charge action. Choose one friendly fighter and push the chosen fighter up to 3 hexes. The chosen fighter must end this push adjacent to the enemy fighter.||-||-||?||NewestDuplicate|
|E25||Daylight Robbery||Roll one attack dice. On a roll of Smash or Critical success take one unspent glory point from one opponent.
|E27||Duel of Wits||Reaction: Play this after an opponent plays a ploy. Draw two power cards.
|E36||Mirror Move||Reaction: Play this after an opponent pushes one fighter. Choose one other fighter and push the chosen fighter the same number of hexes.||-||-||?||NewestDuplicate|
|E51||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||NewestDuplicate|
|AM32||Spinning Menace||+1 Dice and Scything to this fighter's Range 1 Attack actions, other than Attack actions with Combo.
To resolve this fighter's Move action, Scatter 3 from this fighter's hex and push this fighter along the chain to the end hex. If this fighter cannot be pushed into a hex, the push ends in the last hex in the chain this fighter can occupy.
|H149||Agonising Bolt||Gambit Spell (Focus): If cast, choose one enemy fighter within 3 hexes of the caster, or within 4 hexes of the caster if the caster is a Tzeentch fighter. Deal 1 damage to the chosen fighter, or 2 damage if the caster suffered backlash.||-||-||-||-|
Reaction: After a friendly fighter's Attack action that takes an enemy fighter out of action, if this card is in your hand, give this upgrade to that friendly fighter. This does not cost any glory points.
|H191||Contest of Equals||Surge: Score this immediately after a failed Attack action if the attack roll and the defence roll contained the same number of successes (including critical successes).
|H280||Heroic End||Give this only to a vulnerable fighter.
+1 Damage to this fighter's Range 1 Attack actions.
This fighter cannot be healed. When this fighter is taken out of action, break this card.