# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
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H1 | Banish the Dark |
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Dual: Score this in an end phase if: One or more friendly fighters made one or more Charge actions in the preceding phase And: One or more of those fighters are adjacent to no enemy fighters. |
1 | - |
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- | - | |||
H2 | Bearing Sigmar's Light |
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Score this in an end phase if one or more friendly fighters hold an objective that is not in your territory. | 1 | - |
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- | - | |||
H3 | Blaze of Glory |
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Surge: Score this immediately after resolving a second or subsequent reaction in the same phase. | 1 | - |
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- | - | |||
H4 | Brave the Darkness |
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Surge: Score this immediately after an activation if each surviving friendly fighter has one or more Charge tokens. | 1 | - |
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- | - | |||
H5 | Equal to Anything |
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Surge: Score this immediately after a friendly fighter's Attack action that takes an enemy fighter out of action, if there is no surviving enemy fighter with a higher Wounds characteristic than that enemy fighter. | 1 | - |
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H6 | Fearless Advance |
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Score this in an end phase if three or more friendly fighters are in enemy territory. | 2 | - |
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H7 | Righteous Blows |
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Score this in an end phase if there are more enemy fighters out of action than there are surviving enemy fighters. | 2 | - |
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H8 | Sigmar's Chosen |
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Score this in an end phase if the number of enemy fighters out of action is equal to or greater than the round number. | 1 | - |
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H9 | Stalwart Few |
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Score this in an end phase if two or more surviving friendly fighters are Inspired. | 1 | - |
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H10 | Stubborn Yet |
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Surge: Score this immediately after an enemy fighter's Attack action that targeted a friendly fighter, if the target is now vulnerable. | 1 | - |
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H11 | Unquestionable Might |
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Hybrid: Score this in an end phase if: There are no surviving enemy fighters Or: Four or more enemy fighters are out of action and no more than one friendly fighter is out of action. |
3 | - |
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H12 | We Suffice |
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Dual: Score this in an end phase if: Two or more friendly fighters are in enemy territory And: No enemy fighters are in your territory. |
2 | - |
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H13 | Advance as One |
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Push each friendly fighter 1 hex towards the nearest enemy fighter. | - | - |
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- | - | |||
H14 | Blaze of Light |
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Gambit Spell (![]() +1 Dice to friendly fighters' Attack actions -1 Dice from enemy fighters' Attack actions, to a minimum of 1. |
- | Calthia Xandire |
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- | - | |||
H15 | Blazing Arrow |
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The first friendly Stormrider's Range 3+ Attack action in the next activation step has +1 Dice and Grievous until it has been resolved. | - | Luxa Stormrider |
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H16 | Called Strike |
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You can re-roll one attack dice in the attack roll of the first Attack action made by a friendly fighter in the next activation step. | - | - |
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H17 | Crushing Momentum |
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Reaction: Play this during a friendly fighter's Range 1 Attack action made as part of a Charge action, after the declare Attack action step. Remove the target's Guard tokens. The Attack action has Cleave until it has been resolved. | - | - |
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H18 | Drilled Efficiency |
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Choose one friendly fighter with one or more Move and/or Charge tokens. Give that fighter one Guard token. | - | - |
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H19 | Flawless Strike |
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Reaction: Play this during a friendly fighter's Attack action, after the defence roll, if the attack roll contained only successes (including critical successes). Gain one spent glory point. | - | - |
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H20 | Meteoric Blow |
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Reaction: Play this during a friendly Dhoraz's Range 1 Attack action made as part of a Charge action, after the declare Attack action step. If that Attack action is successful, flip one feature token in the same hex as the target. | - | Dhoraz Giant-fell |
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H21 | Sigmarite Wardens |
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Pick one: Give one Guard token to each friendly fighter that holds an objective Or: Give one Guard token to each friendly fighter that is in enemy territory. |
- | - |
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H22 | Walk it Off |
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Reaction: Play this after an enemy fighter's Attack action that targeted a friendly fighter, if the target is now vulnerable. Heal (2) the target and give the target one Move token. | - | - |
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H23 | Flight of Darts |
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Attack action
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- | - |
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H24 | Grip of Serenity |
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Illusion Give this only to a vulnerable fighter. Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. +1 Dice to this fighter's Attack actions +1 Damage to this fighter's Range 1 and Range 2 Attack actions This fighter is on Guard. |
- | - |
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H25 | Indomitable Will |
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Reaction: During an Attack action that targets this fighter, after the deal damage step, heal (1) this fighter. Then break this card. | - | - |
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H26 | Keepsake |
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Rolls of ![]() |
- | Calthia Xandire, Dhoraz Giant-fell, Luxa Stormrider |
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- | - | |||
H27 | Kinetic Lodestone |
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This fighter cannot be pushed. Reaction: After an adjacent enemy fighter's Attack action that targets this fighter, stagger that enemy fighter and give that enemy fighter one Charge token. |
- | Dhoraz Giant-fell |
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H28 | Light of Azyr |
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Spell Action (![]() Flip one feature token that is not an objective token within 1 hex Or: Choose one friendly fighter within 3 hexes and heal (1) the chosen fighter. |
- | Calthia Xandire |
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H29 | Raptor's Eye |
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+1 Move While this fighter has line of sight to a fighter, a friendly Stormrider is considered to have one additional supporting fighter whn making an Attack action that targets that fighter. |
- | Taros |
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H30 | Staggering Charge |
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Attack action
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- | - |
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H31 | Tempered Sigmarite |
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You can re-roll one dice in this fighter's defence rolls. | - | Calthia Xandire, Dhoraz Giant-fell, Luxa Stormrider |
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H32 | Unfaltering Stride |
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Reaction: After this fighter's activation, push this fighter 1 hex. | - | Calthia Xandire, Dhoraz Giant-fell, Luxa Stormrider |
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