# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
GP1 | Oath of Fortitude |
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Hybrid: You may reveal this card at the start of your first turn in a round, then return it to your hand. Score this in an end phase if: There are three or more surviving friendly fighters Or: There are one or more surviving friendly fighters and no friendly fighters were taken out of action in this round. If you revealed this card, gain one additional glory point. |
1 | - |
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- | - | 2/40 (5%) | ||
GP2 | Oath of Ruin |
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Surge, Hybrid: You may reveal this card at the start of your first turn in a round, then return it to your hand. Score this immediately after: Your warband removes an objective token in enemy territory Or: Your warband takes an Inspired enemy fighter in enemy territory out of action. If you revealed this card, gain one additional glory point. |
1 | - |
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- | - | |||
GP3 | Oath of Slaughter |
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Surge, Hybrid: You may reveal this card at the start of your first turn in a round, then return it to your hand. Score this immediately after: A second or subsequent enemy fighter is taken out of action in the same round Or: a Large enemy fighter is taken out of action. If you revealed this card, gain one additional glory point. |
1 | - |
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- | - | 2/40 (5%) | ||
GP4 | Oath of the Hunt |
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Dual: You may reveal this card at the start of your first turn in a round, then return it to your hand. Score this in an end phase if: Each surviving friendly fighter has one or more Charge tokens And: Each of those fighters is in enemy territory. If you revealed this card, gain one additional glory point. |
1 | - |
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- | - | 2/40 (5%) | ||
GP5 | Rapid Raid |
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Score this in an end phase if each surviving friendly fighter is in enemy territory. | 1 | - |
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- | - | |||
GP6 | Raze and Pillage |
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Dual: Score this in an end phase if: One or more friendly fighters are on a feature token in enemy territory And: Each surviving friendly fighter in enemy territory has one or more upgrades. |
2 | - |
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- | - | |||
GP7 | Return to Ruin |
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Hybrid: Score this in an end phase if: There is a friendly fighter on each feature token in enemy territory Or: There are no objective tokens in enemy territory. |
3 | - |
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- | - | |||
GP8 | Savaged |
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Surge: Score this immediately after a friendly beast's Attack action takes the target out of action. | 1 | - |
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- | - | |||
GP9 | Shocking Raid |
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Surge: Score this immediately after your warband's second or subsequent successful Attack action in the same round. | 1 | - |
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- | - | |||
GP10 | True Selves |
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Score this in an end phase if each surviving friendly fighter is either Inspired or a beast. | 1 | - |
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? | - | 2/40 (5%) | ||
GP11 | Well Rewarded |
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Surge: Score this immediately after you give a fighter their third or subsequent upgrade. Restricted |
1 | - |
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- | - | |||
GP12 | Worthy Deed |
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Surge, Hybrid: Score this immediately after a friendly fighter's Attack action that takes an enemy fighter out of action, if: That enemy fighter's Wounds characteristic is higher than the attacker's. Or: That enemy fighter has more upgrades than the attacker. |
1 | - |
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- | - | |||
GP13 | Dulling Venom |
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Poison: Choose one enemy fighter adjacent to one or more friendly beasts. The chosen fighter is staggered. This effect persists until the chosen fighter is taken out of action. |
- | - |
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- | - | |||
GP14 | Fierce Competition |
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+1 Dice to the first Attack action made by a friendly fighter in the next activation. +2 Dice instead if that fighter is supported by one or more friendly beasts and/or Inspired fighters. |
- | - |
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- | - | 2/40 (5%) | ||
GP15 | Hasty Pillage |
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Pick one feature token in enemy territory in the same hex as a friendly fighter. Remove that feature token from the battlefield. Then give that fighter one Charge token. | - | - |
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- | - | |||
GP16 | Hunting Aspects |
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In the next activation, friendly fighters have the following abilities: Gorl: After this fighter's first action, Heal (1) this fighter. Kheira: After this fighter's first action, deal 1 damage to one adjacent enemy fighter. Lupan: This fighter's Attack actions have Cleave and Ensnare. Sarrakkar: +1 wizard level. |
- | Sarrakkar Blackwing |
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- | - | |||
GP17 | In Control |
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Play this only if there are one or more friendly fighters that are not beasts. Push each friendly beast up to 1 hex. | - | - |
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- | - | |||
GP18 | Self-command |
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Remove one friendly fighter's Spirit counters and give that fighter one Guard token. | - | - |
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- | - | 2/40 (5%) | ||
GP19 | Spurred Onwards |
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+1 Move to the first friendly fighter to make a Move action in the next activation. +2 Move instead if that fighter is a beast and one or more other surviving friendly fighters are not beasts. |
- | - |
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- | - | |||
GP20 | The Binding |
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Gambit Spell (![]() |
- | - |
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? | - | |||
GP21 | Vicious Blow |
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The first Range 1 Attack action made by a friendly fighter in the next activation has ![]() |
- | - |
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- | - | |||
GP22 | Violent Transformation |
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Choose one friendly fighter that is holding an objective token. Remove that objective token from the battlefield and give the chosen fighter one Spirit counter and one Stagger token. | - | - |
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- | - | |||
GP23 | Brute Resilience |
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+1 Wounds. | - | - |
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- | - | |||
GP24 | Denbreaker |
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Reaction: After this fighter's activation, if this fighter is holding an objective in enemy territory, remove that objective token from the battlefield. Then pick one, give this fighter one Charge token or break this card. | - | - |
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- | - | |||
GP25 | Envenomed Spurs |
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Attack action, Mutation You can give this to a beast.
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- | - |
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- | - | 2/40 (5%) | ||
GP26 | Preternatural Senses |
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You can re-roll one dice in this fighter's defence rolls, and this fighter ignores the rules for cover hexes while making an Attack action. | - | - |
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- | - | |||
GP27 | Raging Companion |
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Attack action, Denizen You can give this to a beast.
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- | Wizard |
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- | - | |||
GP28 | Surfaced Instinct |
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When this fighter is the target of an Attack action, ignore the rules for Cleave and Ensnare. | - | - |
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- | - | |||
GP29 | Trophy of Fortitude |
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This fighter is on Guard while this fighter has no Charge and/or Stagger tokens. Reaction: After a friendly fighter's Attack action that takes an enemy fighter out of action, if this card is in your hand, give this upgrade to that friendly fighter. This does not cost any glory points. Restricted |
- | - |
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- | - | |||
GP30 | Trophy of Strength |
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+1 Damage to this fighter's Range 1 and Range 2 Attack actions. Reaction: After a friendly fighter's Attack action that takes an enemy fighter out of action, if this card is in your hand, give this upgrade to that friendly fighter. This does not cost any glory points. Restricted |
- | - |
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- | - | 2/40 (5%) | ||
GP31 | Trophy of Vision |
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+1 wizard level This fighter has line of sight to each fighter. (This does not change this fighter's distance from those fighters, or the Range of this fighter's Attack actions.) Reaction: After a friendly wizard's Attack action that takes an enemy fighter out of action, if this card is in your hand, give this upgrade to that friendly wizard. This does not cost any glory points. |
- | Wizard |
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- | - | |||
GP32 | Wily Hunter |
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Reaction: After this fighter's activation, if this fighter made one or more Attack actions, push this fighter 1 hex. | - | - |
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- | - |