Looncourt WTH!?! ep94
Grinkrak's Looncourt
Destruction
Card sets (9)
Fearsome Fortress Rivals Deck
After the Place Feature Tokens step, a player using this plot card places one available feature token within 1 hex of no one's territory, but not in a starting hex, a blocked hex, a lethal hex or a cover hex. When they do so, they can choose which side is face up.
If more than one player is using this plot card, those players roll off, and the winner places a token first, followed by the player to their left, and so on.
You can only include cards from one universal Rivals deck.
Play formats
Cards: 6 | 17 non-Rivals card/s
Valid:
Relic Open
Not valid:
Championship Nemesis Rivals
Objectives (12)
Total glory - 20
6 |
5 |
1
1 | 2
Gambits (10)
10 | 0
Upgrades (10)
10 | 0
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
E13 | Path to Victory | Dual: Score this in an end phase if One or more enemy fighters were taken out of action in the preceding action phase And: Your warband holds two or more objectives. |
2 | - | - | NewestDuplicate | 5/44 (11.36%) | |||||
E15 | Pure Carnage | Score this in the third end phase if seven or more fighters are out of action. Restricted |
3 | - | - | NewestDuplicate | 7/44 (15.91%) | |||||
E17 | Supremacy | Score this in an end phase if your warband holds three or more objectives. | 3 | - | - | NewestDuplicate | 3/44 (6.82%) | |||||
E18 | Tactical Supremacy 1-2 | Score this in an end phase if your warband holds objectives 1 and 2. | 2 | - | - | NewestDuplicate | ||||||
E27 | Duel of Wits | Reaction: Play this after an opponent plays a ploy. Draw two power cards. Restricted |
- | - | - | NewestDuplicate | 11/44 (25%) | |||||
E47 | Fighter's Ferocity | (Errata update) The Grievous 1 keyword replaces the similar ability on this card. On a critical hit, this fighter's Attack actions have +1 Damage. Restricted |
- | - | - | NewestDuplicate | 6/44 (13.64%) | |||||
E51 | Great Strength | +1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - | - | NewestDuplicate | 37/44 (84.09%) | |||||
E52 | Guardian Glaive | 2 Smash 2 2 If this fighter holds an objective, you can re-roll any number of attack dice in the attack roll. |
- | - | - | NewestDuplicate | ||||||
E57 | Quickening Greaves | In each round, you can do one of the following: push this fighter 1 hex before the roll to determine who has the first activation. or push this fighter 1 hex after the final power step. | - | - | ? | NewestDuplicate | 3/44 (6.82%) | |||||
H191 | Contest of Equals | Surge: Score this immediately after a failed Attack action if the attack roll and the defence roll contained the same number of successes (including critical successes). | 1 | - | ? | - | 19/44 (43.18%) | |||||
H292 | Phantom Fists | Attack action, Illusion Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. 1 Smash 3 2 |
- | - | - | - | ||||||
NM182 | Opportunistic Mob | Reaction: Play this after a friendly fighter's Attack action that took the target out of action, if that friendly fighter had one or more supporting fighters. Draw two power cards. | - | - | - | - | ||||||
NM233 | Blind Gamble | Pick one feature token that is not an objective token and is in a hex that contains a fighter with no Move or Charge tokens. Pick a number, then flip that token. If you reveal an objective token with the number you picked, deal 1 damage to that fighter if it is an enemy fighter, or that fighter makes a Move action or a Range 1 or Range 2 Attack action if it is a friendly fighter. | - | - | - | - | 2/44 (4.55%) | |||||
NM236 | Dark Inversion | Pick two feature tokens in empty hexes. Place each feature token in the hex the other feature token was in when you picked them. | - | - | - | - | 4/44 (9.09%) | |||||
NM239 | Drifting Tides | (Errata update) Domain You cannot play this in the final power step of the action phase. At the end of the action phase, pick one: Give a fighter one upgrade from your hand. Do not spend any glory points when you play that card. Or, pick one objective token, then move that objective token into an adjacent hex. This effect persists until the end of the round or until another Domain gambit is played. |
- | - | - | - | 8/44 (18.18%) | |||||
NM272 | Cursed Boarding Pike | Attack action 2 Fury 4 2 The bounty gained when an enemy fighter is taken out of action by this Attack action is spent glory unless this fighter is on a feature token. Restricted |
- | - | - | - | 8/44 (18.18%) | |||||
NM292 | Lurking Horror | Denizen +1 Dice to this fighter's Attack actions. After this fighter's attack roll, remove one attack dice from that roll. Reaction: After your activation step, if this fighter is in a cover hex, push this fighter 1 hex. Forsaken |
- | - | ? | - | 5/44 (11.36%) | |||||
GL3 | Looncourt Infestation | Surge, Hybrid: Score this immediately after an activation if: There are more friendly fighters in another player's territory than there are that player's fighters in that territory Or: Your warband holds objectives 1, 2 and 3. |
2 | - | - | - | 2/44 (4.55%) | |||||
GL6 | Mob 'Em! | Surge, Quest: You can give this to a friendly fighter that has no tokens or Quests in the power step in place of playing a card (do not draw a replacement). If this fighter is taken out of action, add this card to your hand (even if you have three or more objective cards). Score this immediately after a supported friendly fighter's successful Attack action if this fighter made that Attack action or supported that fighter. |
1 | - | - | - | 2/44 (4.55%) | |||||
GL7 | Neh Neh Na-neh Neh! | Surge, Quest: You can give this to a friendly fighter that has no tokens or Quests in the power step in place of playing a card (do not draw a replacement). If this fighter is taken out of action, add this card to your hand (even if you have three or more objective cards). Score this immediately after an enemy fighter's Attack action that targets this fighter and fails. |
1 | - | - | - | ||||||
GL8 | Pick On a Git Yer Own Size! | Surge, Quest: You can give this to a friendly fighter that has no tokens or Quests in the power step in place of playing a card (do not draw a replacement). If this fighter is taken out of action, add this card to your hand (even if you have three or more objective cards). Score this immediately after this fighter's Attack action that takes the target out of action, if the target had a higher Wounds characteristic than this fighter. |
2 | - | - | - | 2/44 (4.55%) | |||||
GL9 | Questin' Gits | Hybrid: Score this in an end phase if: There are three or more Quest cards in your scored objectives pile Or: Your warband holds objective 1 and 2. |
1 | - | - | - | ||||||
GL10 | Run 'Em Down! | Surge, Quest: You can give this to a friendly fighter that has no tokens or Quests in the power step in place of playing a card (do not draw a replacement). If this fighter is taken out of action, add this card to your hand (even if you have three or more objective cards). Score this immediately after this fighter's successful Attack action made as part of a Charge action. |
1 | - | - | - | ||||||
GL12 | That's Ours, That is! | Quest: You can give this to a friendly fighter that has no tokens or Quests in the power step in place of playing a card (do not draw a replacement). If this fighter is taken out of action, add this card to your hand (even if you have three or more objective cards). Score this in an end phase if this fighter is holding an objective with the same number as the current round number (e.g. Objective 2 in the second round). |
1 | - | - | - | ||||||
GL13 | Bold Pile On | Choose up to two friendly fighters. Push each chosen fighter up to 2 hexes so that they are adjacent to the same enemy fighter. | - | - | - | - | 3/44 (6.82%) | |||||
GL21 | Stab, Stab and Stab Again | Reaction: Use this after a friendly fighter's activation in which they made one or more failed Attack actions. That fighter makes one Attack action. | - | - | - | - | 2/44 (4.55%) | |||||
GL28 | Kunnin' Knight | +1 Damage to this fighter's Attack actions while this fighter has one or more supporting fighters. | - | - | - | - | ||||||
FF15 | Gnarlwood Tusks | Trap Reaction: Play this after an enemy fighter ends a Move action adjacent to one or more feature tokens that are in the same hex as a friendly fighter. Stagger that enemy fighter. |
- | - | - | - | ||||||
FF17 | Makeshift Bombardment | Choose one friendly fighter on a feature token, and choose one enemy fighter visible to that friendly fighter and within 3 hexes of that friendly fighter. Pick one: Stagger the chosen enemy fighter, or push the chosen enemy fighter 1 hex away from the chosen friendly fighter. | - | - | - | - | ||||||
FF18 | Opportunistic Reprisal | Reaction: Play this after an enemy fighter's Attack action if that fighter is staggered. Choose one friendly fighter. The chosen fighter makes one Attack action that must target that enemy fighter. | - | - | - | - | ||||||
FF23 | Bold Engineer | +2 Move, except during a Charge action. Reaction: After a friendly fighter's activation, pick one feature token in an empty hex adjacent to this fighter. Place that feature token in this fighter's hex. |
- | - | - | - | 2/44 (4.55%) | |||||
FF28 | Rapid Defender | Reaction: After an enemy fighter's Move action, if that enemy fighter is in no one's territory or your territory, push this fighter 1 hex towards that fighter. | - | - | - | - |