# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
GL2 | Looncourt Conquest | Dual: Score this in an end phase if: Three or more friendly fighters are in enemy territory And: Each of those fighter is Inspired and/or has one or more upgrades. |
3 | - | - | - | ||||||
GL3 | Looncourt Infestation | Surge, Hybrid: Score this immediately after an activation if: There are more friendly fighters in another player's territory than there are that player's fighters in that territory Or: Your warband holds objectives 1, 2 and 3. |
2 | - | - | - | 2/44 (4.55%) | |||||
GL10 | Run 'Em Down! | Surge, Quest: You can give this to a friendly fighter that has no tokens or Quests in the power step in place of playing a card (do not draw a replacement). If this fighter is taken out of action, add this card to your hand (even if you have three or more objective cards). Score this immediately after this fighter's successful Attack action made as part of a Charge action. |
1 | - | - | - | ||||||
GL12 | That's Ours, That is! | Quest: You can give this to a friendly fighter that has no tokens or Quests in the power step in place of playing a card (do not draw a replacement). If this fighter is taken out of action, add this card to your hand (even if you have three or more objective cards). Score this in an end phase if this fighter is holding an objective with the same number as the current round number (e.g. Objective 2 in the second round). |
1 | - | - | - | ||||||
GL13 | Bold Pile On | Choose up to two friendly fighters. Push each chosen fighter up to 2 hexes so that they are adjacent to the same enemy fighter. | - | - | - | - | 3/44 (6.82%) | |||||
GL18 | Healin' Spores | Heal (1) each friendly fighter. | - | Snorbo da Spore | - | - | ||||||
GL20 | Sound the Charge | Push each friendly fighter in your territory up to 1 hex towards the nearest enemy fighter. | - | Snorbo da Spore | - | - | 2/44 (4.55%) | |||||
GL21 | Stab, Stab and Stab Again | Reaction: Use this after a friendly fighter's activation in which they made one or more failed Attack actions. That fighter makes one Attack action. | - | - | - | - | 2/44 (4.55%) | |||||
GL25 | Extra Pointy Boots | +1 Damage to this fighter's Range 1 Attack actions. | - | - | - | - | 3/44 (6.82%) | |||||
GL26 | Fortifying Fungus | When this fighter is dealt damage, reduce that damage by 1, to a minimum of 1. | - | - | - | - | 3/44 (6.82%) | |||||
GL27 | Kunnin' Advance | Action: Push each Inspired friendly fighter up to 2 hexes. | - | Leader | - | - | ||||||
GL31 | Quest's End | +1 Wounds Reaction: After you score a friendly fighter's Quest card, if this card is in your hand, give this upgrade to that friendly fighter. |
- | - | - | - | ||||||
PP2 | A Sign From the Gods | Hybrid: Score this in an end phase if: Your warband holds objective 3 Or: Your warband holds objectives 1 and 2. |
1 | - | - | - | ||||||
PP4 | Complete Harmony | Hybrid: Score this in an end phase if: Your warband holds each objective Or: The value of objectives your warband holds adds up to precisely 15 (e.g. objectives 6 and 5 and 4). |
5 | - | - | - | ||||||
PP5 | Devoted Offerings | Surge, Hybrid: Score this immediately after: You play your third or subsequent ploy in the same action phase Or: You draw your third or subsequent power card in the same action phase. |
1 | - | - | - | 3/44 (6.82%) | |||||
PP7 | Held in a Bloody Fist | Surge, Dual: Score this immediately after an opponent's activation step if: One or more friendly fighters are each holding one or more objectives And: One or more of those fighters have one or more wound counters. |
1 | - | - | - | ||||||
PP8 | Portents of Doom | Score this in an end phase if the value of objectives your warband holds adds up to 9 precisely (e.g. objectives 5 and 4, or 1 and 3 and 5). When you score this objective, if your warband holds three or more objectives, gain 1 additional glory point. |
2 | - | - | - | ||||||
PP9 | Positive Foreboding | Dual: Score this in an end phase if: Your warband holds more objectives than each other warband And: One or more of those objectives are within 2 hexes of no one's territory. |
1 | - | - | - | ||||||
PP10 | Prevention Over Cure | Surge: Score this immediately after an opponent's activation step if there are more enemy fighters out of action than the number of objectives held by each enemy warband. | 1 | - | - | - | 7/44 (15.91%) | |||||
PP12 | Your Lucky Day | Surge, Dual: Score this immediately after an opponent's activation step if: The value of objectives your warband holds add up to 7 precisely (e.g. objectives 5 and 2) And: One or more enemy fighters are out of action. |
2 | - | - | - | ||||||
PP13 | A Pact Sealed in Blood | Choose a friendly fighter that is holding an objective. Deal 1 damage to the chosen fighter. After that fighter is dealt damage, if your warband holds 3 or more objectives, draw 3 power cards. | - | - | - | - | ||||||
PP17 | Fair Fortune | Choose a friendly fighter. Give the chosen fighter an upgrade from your hand. Do not spend any glory points when you play that card. When you play this card, if your warband holds 3 or more objectives, draw 1 power card. | - | - | - | - | ||||||
PP18 | Inconstant Predictions | Choose up to two friendly fighters. Give each chosen fighter one Guard token and stagger each other friendly fighter. | - | - | ? | - | ||||||
PP19 | Reversal of Fate | Pick a feature token within 2 hexes of a friendly fighter. Flip that feature token. | - | - | - | - | ||||||
PP20 | Slinking in There | Choose a friendly fighter. Push the chosen fighter 1 hex. Push the chosen fighter up to 2 hexes instead if the chosen fighter would end that push on an objective token. | - | - | - | - | 4/44 (9.09%) | |||||
PP21 | Succour in Certainty | Choose a friendly fighter. Heal (1) the chosen fighter. Heal (2) the chosen fighter instead if your warband holds 3 or more objectives. | - | - | - | - | ||||||
PP24 | Deadly Defiance | Reaction: After an activation step in which this fighter's Attack action dealt damage to an enemy fighter, or in which this fighter was dealt damage, push this fighter 1 hex. | - | - | - | - | ||||||
PP27 | Nothing Special | For the purposes of holding objectives, this fighter is not considered to be a beast. While this fighter is on a feature token, that token is treated as an objective token with a value of 0. | - | - | - | - | ||||||
PP28 | Protected by the Unseen | +1 Defence while this fighter is holding an objective with a value of 4, 5 or 6. | - | - | - | - | ||||||
PP30 | The Helping Hand | Action: Pick two feature tokens. Place each feature token in the hex the other feature token was in when you picked them, then break this card. | - | - | - | - | ||||||
PP31 | Unhallowed Aura | While this fighter is holding an objective, that objective is considered to have a value of 6. At the start of a round, break this card. Reaction: Use this after this fighter's activation. If you do, break this card. |
- | - | - | - | ||||||
PP32 | Watchful Eye | At the start of the end phase, before you or an opponent score objective cards, you can add or subtract 1, to a minimum of 0, from the value of an objective token this fighter is holding until the end of that phase. | - | - | - | - |