# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
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GL1 | Arm Yerself! |
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Dual, Quest: You can give this to a friendly fighter that has no tokens or Quests in the power step in place of playing a card (do not draw a replacement). If this fighter is taken out of action, add this card to your hand (even if you have three or more objective cards). Score this in an end phase if: This fighter has two or more upgrades And: This fighter is in enemy territory. |
1 | - |
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GL2 | Looncourt Conquest |
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Dual: Score this in an end phase if: Three or more friendly fighters are in enemy territory And: Each of those fighter is Inspired and/or has one or more upgrades. |
3 | - |
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GL3 | Looncourt Infestation |
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Surge, Hybrid: Score this immediately after an activation if: There are more friendly fighters in another player's territory than there are that player's fighters in that territory Or: Your warband holds objectives 1, 2 and 3. |
2 | - |
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GL4 | Looncourt, Scrag 'Em! |
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Dual, Quest: You can give this to a friendly fighter that has no tokens or Quests in the power step in place of playing a card (do not draw a replacement). If this fighter is taken out of action, add this card to your hand (even if you have three or more objective cards). Score this in an end phase if: This fighter is adjacent to two or more fighters And: One or more of those fighters is a friendly fighter. |
1 | - |
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GL5 | Meanest of them All |
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Surge: Score this immediately after a friendly leader's Attack action that takes the target out of action. | 1 | - |
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GL6 | Mob 'Em! |
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Surge, Quest: You can give this to a friendly fighter that has no tokens or Quests in the power step in place of playing a card (do not draw a replacement). If this fighter is taken out of action, add this card to your hand (even if you have three or more objective cards). Score this immediately after a supported friendly fighter's successful Attack action if this fighter made that Attack action or supported that fighter. |
1 | - |
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GL7 | Neh Neh Na-neh Neh! |
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Surge, Quest: You can give this to a friendly fighter that has no tokens or Quests in the power step in place of playing a card (do not draw a replacement). If this fighter is taken out of action, add this card to your hand (even if you have three or more objective cards). Score this immediately after an enemy fighter's Attack action that targets this fighter and fails. |
1 | - |
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GL8 | Pick On a Git Yer Own Size! |
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Surge, Quest: You can give this to a friendly fighter that has no tokens or Quests in the power step in place of playing a card (do not draw a replacement). If this fighter is taken out of action, add this card to your hand (even if you have three or more objective cards). Score this immediately after this fighter's Attack action that takes the target out of action, if the target had a higher Wounds characteristic than this fighter. |
2 | - |
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GL9 | Questin' Gits |
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Hybrid: Score this in an end phase if: There are three or more Quest cards in your scored objectives pile Or: Your warband holds objective 1 and 2. |
1 | - |
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GL10 | Run 'Em Down! |
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Surge, Quest: You can give this to a friendly fighter that has no tokens or Quests in the power step in place of playing a card (do not draw a replacement). If this fighter is taken out of action, add this card to your hand (even if you have three or more objective cards). Score this immediately after this fighter's successful Attack action made as part of a Charge action. |
1 | - |
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GL11 | Small Glories |
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Score this in an end phase if each surviving friendly fighter is Inspired and/or has one or more upgrades. | 2 | - |
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GL12 | That's Ours, That is! |
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Quest: You can give this to a friendly fighter that has no tokens or Quests in the power step in place of playing a card (do not draw a replacement). If this fighter is taken out of action, add this card to your hand (even if you have three or more objective cards). Score this in an end phase if this fighter is holding an objective with the same number as the current round number (e.g. Objective 2 in the second round). |
1 | - |
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GL13 | Bold Pile On |
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Choose up to two friendly fighters. Push each chosen fighter up to 2 hexes so that they are adjacent to the same enemy fighter. | - | - |
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GL14 | Enthusiastic Dubbing |
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Choose one friendly fighter adjacent to a friendly leader. Deal 1 damage to the chosen fighter, then Inspire that fighter. | - | Leader |
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GL15 | Gittish Celerity |
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Choose one friendly fighter that has a Quest card. +2 Move to that fighter. This effect persists until the end of the phase or until you score that card. | - | - |
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GL16 | Gittish Ferocity |
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Choose one friendly fighter that has a Quest card. +1 Dice to that fighter's Range 1 and Range 2 Attack actions. This effect persists until the end of the phase or until you score that card. | - | - |
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GL17 | Gittish Resilience |
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Choose one friendly fighter that has a Quest card. +1 Defence to that fighter. This effect persists until the end of the phase or until you score that card. | - | - |
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GL18 | Healin' Spores |
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Heal (1) each friendly fighter. | - | Snorbo da Spore |
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GL19 | Pocket Squig |
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Choose one friendly fighter. Scatter 2 from that fighter's hex, and deal 1 damage to one enemy fighter in 1 hex in the chain. | - | - |
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GL20 | Sound the Charge |
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Push each friendly fighter in your territory up to 1 hex towards the nearest enemy fighter. | - | Snorbo da Spore |
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GL21 | Stab, Stab and Stab Again |
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Reaction: Use this after a friendly fighter's activation in which they made one or more failed Attack actions. That fighter makes one Attack action. | - | - |
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GL22 | Stick the Boot In |
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Reaction: Use this after a friendly fighter's activation, if that fighter is adjacent to one or more vulnerable enemy fighters that are adjacent to one or more other friendly fighters. Choose one of those vulnerable fighters, and deal 1 damage to the chosen fighter. | - | - |
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GL23 | Despicable Cad |
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This fighter's Range 1 Attack actions have Cleave. In addition, fighters supported by this fighter are considered to have one additional supporting fighter. | - | - |
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GL24 | Downtrodden Squire |
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Reaction: After this fighter's Move action, choose one friendly fighter that was adjacent to this fighter at the start of that action. Push that fighter by the shortest distance so that it is adjacent to this fighter. | - | - |
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GL25 | Extra Pointy Boots |
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+1 Damage to this fighter's Range 1 Attack actions. | - | - |
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GL26 | Fortifying Fungus |
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When this fighter is dealt damage, reduce that damage by 1, to a minimum of 1. | - | - |
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GL27 | Kunnin' Advance |
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Action: Push each Inspired friendly fighter up to 2 hexes. | - | Leader |
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GL28 | Kunnin' Knight |
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+1 Damage to this fighter's Attack actions while this fighter has one or more supporting fighters. | - | - |
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GL29 | Legbiter |
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Attack action
![]() Reaction: After you score a friendly fighter's Quest card, if this card is in your hand, give this upgrade to that friendly fighter. |
- | - |
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GL30 | Magnificent Bounda |
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This fighter is flying. +1 Move. |
- | Grib, da Wonky Lance |
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GL31 | Quest's End |
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+1 Wounds Reaction: After you score a friendly fighter's Quest card, if this card is in your hand, give this upgrade to that friendly fighter. |
- | - |
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GL32 | Wicked Slitta |
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Attack action
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