Sisters in Revolt
Gryselle's Arenai
Order
Card sets (2)
Breakneck Slaughter Rivals Deck
Impetus: +1 Move to each fighter that has one or more Momentum counters. After the reaction step that follows an activation step, for each fighter that has one or more Momentum counters, that fighter's player picks an opponent. That opponent places the Scatter token in that fighter's hex, and pushes that fighter X hexes in the direction indicated by the Smash symbol, where X is the number of that fighter's Momentum counters, then removes that fighter's Momentum counters. If that fighter cannot be pushed into a hex, that fighter is not pushed, and stagger that fighter.
Play formats
Cards: 6
Valid:
Championship Nemesis Relic Open
Not valid:
Rivals
Objectives (12)
Total glory - 17
6 |
6 |
0
2 | 3
Gambits (10)
10 | 0
Upgrades (10)
10 | 0
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
GA1 | Acrobatic Assault | Surge, Dual: Score this immediately after a friendly fighter's activation if: That fighter moved through an enemy fighter's hex in that activation step And: That fighter made a successful Attack action that targeted that enemy fighter in that activation step. |
1 | - | - | - | ||||||
GA7 | Har Kuron Hurricane | Hybrid: Score this in an end phase if: Three or more friendly fighters are in enemy territory Or: Each surviving friendly fighter is Inspired. |
2 | - | - | - | ||||||
GA8 | In Praise of Khaine | Score this in an end phase if each surviving fighter has one or more charge tokens and/or one or more wound counters. | 3 | - | - | - | ||||||
GA10 | Ritual Performance | Surge, Hybrid: Score this immediately after a friendly fighter's Attack action if: That Attack action resulted in a critical hit Or: That Attack action dealt precisely enough damage to take the target out of action. |
1 | - | - | - | ||||||
GA11 | Storm of Blades | Surge: Score this immediately after your warband's fourth or subsequent Attack action in the same phase. | 1 | - | - | - | ||||||
GA12 | Warrior-faithful | Score this in an end phase if each surviving friendly fighter has one or more Charge tokens and/or is adjacent to one or more enemy fighters. | 1 | - | - | - | ||||||
GA13 | Daring Flourish | Flourish -1 Defence (to a minimum of 1) from friendly fighters +1 Dice to friendly fighter's Range 1 and Range 2 Attack actions This effect persists until the end of the phase or until after a friendly fighter's Attack action that succeeds. |
- | - | - | - | ||||||
GA18 | Leaping Flourish | Flourish Friendly fighters cannot make Attack actions, other than during Charge superactions. Friendly fighters have the flying trait. This effect persists until the end of the phase or until after a friendly fighter's Attack action that succeeds. |
- | - | - | - | ||||||
GA19 | Moment of Rapture | Reaction: Play this after a friendly fighter's Attack action that succeeded. Pick one: Heal (2) that fighter, or Inspire that fighter. | - | - | - | - | ||||||
GA21 | Spinning Flourish | Flourish Friendly fighters' Range 1 Attack actions are not considered to have Combo. Friendly fighters' Range 1 Attack actions have Scything. This effect persists until the end of the phase or until after a friendly fighter's Scything superaction in which one or more Attack actions succeeded. |
- | - | - | - | ||||||
GA22 | Unquenchable Fervour | The next time a friendly fighter is dealt damage, reduce that damage by 2, to a minimum of 1. This effect persists until the end of the phase or until damage is reduced in this way. | - | - | ? | - | ||||||
GA23 | Blood Sigil | -1 Damage (to a minimum of 1) from Attack actions that target this fighter. | - | - | - | - | ||||||
GA24 | Devotee of Slaughter | You cannot give this card to a leader. +1 Wounds. |
- | - | - | - | ||||||
GA25 | Devotee of the Blade | This fighter's Defence characteristic is Block. This fighter's Range 1 and Range 2 Attack actions have Cleave. |
- | - | - | - | ||||||
GA28 | Lacerating Blow | Attack action 1 Smash 2 1 |
- | - | - | - | ||||||
GA31 | Piercing Strike | Attack action 2 Fury 2 1 |
- | - | - | - | ||||||
GA32 | Star Performer | While this fighter is Inspired, rolls of Fury and Smash are successes in this fighter's attack rolls. | - | - | - | - | ||||||
BS3 | Eager for the Fight | Score this in an end phase if each surviving friendly fighter has one or more Charge tokens and/or is within 2 hexes of one of more enemy fighters. | 2 | - | ? | - | 2/44 (4.55%) | |||||
BS5 | Gale Force | Surge: Score this immediately after your warband's third or subsequent Attack action made in the same phase. | 1 | - | - | - | 5/44 (11.36%) | |||||
BS6 | Need for Speed | Score this in an end phase if each surviving friendly fighter has one or more Move and/or Charge tokens. | 1 | - | ? | - | 3/44 (6.82%) | |||||
BS7 | Not Fast Enough | Surge, Dual: Score this immediately if: A friendly fighter's Attack action takes the target out of action And: That enemy fighter had one or more Move and/or Charge tokens. |
1 | - | - | - | ||||||
BS8 | Out of Control | Surge, Hybrid: Score this immediately if: You resolve the Impetus ability for an enemy fighter Or: The Impetus ability staggers a friendly fighter. |
1 | - | - | - | ||||||
BS9 | Rapid Strike | Score this in an end phase if the number of enemy fighters out of action is equal to or greater than the round number (e.g. two or more enemy fighters out of action in round 2). | 2 | - | - | - | 4/44 (9.09%) | |||||
BS15 | Devastating Charge | Choose a friendly fighter. Give the chosen fighter two Momentum counters. +1 Damage to that fighter's Range 1 and Range 2 Attack actions in the next activation step. | - | - | - | - | ||||||
BS16 | Impossible Leap | Choose a friendly fighter. Give the chosen fighter one Momentum counter. That fighter has the Flying trait in the next activation step. | - | - | - | - | ||||||
BS18 | Reckless Charge | Choose a friendly fighter. Give the chosen fighter two Momentum counters. +1 Dice to that fighter's Range 1 and Range 2 Attack actions in the next activation step. | - | - | - | - | ||||||
BS21 | See Ya! | Reaction: Play this after a fighter's activation. Choose a fighter adjacent to that fighter. Remove the activated fighter's Momentum counters and give the chosen fighter one Momentum counter. | - | - | - | - | ||||||
BS22 | Slick ice | Domain After a fighter's Charge superaction, give that fighter one Momentum counter. This effect persists until the end of the round or until another Domain gambit is played. |
- | - | - | - | ||||||
BS23 | Battering Ram | +1 Move Reaction: After the deal damage step of this fighter's Attack action that targeted an adjacent enemy fighter, give the target this fighter's Momentum counters. |
- | - | - | - | ||||||
BS27 | Living Hurricane | (Errata update) This fighter's Range 1 and Range 2 Attack actions have Stagger. After this fighter's first Move action in an activation step, give this fighter one Momentum counter. |
- | - | - | - | ||||||
BS28 | Moving Mark | (Errata update) While this fighter has one or more Move and/or Charge tokens, this fighter's Defence characteristic is 2 Block and this fighter cannot be on Guard. After this fighter's first Move action in an activation step, give this fighter one Momentum counter. |
- | - | - | - | ||||||
BS29 | Standing Start | +1 Move while this fighter has no Move or Charge tokens. When you activate this fighter, give this fighter one Momentum counter. |
- | - | - | - |