# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
GA3 | Bloody Show | Score this in an end phase if each surviving enemy fighters has one or more wound counters. | 2 | - | - | - | ||||||
GA4 | Exult in Violence | Score this in an end phase if two or more surviving friendly fighters are Inspired. | 1 | - | - | - | ||||||
GA5 | Faultless Display | Surge: Score this immediately after a friendly fighter's successful Attack action if the attack roll contained only successes. | 1 | - | - | - | ||||||
GA7 | Har Kuron Hurricane | Hybrid: Score this in an end phase if: Three or more friendly fighters are in enemy territory Or: Each surviving friendly fighter is Inspired. |
2 | - | - | - | ||||||
GA8 | In Praise of Khaine | Score this in an end phase if each surviving fighter has one or more charge tokens and/or one or more wound counters. | 3 | - | - | - | ||||||
GA10 | Ritual Performance | Surge, Hybrid: Score this immediately after a friendly fighter's Attack action if: That Attack action resulted in a critical hit Or: That Attack action dealt precisely enough damage to take the target out of action. |
1 | - | - | - | ||||||
GA11 | Storm of Blades | Surge: Score this immediately after your warband's fourth or subsequent Attack action in the same phase. | 1 | - | - | - | ||||||
GA12 | Warrior-faithful | Score this in an end phase if each surviving friendly fighter has one or more Charge tokens and/or is adjacent to one or more enemy fighters. | 1 | - | - | - | ||||||
GA13 | Daring Flourish | Flourish -1 Defence (to a minimum of 1) from friendly fighters +1 Dice to friendly fighter's Range 1 and Range 2 Attack actions This effect persists until the end of the phase or until after a friendly fighter's Attack action that succeeds. |
- | - | - | - | ||||||
GA15 | Fatal Flourish | Flourish After a friendly figher's Attack action that failed, deal 1 damage to the attacker. +1 Damage to friendly fighters' Range 1 and Range 2 Attack actions. This effect persists until the end of the phase or until after a friendly fighter's Attack action that succeeds. |
- | - | - | - | ||||||
GA19 | Moment of Rapture | Reaction: Play this after a friendly fighter's Attack action that succeeded. Pick one: Heal (2) that fighter, or Inspire that fighter. | - | - | - | - | ||||||
GA21 | Spinning Flourish | Flourish Friendly fighters' Range 1 Attack actions are not considered to have Combo. Friendly fighters' Range 1 Attack actions have Scything. This effect persists until the end of the phase or until after a friendly fighter's Scything superaction in which one or more Attack actions succeeded. |
- | - | - | - | ||||||
GA22 | Unquenchable Fervour | The next time a friendly fighter is dealt damage, reduce that damage by 2, to a minimum of 1. This effect persists until the end of the phase or until damage is reduced in this way. | - | - | ? | - | ||||||
GA23 | Blood Sigil | -1 Damage (to a minimum of 1) from Attack actions that target this fighter. | - | - | - | - | ||||||
GA28 | Lacerating Blow | Attack action 1 Smash 2 1 |
- | - | - | - | ||||||
GA30 | Paragon of the Arena | Reaction: After the Declare Attack action step of this fighter's Range 1 or Range 2 Attack action, pick one: Give this fighter one Guard token +1 Dice to that Attack action until it is resolved +1 Damage to that Attack action until it is resolved. |
- | - | - | - | ||||||
GA31 | Piercing Strike | Attack action 2 Fury 2 1 |
- | - | - | - | ||||||
GA32 | Star Performer | While this fighter is Inspired, rolls of Fury and Smash are successes in this fighter's attack rolls. | - | - | - | - | ||||||
TT2 | Carve a Path | Surge: Score this immediately after a friendly leader's second or subsequent Attack action in the same phase. Gain 1 additional glory point if one or more of those Attack actions were successful and made in enemy territory. |
1 | - | ? | - | 8/44 (18.18%) | |||||
TT8 | Mass Poisoning | Surge: Score this immediately after a friendly fighter with one or more poison upgrades makes a second or subsequent successful Attack action in the same phase. | 2 | - | ? | - | ||||||
TT9 | Superiority Confirmed | Dual: Score this in an end phase if: A friendly leader is in enemy territory And: The Wounds characteristics of enemy fighters that are out of action add up to 4 or more. |
2 | - | - | - | 6/44 (13.64%) | |||||
TT10 | Taking Advantage | Surge: Score this immediately after an activation step if there are at least as many friendly fighters in enemy territory as there are enemy fighters in that territory. Gain 1 additional glory point if you score this objective in the first round. |
1 | - | - | - | 4/44 (9.09%) | |||||
TT15 | Freezing Venom | Poison Choose one enemy fighter. The chosen fighter cannot make superactions and Attack actions that target the chosen fighter have Ensnare. This effect persists until the end of the round, or until the chosen fighter is dealt damage. |
- | - | - | - | 6/44 (13.64%) | |||||
TT17 | Ill-prepared | Poison Choose one enemy fighter on a starting hex. Give the chosen fighter one Move token. The chosen fighter cannot make Attack actions while that fighter is on a starting hex. This effect persists until the end of the round or until damage is dealt to the chosen fighter. |
- | - | - | - | 3/44 (6.82%) | |||||
TT19 | Keep the Forest at Bay | Choose one enemy fighter in enemy territory and up to two friendly fighters. Push each chosen friendly fighter 1 hex closer to the chosen enemy fighter. | - | - | - | - | ||||||
TT20 | No Safe Ground | Choose one fighter within 1 hex of one or more feature tokens and/or hazard hexes. Stagger the chosen fighter, then push that fighter 1 hex unless that fighter is holding an objective. | - | - | ? | - | 12/44 (27.27%) | |||||
TT21 | Spit Venom | Poison Choose one enemy fighter adjacent to one or more friendly fighters. That fighter's Defence characteristic is 1 Dodge. This effect persists until the end of the round or until the chosen fighter is taken out of action. |
- | - | - | - | ||||||
TT25 | Callous | Poison +1 Damage to this fighter's Range 1 and Range 2 Attack actions if the target is affected by one or more persisting poison gambits and/or this fighter has two or more poison upgrades. |
- | - | - | - | ||||||
TT29 | Sneaky Weasel | Reaction: After an activation step in which this fighter took one or more actions, choose one enemy fighter that has one or more wound counters, or that has the lowest Wounds characteristic of each surviving enemy fighter. Then push this fighter 1 hex. This fighter must end that push closer to the chosen enemy fighter. | - | - | - | - | ||||||
TT30 | Venombite Shank | Attack action, Poison 1 Smash 4 1 |
- | - | - | - | ||||||
TT31 | Venombite Weapons | Poison Play this only if there are one or more poison gambits in your power discard pile. When you give this upgrade to a fighter, pick up to one poison gambit from your power discard pile and put it beneath this card. Reaction: After this fighter's successful Attack action, place the poison gambit beneath this card in your hand. Then pick up to one poison gambit from your power discard pile and put it beneath this card. |
- | - | - | - | ||||||
TT32 | Wicked Hunter | Poison Reaction: After you play a poison gambit, push this fighter 1 hex, then stagger each enemy fighter adjacent to this fighter. |
- | - | - | - |