Shared deck
Gryselle's Arenai
Order
Card sets (2)
Breakneck Slaughter Rivals Deck
Impetus: +1 Move to each fighter that has one or more Momentum counters. After the reaction step that follows an activation step, for each fighter that has one or more Momentum counters, that fighter's player picks an opponent. That opponent places the Scatter token in that fighter's hex, and pushes that fighter X hexes in the direction indicated by the Smash symbol, where X is the number of that fighter's Momentum counters, then removes that fighter's Momentum counters. If that fighter cannot be pushed into a hex, that fighter is not pushed, and stagger that fighter.
Play formats
Cards: 6
Valid:
Championship Nemesis Relic Open
Not valid:
Rivals
Objectives (12)
Total glory - 17
6 |
6 |
0
3 | 3
Gambits (10)
10 | 0
Upgrades (10)
10 | 0
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
GA2 | Blood on the Sands | Dual: Score this in an end phase if one or more friendly fighters are: Within 1 hex of one or more enemy fighters with one or more wound counters And: Not in your territory. |
1 | - | - | - | ||||||
GA4 | Exult in Violence | Score this in an end phase if two or more surviving friendly fighters are Inspired. | 1 | - | - | - | ||||||
GA7 | Har Kuron Hurricane | Hybrid: Score this in an end phase if: Three or more friendly fighters are in enemy territory Or: Each surviving friendly fighter is Inspired. |
2 | - | - | - | ||||||
GA10 | Ritual Performance | Surge, Hybrid: Score this immediately after a friendly fighter's Attack action if: That Attack action resulted in a critical hit Or: That Attack action dealt precisely enough damage to take the target out of action. |
1 | - | - | - | ||||||
GA11 | Storm of Blades | Surge: Score this immediately after your warband's fourth or subsequent Attack action in the same phase. | 1 | - | - | - | ||||||
GA13 | Daring Flourish | Flourish -1 Defence (to a minimum of 1) from friendly fighters +1 Dice to friendly fighter's Range 1 and Range 2 Attack actions This effect persists until the end of the phase or until after a friendly fighter's Attack action that succeeds. |
- | - | - | - | ||||||
GA21 | Spinning Flourish | Flourish Friendly fighters' Range 1 Attack actions are not considered to have Combo. Friendly fighters' Range 1 Attack actions have Scything. This effect persists until the end of the phase or until after a friendly fighter's Scything superaction in which one or more Attack actions succeeded. |
- | - | - | - | ||||||
GA22 | Unquenchable Fervour | The next time a friendly fighter is dealt damage, reduce that damage by 2, to a minimum of 1. This effect persists until the end of the phase or until damage is reduced in this way. | - | - | ? | - | ||||||
GA23 | Blood Sigil | -1 Damage (to a minimum of 1) from Attack actions that target this fighter. | - | - | - | - | ||||||
GA24 | Devotee of Slaughter | You cannot give this card to a leader. +1 Wounds. |
- | - | - | - | ||||||
GA25 | Devotee of the Blade | This fighter's Defence characteristic is Block. This fighter's Range 1 and Range 2 Attack actions have Cleave. |
- | - | - | - | ||||||
GA27 | Kruiplash | Attack action 2 Fury 2 1 |
- | - | - | - | ||||||
GA28 | Lacerating Blow | Attack action 1 Smash 2 1 |
- | - | - | - | ||||||
GA30 | Paragon of the Arena | Reaction: After the Declare Attack action step of this fighter's Range 1 or Range 2 Attack action, pick one: Give this fighter one Guard token +1 Dice to that Attack action until it is resolved +1 Damage to that Attack action until it is resolved. |
- | - | - | - | ||||||
GA31 | Piercing Strike | Attack action 2 Fury 2 1 |
- | - | - | - | ||||||
BS3 | Eager for the Fight | Score this in an end phase if each surviving friendly fighter has one or more Charge tokens and/or is within 2 hexes of one of more enemy fighters. | 2 | - | ? | - | 2/44 (4.55%) | |||||
BS4 | Fastest Around | Dual: Score this in an end phase if: Each surviving friendly fighter is in enemy territory And: There are no enemy fighters in your territory. |
3 | - | - | - | ||||||
BS5 | Gale Force | Surge: Score this immediately after your warband's third or subsequent Attack action made in the same phase. | 1 | - | - | - | 5/44 (11.36%) | |||||
BS7 | Not Fast Enough | Surge, Dual: Score this immediately if: A friendly fighter's Attack action takes the target out of action And: That enemy fighter had one or more Move and/or Charge tokens. |
1 | - | - | - | ||||||
BS8 | Out of Control | Surge, Hybrid: Score this immediately if: You resolve the Impetus ability for an enemy fighter Or: The Impetus ability staggers a friendly fighter. |
1 | - | - | - | ||||||
BS9 | Rapid Strike | Score this in an end phase if the number of enemy fighters out of action is equal to or greater than the round number (e.g. two or more enemy fighters out of action in round 2). | 2 | - | - | - | 4/44 (9.09%) | |||||
BS12 | Wild Impetus | Surge: Score this immediately after the Impetus ability is resolves for a third or subsequent time in the same phase. | 1 | - | - | - | ||||||
BS13 | Breakneck Pace | Choose a friendly fighter. Give the chosen fighter one Momentum counter. +2 Move to that fighter in the next activation step. | - | - | - | - | ||||||
BS15 | Devastating Charge | Choose a friendly fighter. Give the chosen fighter two Momentum counters. +1 Damage to that fighter's Range 1 and Range 2 Attack actions in the next activation step. | - | - | - | - | ||||||
BS16 | Impossible Leap | Choose a friendly fighter. Give the chosen fighter one Momentum counter. That fighter has the Flying trait in the next activation step. | - | - | - | - | ||||||
BS17 | Quick Juke | Reaction: Play this after the attack roll of an Attack action that targets a friendly fighter. Give that fighter one Guard token and two Momentum counters. | - | - | - | - | ||||||
BS18 | Reckless Charge | Choose a friendly fighter. Give the chosen fighter two Momentum counters. +1 Dice to that fighter's Range 1 and Range 2 Attack actions in the next activation step. | - | - | - | - | ||||||
BS19 | Roll with the Punches | In the next activation, when a friendly fighter is the target of an Attack action, give that fighter one Momentum counter. -1 Damage, to a minimum of 1, from that Attack action until it has been resolved. | - | - | - | - | ||||||
BS21 | See Ya! | Reaction: Play this after a fighter's activation. Choose a fighter adjacent to that fighter. Remove the activated fighter's Momentum counters and give the chosen fighter one Momentum counter. | - | - | - | - | ||||||
BS23 | Battering Ram | +1 Move Reaction: After the deal damage step of this fighter's Attack action that targeted an adjacent enemy fighter, give the target this fighter's Momentum counters. |
- | - | - | - | ||||||
BS28 | Moving Mark | (Errata update) While this fighter has one or more Move and/or Charge tokens, this fighter's Defence characteristic is 2 Block and this fighter cannot be on Guard. After this fighter's first Move action in an activation step, give this fighter one Momentum counter. |
- | - | - | - | ||||||
BS29 | Standing Start | +1 Move while this fighter has no Move or Charge tokens. When you activate this fighter, give this fighter one Momentum counter. |
- | - | - | - |