Vassal Clash II - 4th place
|N313||Digging Deep||Score this in an end phase if you drew at least four power and/or objective cards in the preceding action phase.||1||-||-||-||10/74 (13.51%)|
|N357||Opening Gambit||Score this in an end phase if you scored at least one objective card in the preceding action phase.
|N412||Encroaching Shadow||Choose an enemy fighter in an edge hex. They suffer 1 damage.||-||-||-||-||5/74 (6.76%)|
|N427||Lethal Ward||Choose an objective token. Any fighter in the same hex as that token suffers 1 damage.||-||-||-||-||9/74 (12.16%)|
|N539||Slumbering Key||If this fighter is not out of action in the third end phase, gain 1 glory point.
|N543||Sudden Growth||-2 Move (to a minimum of 0), +2 Wounds.
|P55||Quickening Greaves||In each round, you can do one of the following: push this fighter one hex before the roll to determine who has the first activation. or push this fighter one hex after the final power step.||-||-||?||-||31/74 (41.89%)|
|P56||Spectral Armour||If this fighter's Defence characteristic is Dodge, they have +1 Defence.||-||-||-||-||20/74 (27.03%)|
|D36||Fleeting Memories||Surge: Score this immediately when a friendly fighter finishes a Move action and entered two or more different hexes that contained an objective during that Move action.||1||-||-||-||3/74 (4.05%)|
|D38||Ghostly Torment||Dual: Score this in an end phase
If: There are two or more surviving friendly fighters
And: Two or more surviving fighters each have one or more wound tokens.
|D39||Inescapable Hunger||Surge: Score this immediately when a friendly fighter makes a Move action through one or more blocked hexes and ends that Move action adjacent to an enemy fighter.||1||-||-||-||3/74 (4.05%)|
|D41||Nexus of Terror||Score this in an end phase if your warband holds the most objectives.||2||-||-||-||3/74 (4.05%)|
|D42||One Will||Surge, Dual: Score this immediately
If: Your warband holds one or more even numbered objectives
And: Your warband holds one or more odd numbered objectives.
|D45||Call of the Grave||Choose an enemy fighter and push them up to two hexes towards a friendly fighter.||-||-||-||-||3/74 (4.05%)|
|D50||Frightful Aspect||Push an enemy fighter up to one hex.||-||-||?||-||3/74 (4.05%)|
|D55||Arcane Siphon||Action: Choose one enemy fighter within three hexes of this fighter. Pick one of that fighter's upgrades. That upgrade is discarded. Roll an attack dice. On a roll of Smash or Critical success discard this card.||-||-||-||-|
|D63||Swooping Dash||+2 Move.||-||-||-||-||3/74 (4.05%)|
|D64||Veil of Grief||+1 Wounds.||-||-||-||-||3/74 (4.05%)|
|B280||Frantic Exchange||Surge: Score this immediately after a fifth or subsequent power card is played in the same power step.||1||-||-||-||15/74 (20.27%)|
|B281||Gathered Momentum||Surge, Hybrid: Score this immediately
If: You score your second or subsequent surge objective card in a phase
Or: A friendly fighter makes a Charge action and ends that action five or more hexes from the hex in which they began the action.
|B296||Perfect Match||Score this in an end phase if you have scored 10 or more objectives.||4||-||-||-||2/74 (2.7%)|
|B314||To the End||Score this in an end phase if there are no cards left in your power deck.||2||-||-||-||17/74 (22.97%)|
|B328||Collapse||Pick three edge hexes in a single group with each hex in the group adjacent to at least one other hex in the group, and all in one player's territory. Each fighter in a hex you picked is dealt 1 damage.||-||-||-||-||7/74 (9.46%)|
|B341||Frenzied Search||Play this only if your warband holds one or more objectives. Discard one power card. If you do, draw up to three power cards.
|B363||Restless Prize||Pick one objective token and move it into an adjacent hex up to two times. You cannot move it into a lethal hex or a hex that includes a feature token.
|B375||Unnatural Truce||Draw up to two power cards. Each other player draws up to one power card.||-||-||-||-||26/74 (35.14%)|
|B393||Cryptic Companion||This fighter is a Quarry. If this fighter is a Quarry and is holding an objective at the end of an action phase, gain 1 glory point.
|B397||Great Speed||+1 Move.||-||-||-||NewestDuplicate|
|B431||Survival Instincts||This fighter is a Quarry. If this fighter is a Quarry, this fighter is on Guard.
|G3||Cover Ground||Surge: Score this immediately after a friendly fighter makes a Move action in which they enter 6 or more hexes.||1||-||?||NewestDuplicate||10/74 (13.51%)|
|G18||Mischievous Spirits||Starting with you and going clockwise, each player does the following: pick one objective that has not been moved with this ploy, and move that objective into an adjacent hex. Do this until each objective has been moved once.||-||-||-||NewestDuplicate||40/74 (54.05%)|
|G22||Spectral Wings||+2 Move to the first fighter to make a Move action in the next activation.||-||-||?||NewestDuplicate||35/74 (47.3%)|