# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
BA1 | Dogged Determination | Surge, Hybrid: Score this immediately after an activation step if: One or more vulnerable friendly fighters are each on an objective token that is not in your territory Or: Two or more friendly fighters are each on an objective token that is not in your territory and one or more enemy fighters are out of action. |
1 | - | - | - | ||||||
BA3 | Gifted Pathfinder | Dual: Score this in an end phase if: One or more friendly fighters are each on an objective token that is not in your territory And: One or more of those fighters are within 2 hexes of another friendly fighter that is a beast, companion, minion and/or has one or more Denizen upgrades. |
1 | - | - | - | ||||||
BA6 | Loyal Allies | Surge, Dual: Score this immediately after an Attack action if: A friendly fighter's attack or defence roll included one or more Single support or Double support And: One or more of those symbols was a success. |
1 | - | - | - | 5/44 (11.36%) | |||||
BA9 | Train Them Up | Dual: Score this in an end phase if: One or more friendly fighters each made one or more Move actions, one or more Attack actions and one or more other actions in the preceding phase And: One or more of those fighters is a beast, companion, minion and/or has one or more Denizen upgrades. |
1 | - | ? | - | ||||||
BA11 | Unexpected End | Surge: Score this immediately after an enemy fighter is taken out of action by a friendly fighter, other than a leader, that is a beast, companion, minion and/or has one or more Denizen upgrades. | 1 | - | - | - | ||||||
BA17 | Overly-protective | Reaction: Play this after a successful Attack action that targeted a friendly fighter that is a beast, companion, minion and/or has one or more Denizen upgrades. Draw 2 power cards. | - | - | - | - | ||||||
BA19 | Unexpected Ally | Choose a friendly fighter. The chosen fighter is considered to have one additional supporting fighter when making a Range 1 or Range 2 Attack action. This effect persists until the chosen fighter makes a successful Range 1 or Range 2 Attack action. | - | - | - | - | 3/44 (6.82%) | |||||
BA22 | Winds of Wrath | Domain While one or more fighters that are beasts, companions, minions and/or have one or more Denizen upgrades are out of action, +1 Dice to Range 1 Attack actions, other than Scything Attack actions, made by those fighters' warbands. This effect persists until the end of the round or until another Domain gambit is played. |
- | - | ? | - | ||||||
BA24 | Countless Familiars | Denizen When you give this to a fighter, give that fighter and one other friendly fighter within 2 hexes one Familiar counter. While a fighter has one or more Familiar counters, that fighter is considered to have one additional Denizen upgrade. |
- | - | ? | - | ||||||
BA25 | Deadly Swarm | Attack action, Denizen 1 Smash 2 - |
- | - | - | - | ||||||
BA26 | Ever-hungry Fiend | Denizen You cannot give this to a fighter in your territory. Do not break this card is this fighter is in your territory. When this fighter makes an Attack action that targets an adjacent fighter, this fighter is considered to have one additional supporting fighter. |
- | - | - | - | 3/44 (6.82%) | |||||
BA27 | Helpful Little Finder | Denizen At the start of the action phase, give this fighter one upgrade from your hand (this does not cost any glory points), then draw one power card and break this card. |
- | - | - | - | ||||||
BA30 | Stalking Terror | Denizen When another friendly fighter within 2 hexes of this fighter that is a beast, companion, minion and/or has one or more Denizen upgrades makes a Range 1 or Range 2 Attack action, this fighter supports that fighter. |
- | - | - | - | ||||||
BA32 | Vicious Familiar | Denizen Reaction: Use this during an adjacent enemy fighter's Attack action, after the attack roll, if the attack roll contained two or more attack dice. The attacking player must pick up one attack dice from the attack roll. Ignore the result on that dice. |
- | - | ? | - | ||||||
FS2 | Flash of Light | Score this in an end phase if one or more friendly fighters are each in an edge hex in enemy territory. | 1 | - | - | - | ||||||
FS3 | Lightning Advance | Dual: Score this in an end phase if: There are two or more surviving friendly fighters And: Each of those fighters is in enemy territory. |
1 | - | - | - | ||||||
FS4 | Master of the Hunt | Surge, Dual: Score this immediately after a friendly fighter's Attack action if: That was the second or subsequent successful Attack action made by that fighter in the same phase And: Two or more of those Attack actions had different Range characteristics. |
1 | - | - | - | ||||||
FS7 | Stormforged Vanguard | Surge, Dual: Score this immediately after an activation step if: Each surviving friendly fighter has one or more Move and/or Charge tokens And: Each surviving friendly fighter is in enemy territory. |
1 | - | - | - | ||||||
FS9 | Swift Work | Score this in an end phase if the number of enemy fighters out of action is greater than the round number (e.g. 3 or more in round 2). | 2 | - | - | - | ||||||
FS11 | Veteran Marksman | Surge: Score this immediately after a friendly fighter's Range 3+ Attack action that resulted in a critical hit. | 1 | - | - | - | ||||||
FS12 | Without Equal | Dual: Score this in an end phase if: Two or more enemy fighters are out of action And: Your warband holds one or more objectives. |
2 | - | - | - | ||||||
FS14 | Ceaseless Volley | Choose a friendly fighter. Push the chosen fighter 1 hex. +1 Dice to that fighter's Range 3+ Attack actions in the next activation step. | - | - | - | - | ||||||
FS16 | Lightning Blow | +1 Damage to the first Attack action made by a friendly fighter in the next activation step. | - | - | - | - | ||||||
FS17 | Merciless Assault | Reaction: Play this after a friendly fighter's successful Range 1 Attack action. That fighter makes a Range 3+ Attack action. | - | - | - | - | ||||||
FS18 | Rangers, Advance | Choose up to two friendly fighters and push each chosen fighter 1 hex. | - | - | - | - | ||||||
FS19 | Rapid Volley | Reaction: Play this after a friendly fighter's Range 3+ Attack action. That fighter makes a Range 3+ Attack action that targets the same fighter. | - | - | - | - | ||||||
FS20 | Raptor Strike | Choose an enemy fighter within 4 hexes of a friendly leader. Deal 1 damage to the chosen fighter. | - | - | - | - | ||||||
FS21 | Retribution | Reaction: Play this after an enemy fighter's Attack action that dealt damage to a friendly fighter. That friendly fighter makes one Attack action. It must target the attacker. | - | - | - | - | ||||||
FS26 | Farsighted | +1 Range to this fighter's Range 3+ Attack actions. | - | - | - | - | ||||||
FS29 | Lone Warrior | Rolls of Single support are successes in this fighter's defence rolls. | - | - | - | - | ||||||
FS30 | Overcharged Boltstorm Pistol | (Errata update) Attack action 3 Smash 3 1 |
- | - | - | - | ||||||
FS32 | Watchful Advance | Reaction: After this fighter's activation in which this fighter made one or more Move actions, give this fighter one Guard token. | - | - | - | - |