# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
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FO1 | Biting Wind |
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Score this in an end phase if there are no enemy fighters in your territory. | 1 | - |
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- | - | |||
FO2 | Bitter Storm |
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Surge: Score this immediately after your warband casts its fourth or subsequent spell in the same phase. | 2 | - |
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- | - | |||
FO3 | Break the Ice |
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Surge: Score this immediately after your warband deals damage to an enemy fighter, if that was the first damage dealt in this phase. | 1 | - |
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- | - | |||
FO4 | Chill of the Grave |
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Score this in an end phase if two or more enemy fighters are out of action. | 2 | - |
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- | - | |||
FO5 | Cold-blooded |
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Surge: Score this immediately after your warband takes an enemy fighter in enemy territory out of action. | 1 | - |
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- | - | |||
FO6 | Cold of the Void |
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Score this in an end phase if each surviving fighter is adjacent to no fighters. | 2 | - |
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- | - | |||
FO7 | Cold Snap |
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Surge: Score this immediately after your warband's spell takes one or more enemy fighters out of action. | 1 | - |
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- | - | |||
FO8 | Frozen Fate |
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Score this in an end phase if two or more friendly fighters are each within 2 hexes of the same enemy fighter. | 1 | - |
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- | - | |||
FO9 | Glacial Cool |
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Surge: Score this immediately after an opponent's power step if a friendly leader holds an objective within 1 hex of no one's territory. | 1 | - |
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- | - | |||
FO10 | Ice Age |
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Score this in an end phase if two or more blocked hex tokens are on the battlefield. | 1 | - |
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- | - | |||
FO11 | Stranglehold |
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Surge: Score this immediately after an opponent's power step if your warband holds each objective within 2 hexes of no one's territory. | 2 | - |
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FO12 | Winter's Hunger |
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Score this in an end phase if one or more friendly fighters each have 3 or more Ice counters. | 2 | - |
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- | - | |||
FO13 | Abasoth's Avalanche |
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Gambit Spell (![]() |
- | - |
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- | - | |||
FO14 | Falling Shards |
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Place one available feature token in an empty hex in no one's territory or your territory. Then you can give one Ice counter to one friendly fighter adjacent to that feature token. | - | - |
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- | - | |||
FO15 | Final Curse |
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Gambit Spell Reaction (![]() |
- | - |
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FO16 | Flash Flood |
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Choose a fighter adjacent to one or more blocked hexes. Push the chosen fighter 1 hex. Then you can flip any number of blocked hex tokens. | - | - |
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- | - | |||
FO17 | Freeze-thaw Finish |
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Gambit Spell (![]() |
- | - |
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- | - | |||
FO18 | Frozen to the Spot |
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Choose an enemy fighter. After the chosen fighter's activation in which they made one or more Move actions, deal 1 damage to that fighter. This effect persists until the end of the phase or until that fighter is taken out of action. | - | - |
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- | - | |||
FO19 | Iara's Frozen Bonds |
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Gambit Spell (![]() |
- | - |
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- | - | |||
FO20 | Icy Foreboding |
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Pick an opponent with one or more power cards. That opponent picks one: they give one fighter in their warband that has no Charge tokens one Charge token, or they discard two power cards, or one power card if they only have one. | - | - |
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- | - | |||
FO21 | Mazzig's Malediction |
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Gambit Spell (![]() |
- | - |
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- | - | |||
FO22 | Time Freeze |
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Play this only in your power step. Choose two friendly fighters. Give each chosen fighter one Ice counter and one Guard token. In your next activation step, you must take the Pass action. In your following activation step in the same phase, you can take two activations. In each of those activations, you must activate a different chosen fighter or pass. |
- | - |
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FO23 | Armour of Ice |
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While this fighter has one or more Ice counters, this fighter's Defence characteristic is 2 ![]() Action: Give this fighter one Ice counter. This fighter cannot take this action if this fighter has one or more Ice counters. |
- | - |
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FO24 | Blizzard Darts |
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Attack action
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- | - |
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- | - | |||
FO25 | Chasm Key |
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If this fighter has one or more Ice counters at the end of the third action phase and/or if this fighter is on a feature token at the end of the third action phase, gain 1 glory point. | - | - |
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- | - | |||
FO26 | Cool and Calm |
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While this fighter has one or more Ice counters, re-roll one dice in this fighter's casting rolls and this fighter's wizard level is 2 unless it would be higher. Spell Action ( ![]() |
- | Wizard |
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- | - | |||
FO27 | Everwinter Staff |
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Attack action
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- | - |
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FO28 | Frostwyrm Cloak |
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You cannot give this to a Large fighter. -1 Damage, to a minimum of 1, from Attack actions that target this fighter while this fighter has one or more Ice counters. Reaction: After this fighter's activation, give this fighter one Ice counter. |
- | - |
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FO29 | Frozen Heart |
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This fighter has the following cumulative abilities, determined by the number of Ice counters this fighter has: 1+: +1 Wounds 2+: This fighter's Attack actions have Stagger 3+: This fighter's Attack actions have ![]() |
- | - |
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FO30 | Iceburn Blade |
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Spell Attack action
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- | Wizard |
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FO31 | Icy Glare |
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Reaction: After an enemy fighter's Move action that ends within 2 hexes of this fighter, if that fighter's player has more power cards in their hand than you, that player discards one power card. | - | - |
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- | - | |||
FO32 | Tome of Shattering |
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Katophrane Tome Spell Action ( ![]() |
- | Wizard |
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- | - |