Spiteclaw's Gnawhole
Spiteclaw's Swarm
Chaos
Card sets (2)
Fearsome Fortress Rivals Deck
After the Place Feature Tokens step, a player using this plot card places one available feature token within 1 hex of no one's territory, but not in a starting hex, a blocked hex, a lethal hex or a cover hex. When they do so, they can choose which side is face up.
If more than one player is using this plot card, those players roll off, and the winner places a token first, followed by the player to their left, and so on.
Play formats
Cards: 6
Valid:
Championship Nemesis Relic Open
Not valid:
Rivals
Objectives (12)
Total glory - 17
6 |
6 |
0
2 | 1
Gambits (10)
10 | 0
Upgrades (10)
7 | 3
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
FF1 | Bold Sortie | Surge: Score this immediately after an activation step in which a friendly fighter's Charge action began on a feature token in your territory. | 1 | - | - | - | 7/44 (15.91%) | |||||
FF2 | Conquered Domain | Score this in an end phase if there is a friendly fighter on a feature token within 1 hex of no one's territory. Gain one additional glory point for each other friendly fighter on a feature token within 1 hex of no one's territory. | 1 | - | - | - | 9/44 (20.45%) | |||||
FF3 | Earthworks | Surge: Score this immediately after: A friendly fighter is given a Guard token If: That fighter is on a feature token within 1 hex of no one's territory. |
1 | - | - | - | 5/44 (11.36%) | |||||
FF4 | Impregnable Defences | Surge: Score this immediately after an enemy fighter's failed Attack action that targeted a friendly fighter on a feature token within 1 hex of no one's territory. | 1 | - | - | - | 2/44 (4.55%) | |||||
FF9 | Siegebreakers | Score this in an end phase if there are no enemy fighters in your territory. | 2 | - | - | - | 3/44 (6.82%) | |||||
FF10 | Stockpile | Score this in an end phase if your warband holds objectives whose numbers add up to 6 or more (e.g. objectives 2 and 4). | 2 | - | - | - | 6/44 (13.64%) | |||||
FF12 | Underground Fortress | Dual: Score this in an end phase if: Three or more friendly fighters are on feature tokens And: Two or more of those fighters are adjacent. |
2 | - | - | - | ||||||
FF15 | Gnarlwood Tusks | Trap Reaction: Play this after an enemy fighter ends a Move action adjacent to one or more feature tokens that are in the same hex as a friendly fighter. Stagger that enemy fighter. |
- | - | - | - | ||||||
FF17 | Makeshift Bombardment | Choose one friendly fighter on a feature token, and choose one enemy fighter visible to that friendly fighter and within 3 hexes of that friendly fighter. Pick one: Stagger the chosen enemy fighter, or push the chosen enemy fighter 1 hex away from the chosen friendly fighter. | - | - | - | - | ||||||
FF20 | Redeploy | Choose one friendly fighter on a feature token in your territory. Push that fighter up to 4 hexes. At the end of that push, that fighter must be on a feature token. | - | - | - | - | ||||||
FF21 | Take Your Positions! | Choose up to two friendly fighters in your territory, other than your leader. Push each chosen fighter 1 hex towards the nearest feature token. | - | Leader | - | - | 5/44 (11.36%) | |||||
FF23 | Bold Engineer | +2 Move, except during a Charge action. Reaction: After a friendly fighter's activation, pick one feature token in an empty hex adjacent to this fighter. Place that feature token in this fighter's hex. |
- | - | - | - | 2/44 (4.55%) | |||||
FF25 | Hardy Scout | You cannot give this to a Large fighter. +1 Move \ +1 Wounds while this fighter is not in your territory. |
- | - | - | - | 3/44 (6.82%) | |||||
FF26 | Mason's Greathammer | Attack action 1 Smash 2 2 |
- | - | - | - | ||||||
FF29 | Siegemaster | Reaction: After this fighter's activation, if this fighter is on a feature token within 1 hex of no one's territory, choose up to two friendly fighters on feature tokens. Give each chosen fighter one Guard token. | - | - | - | - | 3/44 (6.82%) | |||||
FF31 | Starmaw | Attack action 4 Smash 2 1 |
- | - | - | - | ||||||
FF32 | Walking Wall | For the purposes of cards with the Fearsome Fortress symbol, while this fighter is not on a feature token, this fighter is considered to be on a feature token, and this fighter's hex is considered to contain a feature token that cannot be flipped. | - | - | ? | - | 2/44 (4.55%) | |||||
SW1 | A Brilliant Scheme-plan | Surge: Score this immediately after an activation step if there are three or more Inspired surviving friendly fighters. | 1 | - | - | - | ||||||
SW3 | Bury Them In Bodies | Dual: Score this in an end phase: There are two or more surviving friendly fighters And: Two or more friendly fighters each made one or more successful Attack actions in the preceding action phase. |
2 | - | - | - | ||||||
SW5 | I Am The Greatest, Yes-yes | Surge: Score this immediately after a friendly leader's Attack action that takes an enemy fighter out of action. | 1 | - | - | - | ||||||
SW10 | Standing Out | Surge: Score this immediately after a friendly minion makes a successful Attack action. | 1 | - | - | - | ||||||
SW11 | The Perfect Plan | Hybrid: Score this in an end phase if: A friendly Skritch is out of action and a surviving friendly Krrk is Inspired Or: A friendly Krrk is out of action and a surviving friendly Skritch is Inspired. |
2 | - | - | - | ||||||
SW14 | Frenzied Stabbing | +1 Damage to the first Range 1 or Range 2 Attack action made by a friendly fighter in the next activation. | - | - | - | - | ||||||
SW16 | Heightened Caution | +1 Defence to friendly fighters in the next activation. | - | - | - | - | ||||||
SW18 | Musk of Fear | Choose a friendly fighter. Give the chosen fighter one Guard token. | - | - | - | - | ||||||
SW19 | Nervous Scrabbling | Choose two fighters that are adjacent to each other, one or more of which is a friendly fighter. Place each fighter in the hex that was occupied by the other fighter when you chose them. | - | - | ? | - | ||||||
SW20 | Plenty More | Choose a friendly minion that is out of action. Place the chosen fighter on an empty hex and not an objective, then give that fighter one Move or Charge token. | - | - | - | - | ||||||
SW21 | Swiftskitter | You can only play this card in your power step. Choose a friendly fighter with no Move or Charge tokens. The chosen fighter makes a Move action. Give the chosen fighter one Charge token. | - | - | - | - | ||||||
SW24 | Chaos-tainted Blades | Attack action 1 Fury 3 2 |
- | Minion | - | - | ||||||
SW25 | Completely Expendable | This fighter has no bounty. The next time this fighter is taken out of action, break this card. | - | Minion | - | - | ||||||
SW28 | Rusty Shuriken | Attack action 3 Smash 2 1 |
- | - | - | - | ||||||
SW31 | Skitter-scurry | Reaction: Use this after this fighter's action. Push this fighter 1 hex. If this reaction is used during a superaction, that superaction ends. | - | Skritch Spiteclaw, Krrk the Almost-trusted | ? | - |