Fearsome Fortress Rivals deck
Card sets (1)
Fearsome Fortress Rivals Deck
If you include one or more cards in your decks that bear the Fearsome Fortress symbol, show this card to your opponent in the Reveal Your Warbands step, and use these rules in the game.
After the Place Feature Tokens step, a player using this plot card places one available feature token within 1 hex of no one's territory, but not in a starting hex, a blocked hex, a lethal hex or a cover hex. When they do so, they can choose which side is face up.
If more than one player is using this plot card, those players roll off, and the winner places a token first, followed by the player to their left, and so on.
Championship Nemesis Rivals Relic Open
Total glory - 15
6 | 6 | 0
4 | 0
10 | 0
10 | 0
|FF1||Bold Sortie||Surge: Score this immediately after an activation step in which a friendly fighter's Charge action began on a feature token in your territory.||1||-||-||-|
|FF2||Conquered Domain||Score this in an end phase if there is a friendly fighter on a feature token within 1 hex of no one's territory. Gain one additional glory point for each other friendly fighter on a feature token within 1 hex of no one's territory.||1||-||-||-|
|FF3||Earthworks||Surge: Score this immediately after:
A friendly fighter is given a Guard token
If: That fighter is on a feature token within 1 hex of no one's territory.
|FF4||Impregnable Defences||Surge: Score this immediately after an enemy fighter's failed Attack action that targeted a friendly fighter on a feature token within 1 hex of no one's territory.||1||-||-||-|
|FF5||Lethal Defences||Surge: Score this immediately after an enemy fighter is taken out of action within 1 hex of one or more feature tokens that are within 1 hex of no one's territory.||1||-||-||-|
|FF6||Proud Castellan||Score this in an end phase if your leader is on a feature token in your territory that is within 1 hex of no one's territory.||1||-||-||-|
|FF7||Raise the Walls||Dual: Score this in an end phase if:
Three or more feature tokens are adjacent to one or more other feature tokens
And: Three or more of those tokens are within 1 hex of no one's territory.
|FF8||Raw Materials||Surge, Dual: Score this immediately after:
You place a feature token within 1 hex of no one's territory during an action phase
If: One or more enemy fighters are out of action.
|FF9||Siegebreakers||Score this in an end phase if there are no enemy fighters in your territory.||2||-||-||-|
|FF10||Stockpile||Score this in an end phase if your warband holds objectives whose numbers add up to 6 or more (e.g. objectives 2 and 4).||2||-||-||-|
|FF11||To the Walls!||Surge, Dual: Score this immediately after an activation step if:
Your warband holds more objectives than any other warband
And: Each objective token within 1 hex of no one's territory is in a hex occupied by a friendly fighter.
|FF12||Underground Fortress||Dual: Score this in an end phase if:
Three or more friendly fighters are on feature tokens
And: Two or more of those fighters are adjacent.
|FF13||Bound Spirit||Trap, Denizen
Reaction: Play this after an enemy fighter's activation if that fighter is adjacent to one or more feature tokens that are in the same hex as a friendly fighter. Deal 1 damage to that enemy fighter.
|FF14||Determined Push||Reaction: Play this after a friendly fighter's Attack action. Pick one: Push that friendly fighter 1 hex towards the hex their target occupied during the declare Attack action step or 1 hex towards the nearest feature token.||-||-||-||-|
Reaction: Play this after an enemy fighter ends a Move action adjacent to one or more feature tokens that are in the same hex as a friendly fighter. Stagger that enemy fighter.
|FF16||Healing Ward||Choose one friendly fighter on a feature token. Heal (1) the chosen fighter.||-||-||-||-|
|FF17||Makeshift Bombardment||Choose one friendly fighter on a feature token, and choose one enemy fighter visible to that friendly fighter and within 3 hexes of that friendly fighter. Pick one: Stagger the chosen enemy fighter, or push the chosen enemy fighter 1 hex away from the chosen friendly fighter.||-||-||-||-|
|FF18||Opportunistic Reprisal||Reaction: Play this after an enemy fighter's Attack action if that fighter is staggered. Choose one friendly fighter. The chosen fighter makes one Attack action that must target that enemy fighter.||-||-||-||-|
|FF19||Ready for Anything||+1 Defence to each friendly fighter on a feature token in the next activation step.||-||-||-||-|
|FF20||Redeploy||Choose one friendly fighter on a feature token in your territory. Push that fighter up to 4 hexes. At the end of that push, that fighter must be on a feature token.||-||-||-||-|
|FF21||Take Your Positions!||Choose up to two friendly fighters in your territory, other than your leader. Push each chosen fighter 1 hex towards the nearest feature token.||-||Leader||-||-|
|FF22||Tanglebriar||Place one available snare token in a hex within 1 hex of one or more friendly fighters.||-||-||-||-|
|FF23||Bold Engineer||+2 Move, except during a Charge action.
Reaction: After a friendly fighter's activation, pick one feature token in an empty hex adjacent to this fighter. Place that feature token in this fighter's hex.
|FF24||Defensive Charges||Reaction: After this fighter's activation, stagger each enemy fighter adjacent to one or more feature tokens that are in the same hex as a friendly fighter. Then break this card.||-||-||-||-|
|FF25||Hardy Scout||You cannot give this to a Large fighter.
+1 Move \ +1 Wounds while this fighter is not in your territory.
|FF26||Mason's Greathammer||Attack action
1 Smash 2 2
Each hex within 2 hexes of this fighter that contains a feature token is considered to be a cover hex in addition to its other types.
|FF28||Rapid Defender||Reaction: After an enemy fighter's Move action, if that enemy fighter is in no one's territory or your territory, push this fighter 1 hex towards that fighter.||-||-||-||-|
|FF29||Siegemaster||Reaction: After this fighter's activation, if this fighter is on a feature token within 1 hex of no one's territory, choose up to two friendly fighters on feature tokens. Give each chosen fighter one Guard token.||-||-||-||-|
|FF30||Stalwart Sentinel||This fighter cannot be pushed by an opponent's warband while this fighter is on a feature token within 1 hex of no one's territory.||-||-||-||-|
4 Smash 2 1
|FF32||Walking Wall||For the purposes of cards with the Fearsome Fortress symbol, while this fighter is not on a feature token, this fighter is considered to be on a feature token, and this fighter's hex is considered to contain a feature token that cannot be flipped.||-||-||-||-|