Shared deck
Ephilim's Pandaemonium
Chaos
Card sets (2)
Ephilim's Pandaemonium Rivals Deck
(Errata update) Friendly fighters with the changer keyword cannot be given Attack action upgrades.
At the start of the round (after the roll-off to see who takes the first activation but before the first reaction step), play through the following Change sequence. If two or more players have this plot card, the player that is taking the first activation plays through their Change sequence first, followed by the players to their left and so on. Reactions cannot be made during the Change sequence.
1. Choose one friendly changer. Inspire the chosen changer. You can choose an Inspired changer.
2. Pick an opponent. That oponent chooses a surviving changer from your warband that has not been chosen this round. Stagger the chosen changer.
3. Choose one friendly changer that has not been chosen this round. Give the chosen changer one Guard token.
4. Pick an opponent. That oponent chooses a surviving changer from your warband that has not been chosen this round. That opponent pushes the chosen changer 1 hex.
When there are no friendly changers that can be chosen, the Change sequence immediately ends.
Play formats
Cards: 6
Valid:
Nemesis Relic Open
Not valid:
Championship Rivals
Objectives (12)
Total glory - 17
6 |
6 |
0
3 | 3
Gambits (10)
3 | 7
Upgrades (10)
3 | 7
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
EP1 | An Awful End | Surge: Score this immediately after an enemy fighter is taken out of action by a friendly changer's Attack action. | 1 | - | - | - | ||||||
EP2 | Arcane Mastery | Surge: Score this immediately after the second or subsequent spell cast by a friendly fighter in the same phase. | 1 | - | - | - | ||||||
EP3 | Callous Manipulator | Surge, Hybrid: Score this immediately after an activation step or power step if: A friendly changer was taken out of action in that step Or: Two or more friendly changers are staggered. Restricted |
1 | - | - | - | ||||||
EP5 | Glorious Change | Hybrid: Score this in an end phase if: Two or more surviving friendly changers each have one or more upgrades Or: Two or more enemy fighters each have two or more wound counters and/or are out of action. |
2 | - | - | - | ||||||
EP6 | Ineffable Capering | Dual: Score this in an end phase if: Your warband cast one or more spells during the preceding action phase And: Your warband made one or more successful Range 1 Attack actions during the preceding action phase. |
2 | - | - | - | ||||||
EP7 | Might of the Great Changer | Surge: Score this immediately after the second or subsequent enemy fighter was dealt damage by your warband in the same phase. | 1 | - | - | - | ||||||
EP9 | Rampant Spellcasting | Hybrid: Score this in an end phase if: Your warband cast three or more spells in the preceding action phase Or: You have no power cards in your hand and three or more gambits in your power discard pile. |
2 | - | - | - | ||||||
EP11 | Spreading Mutation | Score this in an end phase if your warband holds more objectives than each other warband. | 1 | - | - | - | ||||||
EP12 | Violent Change | Surge: Score this immediately after an enemy fighter is taken out of action by your warband's spell Attack action of your warband's warping counter. | 1 | - | - | - | ||||||
EP13 | Bolt of Tzeentch | Gambit Spell (Channel): If cast, choose an enemy fighter within 4 hexes of the caster. Deal 1 damage to and stagger the chosen fighter. Restricted |
- | - | - | - | ||||||
EP14 | Extra Teeth | +1 Dice and Cleave to the first Range 1 or Range 2 Attack action made by a friendly fighter in the next activation step. | - | - | - | - | ||||||
EP15 | Field of Change | Gambit Spell (Channel): If cast, you can re-roll one dice in defence rolls made for friendly fighters. This effect persists until the end of the round. | - | - | - | - | ||||||
EP17 | Latching Tendrils | Choose one enemy fighter. Push the chosen fighter up to 2 hexes so that they are adjacent to one or more friendly changers. | - | - | - | - | ||||||
EP20 | Sudden Warp-portal | Choose two friendly fighters that are within 3 hexes of each other. Place each fighter in the hex that was occupied by the other fighter when you chose them. | - | - | - | - | ||||||
EP21 | Summoned Abomination | Gambit Spell (Channel): If cast, place one friendly changer that is out of action on a starting hex in your territory. | - | - | - | - | ||||||
EP23 | Aether-tether | Illusion Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. -1 Dice from enemy fighters' Attack actions, to a minimum of 1, while they target this fighter. |
- | Changer | - | - | ||||||
EP24 | Arch-sorcerer | You can re-roll one dice in this fighter's casting rolls. | - | Leader | - | - | ||||||
EP25 | Aura of Mutability | +1 Dice to Attack actions made by friendly changers within 2 hexes of this fighter. | - | Leader | - | - | ||||||
EP27 | Nefarious Defences | Reaction: Use this during an Attack action that targets this fighter, after the determine success step, if the Attack action succeeds. -1 Damage from that Attack action, to a minimum of 1, until that Attack action has been resolved, then deal 1 damage to a visible friendly changer within 2 hexes of this fighter. | - | - | - | - | ||||||
EP28 | Skittering Terror | +2 Move while this fighter is making a Charge action. | - | Changer | - | - | ||||||
EP30 | The Fires of Change | (Errata update) Attack action 4 Fury 3 2 Reaction: Use this during this Attack action, after the deal damage step. For each fighter adjacent to the target, pick one: deal 1 damage to that fighter, or Heal (1) that fighter. |
- | Wizard | - | - | ||||||
EP31 | Too Many Maws | This fighter's Attack actions have Critical success Grievous 1. | - | Changer | - | - | ||||||
EP32 | Writhing Tentacles | You cannot give this to a Large fighter. Reaction: Use this after an activation step or power step in which this fighter was dealt damage. Pick one: Heal (1) this fighter, or push this fighter 1 hex. |
- | - | - | - | ||||||
SS1 | Burnt Out | Surge, Dual: Score this immediately after a power step if: You have no power cards in your hand And: You have not discarded and power cards in this round (cards that were played from your hand are not discarded). |
1 | - | - | - | 10/44 (22.73%) | |||||
SS2 | Claim the Prize | Dual: Score this in an end phase if: Your warband holds each objective in one or more territories (including no one's territory) And: Your warband holds two or more objectives in one or more of those territories. |
3 | - | - | - | 2/44 (4.55%) | |||||
SS5 | Manipulating the Realmsphere | Score this in an end phase if your warband cast more spells than each other warband in the preceding action phase. | 1 | - | - | - | 4/44 (9.09%) | |||||
SS13 | Abasoth's Screaming Idols | Gambit Spell (Channel): If cast, pick one feature token within 3 hexes of the caster. Move that feature token 1 hex. After you have done so, if a fighter is on that feature token, deal 1 damage to that fighter. Restricted |
- | - | ? | - | 6/44 (13.64%) | |||||
SS19 | Localised Quake | Gambit Spell (Focus): If cast, choose one fighter on a feature token or in a hazard hex within 3 hexes of the caster. Push the chosen fighter up to 3 hexes. | - | - | - | - | 2/44 (4.55%) | |||||
SS20 | Mindwipe | Before the casting roll pick Channel or Focus: that is the casting value of this spell. Gambit Spell (Channel): If cast, choose one enemy fighter within 4 hexes of the caster. The chosen fighter cannot hold objectives until the end of the round. Gambit Spell (Focus): If cast, pick one feature token within 4 hexes of the caster. Move that feature token 1 hex. |
- | - | - | - | 2/44 (4.55%) | |||||
SS21 | Stir the Nest | Gambit Spell (Channel): If cast, choose an enemy fighter within 4 hexes of the caster that is on a feature token or in a hazard hex. Deal 1 damage to the chosen fighter. Restricted |
- | - | - | - | 5/44 (11.36%) | |||||
SS25 | Arcane Sensitivity | Reaction: After this fighter casts a spell, push this fighter 1 hex. Restricted |
- | Wizard | - | - | 2/44 (4.55%) | |||||
SS31 | Sorcerous Might | This fighter's spell Attack actions have Critical success Grievous 1. This card cannot affect spell Attack actions with a Damage characteristic or 3 or greater. Restricted |
- | - | - | - |