Shared deck

Ephilim's Pandaemonium Ephilim's Pandaemonium
Chaos Chaos

Card sets (10)
Fearsome Fortress Rivals Deck

After the Place Feature Tokens step, a player using this plot card places one available feature token within 1 hex of no one's territory, but not in a starting hex, a blocked hex, a lethal hex or a cover hex. When they do so, they can choose which side is face up.

If more than one player is using this plot card, those players roll off, and the winner places a token first, followed by the player to their left, and so on.

Ephilim's Pandaemonium Rivals Deck

(Errata update) Friendly fighters with the changer keyword cannot be given Attack action upgrades.

At the start of the round (after the roll-off to see who takes the first activation but before the first reaction step), play through the following Change sequence. If two or more players have this plot card, the player that is taking the first activation plays through their Change sequence first, followed by the players to their left and so on. Reactions cannot be made during the Change sequence.

1. Choose one friendly changer. Inspire the chosen changer. You can choose an Inspired changer.

2. Pick an opponent. That oponent chooses a surviving changer from your warband that has not been chosen this round. Stagger the chosen changer.

3. Choose one friendly changer that has not been chosen this round. Give the chosen changer one Guard token.

4. Pick an opponent. That oponent chooses a surviving changer from your warband that has not been chosen this round. That opponent pushes the chosen changer 1 hex.

When there are no friendly changers that can be chosen, the Change sequence immediately ends.

You can only include cards from one universal Rivals deck.


Essential Cards PackNethermaze core setGorechosen of Dromm expansionFearsome Fortress Rivals DeckBeastbound Assault Rivals DeckEphilim's Pandaemonium Rivals DeckSeismic Shock Rivals DeckToxic Terrors Rivals DeckPaths of Prophecy Rivals DeckForce of Frost Rivals Deck


Play formats

Cards: 6 | 9 non-Rivals card/s

Valid:
Relic Open

Not valid:
Championship Nemesis Rivals

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
E25 Daylight Robbery Universal Ploy Roll one attack dice. On a roll of HammerSmash or Critical successCritical success take one unspent glory point from one opponent.
Restricted
- - Essential Cards Pack - NewestDuplicate 4/44 (9.09%)  
E31 Inspired Attack Universal Ploy +1 Dice and +1 Damage to the first Range 1 Attack action made by an Inspired friendly fighter in the next activation.
- - Essential Cards Pack - NewestDuplicate 6/44 (13.64%)  
E43 Champion's Fortitude Universal Upgrade You can re-roll one dice in this fighter's defence rolls.
- - Essential Cards Pack ? NewestDuplicate 14/44 (31.82%)  
E48 Gloryseeker Universal Upgrade +1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.
- - Essential Cards Pack - NewestDuplicate 35/44 (79.55%)  
E49 Great Fortitude Universal Upgrade +1 Wounds.
- - Essential Cards Pack - NewestDuplicate 19/44 (43.18%)  
E51 Great Strength Universal Upgrade +1 Damage to this fighter's Range 1 and Range 2 Attack actions.
- - Essential Cards Pack - NewestDuplicate 37/44 (84.09%)  
NM147 Gifts of the Gods Chaos Objective Hybrid: Score this in an end phase if:
Three or more friendly fighters each have one or more upgrades
Or: Your warband holds two or more objectives.
1 - Nethermaze core set - -  
NM153 Weighty Blessing Chaos Ploy Mutation
Choose one friendly fighter, then put one Shield counter or one Magic counter on this card. The chosen fighter has -1 Move, to a minimum of 0, and the following benefit, depending on which you picked:
Shield: +1 Defence
Magic: This fighter's Attack actions have Cleave.
- - Gorechosen of Dromm expansion ? - 10/44 (22.73%)  
NM252 Quintok's Bubble Universal Spell Gambit Spell (ChannelChannel): If cast, choose one friendly fighter within 4 hexes of the caster.
-1 Damage to Attack actions that target the chosen fighter, to a minimum of 1, and the chosen fighter has the Flying trait.
This effect persists until the chosen fighter is dealt damage.
- Wizard Nethermaze core set - - 5/44 (11.36%)  
FF1 Bold Sortie Universal Objective Surge: Score this immediately after an activation step in which a friendly fighter's Charge action began on a feature token in your territory.
1 - Fearsome Fortress Rivals Deck - - 7/44 (15.91%)  
BA10 Unbeatable Team Universal Objective Surge, Dual: Score this immediately after an opponent's power step if:
There are more friendly fighters on objective tokens than enemy fighters on objective tokens
And: There are more enemy fighters out of action than friendly fighters out of action.
2 - Beastbound Assault Rivals Deck - -  
EP2 Arcane Mastery Ephilim's Pandaemonium Objective Surge: Score this immediately after the second or subsequent spell cast by a friendly fighter in the same phase.
1 - Ephilim's Pandaemonium Rivals Deck - -  
EP3 Callous Manipulator Ephilim's Pandaemonium Objective Surge, Hybrid: Score this immediately after an activation step or power step if:
A friendly changer was taken out of action in that step
Or: Two or more friendly changers are staggered.
Restricted
1 - Ephilim's Pandaemonium Rivals Deck - -  
EP5 Glorious Change Ephilim's Pandaemonium Objective Hybrid: Score this in an end phase if:
Two or more surviving friendly changers each have one or more upgrades
Or: Two or more enemy fighters each have two or more wound counters and/or are out of action.
2 - Ephilim's Pandaemonium Rivals Deck - -  
EP6 Ineffable Capering Ephilim's Pandaemonium Objective Dual: Score this in an end phase if:
Your warband cast one or more spells during the preceding action phase
And: Your warband made one or more successful Range 1 Attack actions during the preceding action phase.
2 - Ephilim's Pandaemonium Rivals Deck - -  
EP9 Rampant Spellcasting Ephilim's Pandaemonium Objective Hybrid: Score this in an end phase if:
Your warband cast three or more spells in the preceding action phase
Or: You have no power cards in your hand and three or more gambits in your power discard pile.
2 - Ephilim's Pandaemonium Rivals Deck - -  
EP13 Bolt of Tzeentch Ephilim's Pandaemonium Spell Gambit Spell (ChannelChannel): If cast, choose an enemy fighter within 4 hexes of the caster. Deal 1 damage to and stagger the chosen fighter.
Restricted
- - Ephilim's Pandaemonium Rivals Deck - -  
EP15 Field of Change Ephilim's Pandaemonium Spell Gambit Spell (ChannelChannel): If cast, you can re-roll one dice in defence rolls made for friendly fighters. This effect persists until the end of the round.
- - Ephilim's Pandaemonium Rivals Deck - -  
EP21 Summoned Abomination Ephilim's Pandaemonium Spell Gambit Spell (ChannelChannel): If cast, place one friendly changer that is out of action on a starting hex in your territory.
- - Ephilim's Pandaemonium Rivals Deck - -  
EP24 Arch-sorcerer Ephilim's Pandaemonium Upgrade You can re-roll one dice in this fighter's casting rolls.
- Leader Ephilim's Pandaemonium Rivals Deck - -  
EP27 Nefarious Defences Ephilim's Pandaemonium Upgrade Reaction: Use this during an Attack action that targets this fighter, after the determine success step, if the Attack action succeeds. -1 Damage from that Attack action, to a minimum of 1, until that Attack action has been resolved, then deal 1 damage to a visible friendly changer within 2 hexes of this fighter.
- - Ephilim's Pandaemonium Rivals Deck - -  
EP29 Spiteful Mouths Ephilim's Pandaemonium Upgrade Reaction: Use this when this fighter is the target of an Attack action, after the determine success step, if this fighter's defence roll contained one or more successes or critical successes. If the attacker is within 2 hexes of this fighter, deal 1 damage to the attacker.
- Changer Ephilim's Pandaemonium Rivals Deck - -  
EP32 Writhing Tentacles Ephilim's Pandaemonium Upgrade You cannot give this to a Large fighter.
Reaction: Use this after an activation step or power step in which this fighter was dealt damage. Pick one: Heal (1) this fighter, or push this fighter 1 hex.
- - Ephilim's Pandaemonium Rivals Deck - -  
SS1 Burnt Out Universal Objective Surge, Dual: Score this immediately after a power step if:
You have no power cards in your hand
And: You have not discarded and power cards in this round (cards that were played from your hand are not discarded).
1 - Seismic Shock Rivals Deck - - 10/44 (22.73%)  
SS2 Claim the Prize Universal Objective Dual: Score this in an end phase if:
Your warband holds each objective in one or more territories (including no one's territory)
And: Your warband holds two or more objectives in one or more of those territories.
3 - Seismic Shock Rivals Deck - - 2/44 (4.55%)  
SS5 Manipulating the Realmsphere Universal Objective Score this in an end phase if your warband cast more spells than each other warband in the preceding action phase.
1 - Seismic Shock Rivals Deck - - 4/44 (9.09%)  
TT15 Freezing Venom Universal Ploy Poison
Choose one enemy fighter. The chosen fighter cannot make superactions and Attack actions that target the chosen fighter have Ensnare. This effect persists until the end of the round, or until the chosen fighter is dealt damage.
- - Toxic Terrors Rivals Deck - - 6/44 (13.64%)  
PP7 Held in a Bloody Fist Universal Objective Surge, Dual: Score this immediately after an opponent's activation step if:
One or more friendly fighters are each holding one or more objectives
And: One or more of those fighters have one or more wound counters.
1 - Paths of Prophecy Rivals Deck - -  
PP20 Slinking in There Universal Ploy Choose a friendly fighter. Push the chosen fighter 1 hex. Push the chosen fighter up to 2 hexes instead if the chosen fighter would end that push on an objective token.
- - Paths of Prophecy Rivals Deck - - 4/44 (9.09%)  
FO19 Iara's Frozen Bonds Universal Spell Gambit Spell (FocusFocus): If cast, place up to one available feature token in an empty hex within 3 hexes of the caster, then choose an enemy fighter within 1 hex of one or more blocked hexes. Give the chosen fighter one Move token.
- - Force of Frost Rivals Deck ? - 2/44 (4.55%)  
FO25 Chasm Key Universal Upgrade If this fighter has one or more Ice counters at the end of the third action phase and/or if this fighter is on a feature token at the end of the third action phase, gain 1 glory point.
- - Force of Frost Rivals Deck - -  
FO28 Frostwyrm Cloak Universal Upgrade You cannot give this to a Large fighter.
-1 Damage, to a minimum of 1, from Attack actions that target this fighter while this fighter has one or more Ice counters.
Reaction: After this fighter's activation, give this fighter one Ice counter.
Restricted
- - Force of Frost Rivals Deck - - 5/44 (11.36%)