Shared deck
Ephilim's Pandaemonium
Chaos
Card sets (9)
Ephilim's Pandaemonium Rivals Deck
(Errata update) Friendly fighters with the changer keyword cannot be given Attack action upgrades.
At the start of the round (after the roll-off to see who takes the first activation but before the first reaction step), play through the following Change sequence. If two or more players have this plot card, the player that is taking the first activation plays through their Change sequence first, followed by the players to their left and so on. Reactions cannot be made during the Change sequence.
1. Choose one friendly changer. Inspire the chosen changer. You can choose an Inspired changer.
2. Pick an opponent. That oponent chooses a surviving changer from your warband that has not been chosen this round. Stagger the chosen changer.
3. Choose one friendly changer that has not been chosen this round. Give the chosen changer one Guard token.
4. Pick an opponent. That oponent chooses a surviving changer from your warband that has not been chosen this round. That opponent pushes the chosen changer 1 hex.
When there are no friendly changers that can be chosen, the Change sequence immediately ends.
Breakneck Slaughter Rivals Deck
Impetus: +1 Move to each fighter that has one or more Momentum counters. After the reaction step that follows an activation step, for each fighter that has one or more Momentum counters, that fighter's player picks an opponent. That opponent places the Scatter token in that fighter's hex, and pushes that fighter X hexes in the direction indicated by the Smash symbol, where X is the number of that fighter's Momentum counters, then removes that fighter's Momentum counters. If that fighter cannot be pushed into a hex, that fighter is not pushed, and stagger that fighter.
You can only include cards from one universal Rivals deck.
Play formats
Cards: 6 | 8 non-Rivals card/s
Valid:
Relic Open
Not valid:
Championship Nemesis Rivals
Objectives (12)
Total glory - 17
6 |
6 |
0
2 | 3
Gambits (10)
5 | 5
Upgrades (10)
8 | 2
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
E31 | Inspired Attack | +1 Dice and +1 Damage to the first Range 1 Attack action made by an Inspired friendly fighter in the next activation. | - | - | - | NewestDuplicate | 6/44 (13.64%) | |||||
E43 | Champion's Fortitude | You can re-roll one dice in this fighter's defence rolls. | - | - | ? | NewestDuplicate | 14/44 (31.82%) | |||||
E48 | Gloryseeker | +1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - | - | NewestDuplicate | 35/44 (79.55%) | |||||
E49 | Great Fortitude | +1 Wounds. | - | - | - | NewestDuplicate | 19/44 (43.18%) | |||||
E51 | Great Strength | +1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - | - | NewestDuplicate | 37/44 (84.09%) | |||||
NM153 | Weighty Blessing | Mutation Choose one friendly fighter, then put one Shield counter or one Magic counter on this card. The chosen fighter has -1 Move, to a minimum of 0, and the following benefit, depending on which you picked: Shield: +1 Defence Magic: This fighter's Attack actions have Cleave. |
- | - | ? | - | 10/44 (22.73%) | |||||
NM156 | Reckless Pact | Reaction: During this fighter's Attack action, after the defence roll, deal 0, 1 or 2 damage to this fighter, then re-roll X dice in the attack roll, where X is the amount of damage you dealt to this fighter. Re-roll one additional dice if this fighter is a Tzeentch fighter. Restricted |
- | - | - | - | ||||||
NM252 | Quintok's Bubble | Gambit Spell (Channel): If cast, choose one friendly fighter within 4 hexes of the caster. -1 Damage to Attack actions that target the chosen fighter, to a minimum of 1, and the chosen fighter has the Flying trait. This effect persists until the chosen fighter is dealt damage. |
- | Wizard | - | - | 5/44 (11.36%) | |||||
EP2 | Arcane Mastery | Surge: Score this immediately after the second or subsequent spell cast by a friendly fighter in the same phase. | 1 | - | - | - | ||||||
EP3 | Callous Manipulator | Surge, Hybrid: Score this immediately after an activation step or power step if: A friendly changer was taken out of action in that step Or: Two or more friendly changers are staggered. Restricted |
1 | - | - | - | ||||||
EP5 | Glorious Change | Hybrid: Score this in an end phase if: Two or more surviving friendly changers each have one or more upgrades Or: Two or more enemy fighters each have two or more wound counters and/or are out of action. |
2 | - | - | - | ||||||
EP6 | Ineffable Capering | Dual: Score this in an end phase if: Your warband cast one or more spells during the preceding action phase And: Your warband made one or more successful Range 1 Attack actions during the preceding action phase. |
2 | - | - | - | ||||||
EP7 | Might of the Great Changer | Surge: Score this immediately after the second or subsequent enemy fighter was dealt damage by your warband in the same phase. | 1 | - | - | - | ||||||
EP9 | Rampant Spellcasting | Hybrid: Score this in an end phase if: Your warband cast three or more spells in the preceding action phase Or: You have no power cards in your hand and three or more gambits in your power discard pile. |
2 | - | - | - | ||||||
EP13 | Bolt of Tzeentch | Gambit Spell (Channel): If cast, choose an enemy fighter within 4 hexes of the caster. Deal 1 damage to and stagger the chosen fighter. Restricted |
- | - | - | - | ||||||
EP15 | Field of Change | Gambit Spell (Channel): If cast, you can re-roll one dice in defence rolls made for friendly fighters. This effect persists until the end of the round. | - | - | - | - | ||||||
EP21 | Summoned Abomination | Gambit Spell (Channel): If cast, place one friendly changer that is out of action on a starting hex in your territory. | - | - | - | - | ||||||
EP23 | Aether-tether | Illusion Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. -1 Dice from enemy fighters' Attack actions, to a minimum of 1, while they target this fighter. |
- | Changer | - | - | ||||||
EP29 | Spiteful Mouths | Reaction: Use this when this fighter is the target of an Attack action, after the determine success step, if this fighter's defence roll contained one or more successes or critical successes. If the attacker is within 2 hexes of this fighter, deal 1 damage to the attacker. | - | Changer | - | - | ||||||
EP32 | Writhing Tentacles | You cannot give this to a Large fighter. Reaction: Use this after an activation step or power step in which this fighter was dealt damage. Pick one: Heal (1) this fighter, or push this fighter 1 hex. |
- | - | - | - | ||||||
SS1 | Burnt Out | Surge, Dual: Score this immediately after a power step if: You have no power cards in your hand And: You have not discarded and power cards in this round (cards that were played from your hand are not discarded). |
1 | - | - | - | 10/44 (22.73%) | |||||
SS5 | Manipulating the Realmsphere | Score this in an end phase if your warband cast more spells than each other warband in the preceding action phase. | 1 | - | - | - | 4/44 (9.09%) | |||||
TT15 | Freezing Venom | Poison Choose one enemy fighter. The chosen fighter cannot make superactions and Attack actions that target the chosen fighter have Ensnare. This effect persists until the end of the round, or until the chosen fighter is dealt damage. |
- | - | - | - | 6/44 (13.64%) | |||||
TT20 | No Safe Ground | Choose one fighter within 1 hex of one or more feature tokens and/or hazard hexes. Stagger the chosen fighter, then push that fighter 1 hex unless that fighter is holding an objective. | - | - | ? | - | 12/44 (27.27%) | |||||
PP10 | Prevention Over Cure | Surge: Score this immediately after an opponent's activation step if there are more enemy fighters out of action than the number of objectives held by each enemy warband. | 1 | - | - | - | 7/44 (15.91%) | |||||
PP25 | Guided by Fate | +1 Dice to this fighter's Attack actions if this fighter and/or the target is on a feature token. Restricted |
- | - | - | - | 2/44 (4.55%) | |||||
BS3 | Eager for the Fight | Score this in an end phase if each surviving friendly fighter has one or more Charge tokens and/or is within 2 hexes of one of more enemy fighters. | 2 | - | ? | - | 2/44 (4.55%) | |||||
BS5 | Gale Force | Surge: Score this immediately after your warband's third or subsequent Attack action made in the same phase. | 1 | - | - | - | 5/44 (11.36%) | |||||
BS9 | Rapid Strike | Score this in an end phase if the number of enemy fighters out of action is equal to or greater than the round number (e.g. two or more enemy fighters out of action in round 2). | 2 | - | - | - | 4/44 (9.09%) | |||||
BS19 | Roll with the Punches | In the next activation, when a friendly fighter is the target of an Attack action, give that fighter one Momentum counter. -1 Damage, to a minimum of 1, from that Attack action until it has been resolved. | - | - | - | - | ||||||
FO17 | Freeze-thaw Finish | Gambit Spell (Focus): If cast, place up to one available feature token in an empty hex within 3 hexes of the caster, then choose an enemy fighter within 1 hex of one or more blocked hexes and/or feature tokens. Deal 1 damage to the chosen fighter. Restricted |
- | - | ? | - | 2/44 (4.55%) | |||||
FO28 | Frostwyrm Cloak | You cannot give this to a Large fighter. -1 Damage, to a minimum of 1, from Attack actions that target this fighter while this fighter has one or more Ice counters. Reaction: After this fighter's activation, give this fighter one Ice counter. Restricted |
- | - | - | - | 5/44 (11.36%) |