Shared deck

Ephilim's Pandaemonium Ephilim's Pandaemonium
Chaos Chaos

Card sets (2)
Ephilim's Pandaemonium Rivals Deck

(Errata update) Friendly fighters with the changer keyword cannot be given Attack action upgrades.

At the start of the round (after the roll-off to see who takes the first activation but before the first reaction step), play through the following Change sequence. If two or more players have this plot card, the player that is taking the first activation plays through their Change sequence first, followed by the players to their left and so on. Reactions cannot be made during the Change sequence.

1. Choose one friendly changer. Inspire the chosen changer. You can choose an Inspired changer.

2. Pick an opponent. That oponent chooses a surviving changer from your warband that has not been chosen this round. Stagger the chosen changer.

3. Choose one friendly changer that has not been chosen this round. Give the chosen changer one Guard token.

4. Pick an opponent. That oponent chooses a surviving changer from your warband that has not been chosen this round. That opponent pushes the chosen changer 1 hex.

When there are no friendly changers that can be chosen, the Change sequence immediately ends.


Ephilim's Pandaemonium Rivals DeckSeismic Shock Rivals Deck


Play formats

Cards: 6

Valid:
Nemesis Relic Open

Not valid:
Championship Rivals

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
EP2 Arcane Mastery Ephilim's Pandaemonium Objective Surge: Score this immediately after the second or subsequent spell cast by a friendly fighter in the same phase.
1 - Ephilim's Pandaemonium Rivals Deck - -  
EP3 Callous Manipulator Ephilim's Pandaemonium Objective Surge, Hybrid: Score this immediately after an activation step or power step if:
A friendly changer was taken out of action in that step
Or: Two or more friendly changers are staggered.
Restricted
1 - Ephilim's Pandaemonium Rivals Deck - -  
EP5 Glorious Change Ephilim's Pandaemonium Objective Hybrid: Score this in an end phase if:
Two or more surviving friendly changers each have one or more upgrades
Or: Two or more enemy fighters each have two or more wound counters and/or are out of action.
2 - Ephilim's Pandaemonium Rivals Deck - -  
EP7 Might of the Great Changer Ephilim's Pandaemonium Objective Surge: Score this immediately after the second or subsequent enemy fighter was dealt damage by your warband in the same phase.
1 - Ephilim's Pandaemonium Rivals Deck - -  
EP8 Nine Fates Ephilim's Pandaemonium Objective Score this in an end phase if the value of the objectives your warband holds add up to 9 precisely (e.g. objectives 4 and 5).
When you score this objective, if your warband holds three objectives, gain 1 additional glory point.
2 - Ephilim's Pandaemonium Rivals Deck - -  
EP9 Rampant Spellcasting Ephilim's Pandaemonium Objective Hybrid: Score this in an end phase if:
Your warband cast three or more spells in the preceding action phase
Or: You have no power cards in your hand and three or more gambits in your power discard pile.
2 - Ephilim's Pandaemonium Rivals Deck - -  
EP11 Spreading Mutation Ephilim's Pandaemonium Objective Score this in an end phase if your warband holds more objectives than each other warband.
1 - Ephilim's Pandaemonium Rivals Deck - -  
EP12 Violent Change Ephilim's Pandaemonium Objective Surge: Score this immediately after an enemy fighter is taken out of action by your warband's spell Attack action of your warband's warping counter.
1 - Ephilim's Pandaemonium Rivals Deck - -  
EP13 Bolt of Tzeentch Ephilim's Pandaemonium Spell Gambit Spell (ChannelChannel): If cast, choose an enemy fighter within 4 hexes of the caster. Deal 1 damage to and stagger the chosen fighter.
Restricted
- - Ephilim's Pandaemonium Rivals Deck - -  
EP15 Field of Change Ephilim's Pandaemonium Spell Gambit Spell (ChannelChannel): If cast, you can re-roll one dice in defence rolls made for friendly fighters. This effect persists until the end of the round.
- - Ephilim's Pandaemonium Rivals Deck - -  
EP17 Latching Tendrils Ephilim's Pandaemonium Ploy Choose one enemy fighter. Push the chosen fighter up to 2 hexes so that they are adjacent to one or more friendly changers.
- - Ephilim's Pandaemonium Rivals Deck - -  
EP20 Sudden Warp-portal Ephilim's Pandaemonium Ploy Choose two friendly fighters that are within 3 hexes of each other. Place each fighter in the hex that was occupied by the other fighter when you chose them.
- - Ephilim's Pandaemonium Rivals Deck - -  
EP21 Summoned Abomination Ephilim's Pandaemonium Spell Gambit Spell (ChannelChannel): If cast, place one friendly changer that is out of action on a starting hex in your territory.
- - Ephilim's Pandaemonium Rivals Deck - -  
EP22 The Will of the Architect Ephilim's Pandaemonium Ploy Pick two feature tokens. Place each feature token in the hex the other feature token was in when you picked them.
- - Ephilim's Pandaemonium Rivals Deck ? -  
EP23 Aether-tether Ephilim's Pandaemonium Upgrade Illusion
Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card.
-1 Dice from enemy fighters' Attack actions, to a minimum of 1, while they target this fighter.
- Changer Ephilim's Pandaemonium Rivals Deck - -  
EP24 Arch-sorcerer Ephilim's Pandaemonium Upgrade You can re-roll one dice in this fighter's casting rolls.
- Leader Ephilim's Pandaemonium Rivals Deck - -  
EP26 Boundless Change Ephilim's Pandaemonium Upgrade When this fighter makes an Attack action, each friendly fighter within 3 hexes of the target supports that Attack action.
- Changer Ephilim's Pandaemonium Rivals Deck - -  
EP27 Nefarious Defences Ephilim's Pandaemonium Upgrade Reaction: Use this during an Attack action that targets this fighter, after the determine success step, if the Attack action succeeds. -1 Damage from that Attack action, to a minimum of 1, until that Attack action has been resolved, then deal 1 damage to a visible friendly changer within 2 hexes of this fighter.
- - Ephilim's Pandaemonium Rivals Deck - -  
EP28 Skittering Terror Ephilim's Pandaemonium Upgrade +2 Move while this fighter is making a Charge action.
- Changer Ephilim's Pandaemonium Rivals Deck - -  
EP31 Too Many Maws Ephilim's Pandaemonium Upgrade This fighter's Attack actions have Critical successCritical success Grievous 1.
- Changer Ephilim's Pandaemonium Rivals Deck - -  
EP32 Writhing Tentacles Ephilim's Pandaemonium Upgrade You cannot give this to a Large fighter.
Reaction: Use this after an activation step or power step in which this fighter was dealt damage. Pick one: Heal (1) this fighter, or push this fighter 1 hex.
- - Ephilim's Pandaemonium Rivals Deck - -  
SS2 Claim the Prize Universal Objective Dual: Score this in an end phase if:
Your warband holds each objective in one or more territories (including no one's territory)
And: Your warband holds two or more objectives in one or more of those territories.
3 - Seismic Shock Rivals Deck - - 2/44 (4.55%)  
SS5 Manipulating the Realmsphere Universal Objective Score this in an end phase if your warband cast more spells than each other warband in the preceding action phase.
1 - Seismic Shock Rivals Deck - - 4/44 (9.09%)  
SS10 Spark of Creation Universal Objective Surge, Dual: Score this immediately after:
A friendly fighter's spell Attack action took the target out of action
And: The caster and/or the enemy fighter were in a hazard hex and/or on a feature token.
1 - Seismic Shock Rivals Deck - -  
SS12 Unfortunate Focus Universal Objective Surge: Score this immediately after the third or subsequent time the same enemy fighter was chosen by and/or declared as the target of your warband's spell in this phase.
1 - Seismic Shock Rivals Deck - -  
SS13 Abasoth's Screaming Idols Universal Spell Gambit Spell (ChannelChannel): If cast, pick one feature token within 3 hexes of the caster. Move that feature token 1 hex. After you have done so, if a fighter is on that feature token, deal 1 damage to that fighter.
Restricted
- - Seismic Shock Rivals Deck ? - 6/44 (13.64%)  
SS14 Arcane Reach Universal Ploy +2 Range, to a maximum of 6, to the first Range 2+ spell Attack action made by a friendly wizard in the next activation step.
- - Seismic Shock Rivals Deck - -  
SS19 Localised Quake Universal Spell Gambit Spell (FocusFocus): If cast, choose one fighter on a feature token or in a hazard hex within 3 hexes of the caster. Push the chosen fighter up to 3 hexes.
- - Seismic Shock Rivals Deck - - 2/44 (4.55%)  
SS20 Mindwipe Universal Spell Before the casting roll pick ChannelChannel or FocusFocus: that is the casting value of this spell.
Gambit Spell (ChannelChannel): If cast, choose one enemy fighter within 4 hexes of the caster. The chosen fighter cannot hold objectives until the end of the round.
Gambit Spell (FocusFocus): If cast, pick one feature token within 4 hexes of the caster. Move that feature token 1 hex.
- - Seismic Shock Rivals Deck - - 2/44 (4.55%)  
SS21 Stir the Nest Universal Spell Gambit Spell (ChannelChannel): If cast, choose an enemy fighter within 4 hexes of the caster that is on a feature token or in a hazard hex. Deal 1 damage to the chosen fighter.
Restricted
- - Seismic Shock Rivals Deck - - 5/44 (11.36%)  
SS25 Arcane Sensitivity Universal Upgrade Reaction: After this fighter casts a spell, push this fighter 1 hex.
Restricted
- Wizard Seismic Shock Rivals Deck - - 2/44 (4.55%)  
SS27 Iara's Repelling Shield Universal Upgrade This fighter cannot be driven back.
Reaction: After an enemy fighter ends a Move action adjacent to this fighter, stagger that enemy fighter.
- Wizard Seismic Shock Rivals Deck - - 3/44 (6.82%)  
SS30 Quintok's Unseen Hand Universal Upgrade Flick (Spell Action) (FocusFocus): During this action, this fighter has line of sight to each enemy fighter. If cast, choose one enemy fighter within 6 hexes of the caster. Pick one: push the chosen fighter 1 hex, or stagger the chosen fighter. If the casting roll included one or more Critical successCritical success, do both.
- Wizard Seismic Shock Rivals Deck - -  
SS31 Sorcerous Might Universal Upgrade This fighter's spell Attack actions have Critical successCritical success Grievous 1. This card cannot affect spell Attack actions with a Damage characteristic or 3 or greater.
Restricted
- - Seismic Shock Rivals Deck - -