Shared deck
Ephilim's Pandaemonium
Chaos
Card sets (10)
Fearsome Fortress Rivals Deck
After the Place Feature Tokens step, a player using this plot card places one available feature token within 1 hex of no one's territory, but not in a starting hex, a blocked hex, a lethal hex or a cover hex. When they do so, they can choose which side is face up.
If more than one player is using this plot card, those players roll off, and the winner places a token first, followed by the player to their left, and so on.
Ephilim's Pandaemonium Rivals Deck
Friendly figthers with the changer keyword cannot be given Attack action upgrades.
At the start of the round (after the roll-off to see who takes the first activation but before the first reaction step), play through the following Change sequence. If two or more players have this plot card, the player that is taking the first activation plays through their Change sequence first, followed by the players to their left and so on. Reactions cannot be made during the Change sequence.
1. Choose one friendly changer. Inspire the chosen changer. You can choose an Inspired changer.
2. Choose one friendly changer that has not been chosen this round. Stagger the chosen changer.
3. Choose one friendly changer that has not been chosen this round. Give the chosen changer one Guard token.
4. Choose one friendly changer that has not been chosen this round. Push the chosen changer 1 hex.
When there are no friendly changers that can be chosen, the Change sequence immediately ends.
You can only include cards from one universal Rivals deck.
Play formats
Cards: 6 | 13 non-Rivals card/s
Valid:
Relic Open
Not valid:
Championship Nemesis Rivals
Objectives (12)
Total glory - 19
6 |
6 |
0
2 | 3
Gambits (10)
6 | 4
Upgrades (10)
8 | 2
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
E5 | Great Gains |
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Score this in an end phase if you scored five or more glory points in this round. | 2 | - |
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- | NewestDuplicate | 19/56 (33.93%) | ||
E13 | Path to Victory |
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Dual: Score this in an end phase if One or more enemy fighters were taken out of action in the preceding action phase And: Your warband holds two or more objectives. |
2 | - |
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- | NewestDuplicate | 12/56 (21.43%) | ||
E48 | Gloryseeker |
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+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - |
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- | NewestDuplicate | 32/56 (57.14%) | ||
E49 | Great Fortitude |
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+1 Wounds. | - | - |
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- | NewestDuplicate | 27/56 (48.21%) | ||
E51 | Great Strength |
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+1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - |
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- | NewestDuplicate | 50/56 (89.29%) | ||
E57 | Quickening Greaves |
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In each round, you can do one of the following: push this fighter 1 hex before the roll to determine who has the first activation. or push this fighter 1 hex after the final power step. | - | - |
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? | NewestDuplicate | |||
H149 | Agonising Bolt |
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Gambit Spell (![]() |
- | - |
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- | - | 2/56 (3.57%) | ||
H191 | Contest of Equals |
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Surge: Score this immediately after a failed Attack action if the attack roll and the defence roll contained the same number of successes (including critical successes). | 1 | - |
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? | - | 31/56 (55.36%) | ||
H287 | Mazzig's Magefish |
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Reaction: After this fighter's spell action or spell Attack action, if that spell was cast, pick one: Give this fighter one Guard token Or: Heal (1) this fighter. |
- | Wizard |
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- | - | |||
NM153 | Weighty Blessing |
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Mutation Choose one friendly fighter, then put one Shield counter or one Magic counter on this card. The chosen fighter has -1 Move, to a minimum of 0, and the following benefit, depending on which you picked: Shield: +1 Defence Magic: This fighter's Attack actions have Cleave. |
- | - |
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? | - | 5/56 (8.93%) | ||
NM156 | Reckless Pact |
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Reaction: During this fighter's Attack action, after the defence roll, deal 0, 1 or 2 damage to this fighter, then re-roll X dice in the attack roll, where X is the amount of damage you dealt to this fighter. Re-roll one additional dice if this fighter is a Tzeentch fighter. | - | - |
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- | - | |||
NM239 | Drifting Tides |
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(Errata update) Domain You cannot play this in the final power step of the action phase. At the end of the action phase, pick one: Give a fighter one upgrade from your hand. Do not spend any glory points when you play that card. Or, pick one objective token, then move that objective token into an adjacent hex. This effect persists until the end of the round or until another Domain gambit is played. |
- | - |
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- | - | 2/56 (3.57%) | ||
NM252 | Quintok's Bubble |
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Gambit Spell (![]() -1 Damage to Attack actions that target the chosen fighter, to a minimum of 1, and the chosen fighter has the Flying trait. This effect persists until the chosen fighter is dealt damage. |
- | Wizard |
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- | - | |||
FF10 | Stockpile |
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Score this in an end phase if your warband holds objectives whose numbers add up to 6 or more (e.g. objectives 2 and 4). | 2 | - |
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- | - | |||
EP2 | Arcane Mastery |
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Surge: Score this immediately after the second or subsequent spell cast by a friendly fighter in the same phase. | 1 | - |
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- | - | |||
EP3 | Callous Manipulator |
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Surge, Hybrid: Score this immediately after an activation step or power step if: A friendly changer was taken out of action in that step Or: Two or more friendly changers are staggered. Restricted |
1 | - |
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- | - | |||
EP5 | Glorious Change |
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Hybrid: Score this in an end phase if: Two or more surviving friendly changers each have one or more upgrades Or: Two or more enemy fighters each have two or more wound counters and/or are out of action. |
2 | - |
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- | - | |||
EP7 | Might of the Great Changer |
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Surge: Score this immediately after the second or subsequent enemy fighter was dealt damage by your warband in the same phase. | 1 | - |
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- | - | |||
EP9 | Rampant Spellcasting |
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Hybrid: Score this in an end phase if: Your warband cast three or more spells in the preceding action phase Or: You have no power cards in your hand and three or more gambits in your power discard pile. |
2 | - |
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- | - | |||
EP12 | Violent Change |
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Surge: Score this immediately after an enemy fighter is taken out of action by your warband's spell Attack action of your warband's warping counter. | 1 | - |
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- | - | |||
EP13 | Bolt of Tzeentch |
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Gambit Spell (![]() |
- | - |
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- | - | |||
EP21 | Summoned Abomination |
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Gambit Spell (![]() |
- | - |
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- | - | |||
EP22 | The Will of the Architect |
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Pick two feature tokens. Place each feature token in the hex the other feature token was in when you picked them. | - | - |
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? | - | |||
EP24 | Arch-sorcerer |
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You can re-roll one dice in this fighter's casting rolls. | - | Leader |
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- | - | |||
EP27 | Nefarious Defences |
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Reaction: Use this during an Attack action that targets this fighter, after the determine success step, if the Attack action succeeds. -1 Damage from that Attack action, to a minimum of 1, until that Attack action has been resolved, then deal 1 damage to a visible friendly changer within 2 hexes of this fighter. | - | - |
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- | - | |||
EP32 | Writhing Tentacles |
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You cannot give this to a Large fighter. Reaction: Use this after an activation step or power step in which this fighter was dealt damage. Pick one: Heal (1) this fighter, or push this fighter 1 hex. |
- | - |
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- | - | |||
SS2 | Claim the Prize |
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Dual: Score this in an end phase if: Your warband holds each objective in one or more territories (including no one's territory) And: Your warband holds two or more objectives in one or more of those territories. Restricted |
3 | - |
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- | - | |||
SS31 | Sorcerous Might |
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This fighter's spell Attack actions have ![]() |
- | - |
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- | - | |||
TT2 | Carve a Path |
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Surge: Score this immediately after a friendly leader's second or subsequent Attack action in the same phase. Gain 1 additional glory point if one or more of those Attack actions were successful and made in enemy territory. |
1 | - |
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? | - | |||
TT15 | Freezing Venom |
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Poison Choose one enemy fighter. The chosen fighter cannot make superactions and Attack actions that target the chosen fighter have Ensnare. This effect persists until the end of the round, or until the chosen fighter is dealt damage. |
- | - |
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- | - | |||
TT20 | No Safe Ground |
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Choose one fighter within 1 hex of one or more feature tokens and/or hazard hexes. Stagger the chosen fighter, then push that fighter 1 hex unless that fighter is holding an objective. | - | - |
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- | - | |||
PP20 | Slinking in There |
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Choose a friendly fighter. Push the chosen fighter 1 hex. Push the chosen fighter up to 2 hexes instead if the chosen fighter would end that push on an objective token. | - | - |
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