Shared deck
Ephilim's Pandaemonium
Chaos
Card sets (2)
Ephilim's Pandaemonium Rivals Deck
(Errata update) Friendly fighters with the changer keyword cannot be given Attack action upgrades.
At the start of the round (after the roll-off to see who takes the first activation but before the first reaction step), play through the following Change sequence. If two or more players have this plot card, the player that is taking the first activation plays through their Change sequence first, followed by the players to their left and so on. Reactions cannot be made during the Change sequence.
1. Choose one friendly changer. Inspire the chosen changer. You can choose an Inspired changer.
2. Pick an opponent. That oponent chooses a surviving changer from your warband that has not been chosen this round. Stagger the chosen changer.
3. Choose one friendly changer that has not been chosen this round. Give the chosen changer one Guard token.
4. Pick an opponent. That oponent chooses a surviving changer from your warband that has not been chosen this round. That opponent pushes the chosen changer 1 hex.
When there are no friendly changers that can be chosen, the Change sequence immediately ends.
Breakneck Slaughter Rivals Deck
Impetus: +1 Move to each fighter that has one or more Momentum counters. After the reaction step that follows an activation step, for each fighter that has one or more Momentum counters, that fighter's player picks an opponent. That opponent places the Scatter token in that fighter's hex, and pushes that fighter X hexes in the direction indicated by the Smash symbol, where X is the number of that fighter's Momentum counters, then removes that fighter's Momentum counters. If that fighter cannot be pushed into a hex, that fighter is not pushed, and stagger that fighter.
Play formats
Cards: 6
Valid:
Championship Nemesis Relic Open
Not valid:
Rivals
Objectives (12)
Total glory - 17
6 |
6 |
0
2 | 3
Gambits (10)
7 | 3
Upgrades (10)
4 | 6
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
EP1 | An Awful End | Surge: Score this immediately after an enemy fighter is taken out of action by a friendly changer's Attack action. | 1 | - | - | - | ||||||
EP2 | Arcane Mastery | Surge: Score this immediately after the second or subsequent spell cast by a friendly fighter in the same phase. | 1 | - | - | - | ||||||
EP3 | Callous Manipulator | Surge, Hybrid: Score this immediately after an activation step or power step if: A friendly changer was taken out of action in that step Or: Two or more friendly changers are staggered. Restricted |
1 | - | - | - | ||||||
EP5 | Glorious Change | Hybrid: Score this in an end phase if: Two or more surviving friendly changers each have one or more upgrades Or: Two or more enemy fighters each have two or more wound counters and/or are out of action. |
2 | - | - | - | ||||||
EP6 | Ineffable Capering | Dual: Score this in an end phase if: Your warband cast one or more spells during the preceding action phase And: Your warband made one or more successful Range 1 Attack actions during the preceding action phase. |
2 | - | - | - | ||||||
EP7 | Might of the Great Changer | Surge: Score this immediately after the second or subsequent enemy fighter was dealt damage by your warband in the same phase. | 1 | - | - | - | ||||||
EP9 | Rampant Spellcasting | Hybrid: Score this in an end phase if: Your warband cast three or more spells in the preceding action phase Or: You have no power cards in your hand and three or more gambits in your power discard pile. |
2 | - | - | - | ||||||
EP11 | Spreading Mutation | Score this in an end phase if your warband holds more objectives than each other warband. | 1 | - | - | - | ||||||
EP13 | Bolt of Tzeentch | Gambit Spell (Channel): If cast, choose an enemy fighter within 4 hexes of the caster. Deal 1 damage to and stagger the chosen fighter. Restricted |
- | - | - | - | ||||||
EP14 | Extra Teeth | +1 Dice and Cleave to the first Range 1 or Range 2 Attack action made by a friendly fighter in the next activation step. | - | - | - | - | ||||||
EP15 | Field of Change | Gambit Spell (Channel): If cast, you can re-roll one dice in defence rolls made for friendly fighters. This effect persists until the end of the round. | - | - | - | - | ||||||
EP16 | Grand Scheming | Stagger each fighter with one or more Charge tokens. | - | - | - | - | ||||||
EP17 | Latching Tendrils | Choose one enemy fighter. Push the chosen fighter up to 2 hexes so that they are adjacent to one or more friendly changers. | - | - | - | - | ||||||
EP21 | Summoned Abomination | Gambit Spell (Channel): If cast, place one friendly changer that is out of action on a starting hex in your territory. | - | - | - | - | ||||||
EP23 | Aether-tether | Illusion Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. -1 Dice from enemy fighters' Attack actions, to a minimum of 1, while they target this fighter. |
- | Changer | - | - | ||||||
EP24 | Arch-sorcerer | You can re-roll one dice in this fighter's casting rolls. | - | Leader | - | - | ||||||
EP25 | Aura of Mutability | +1 Dice to Attack actions made by friendly changers within 2 hexes of this fighter. | - | Leader | - | - | ||||||
EP27 | Nefarious Defences | Reaction: Use this during an Attack action that targets this fighter, after the determine success step, if the Attack action succeeds. -1 Damage from that Attack action, to a minimum of 1, until that Attack action has been resolved, then deal 1 damage to a visible friendly changer within 2 hexes of this fighter. | - | - | - | - | ||||||
EP29 | Spiteful Mouths | Reaction: Use this when this fighter is the target of an Attack action, after the determine success step, if this fighter's defence roll contained one or more successes or critical successes. If the attacker is within 2 hexes of this fighter, deal 1 damage to the attacker. | - | Changer | - | - | ||||||
EP30 | The Fires of Change | (Errata update) Attack action 4 Fury 3 2 Reaction: Use this during this Attack action, after the deal damage step. For each fighter adjacent to the target, pick one: deal 1 damage to that fighter, or Heal (1) that fighter. |
- | Wizard | - | - | ||||||
EP31 | Too Many Maws | This fighter's Attack actions have Critical success Grievous 1. | - | Changer | - | - | ||||||
EP32 | Writhing Tentacles | You cannot give this to a Large fighter. Reaction: Use this after an activation step or power step in which this fighter was dealt damage. Pick one: Heal (1) this fighter, or push this fighter 1 hex. |
- | - | - | - | ||||||
BS3 | Eager for the Fight | Score this in an end phase if each surviving friendly fighter has one or more Charge tokens and/or is within 2 hexes of one of more enemy fighters. | 2 | - | ? | - | 2/44 (4.55%) | |||||
BS5 | Gale Force | Surge: Score this immediately after your warband's third or subsequent Attack action made in the same phase. | 1 | - | - | - | 5/44 (11.36%) | |||||
BS7 | Not Fast Enough | Surge, Dual: Score this immediately if: A friendly fighter's Attack action takes the target out of action And: That enemy fighter had one or more Move and/or Charge tokens. |
1 | - | - | - | ||||||
BS9 | Rapid Strike | Score this in an end phase if the number of enemy fighters out of action is equal to or greater than the round number (e.g. two or more enemy fighters out of action in round 2). | 2 | - | - | - | 4/44 (9.09%) | |||||
BS15 | Devastating Charge | Choose a friendly fighter. Give the chosen fighter two Momentum counters. +1 Damage to that fighter's Range 1 and Range 2 Attack actions in the next activation step. | - | - | - | - | ||||||
BS17 | Quick Juke | Reaction: Play this after the attack roll of an Attack action that targets a friendly fighter. Give that fighter one Guard token and two Momentum counters. | - | - | - | - | ||||||
BS18 | Reckless Charge | Choose a friendly fighter. Give the chosen fighter two Momentum counters. +1 Dice to that fighter's Range 1 and Range 2 Attack actions in the next activation step. | - | - | - | - | ||||||
BS19 | Roll with the Punches | In the next activation, when a friendly fighter is the target of an Attack action, give that fighter one Momentum counter. -1 Damage, to a minimum of 1, from that Attack action until it has been resolved. | - | - | - | - | ||||||
BS28 | Moving Mark | (Errata update) While this fighter has one or more Move and/or Charge tokens, this fighter's Defence characteristic is 2 Block and this fighter cannot be on Guard. After this fighter's first Move action in an activation step, give this fighter one Momentum counter. |
- | - | - | - | ||||||
BS30 | Translocating Step | If this fighter is in an edge hex and not within 1 hex of any enemy fighters, this fighter can use the following action. Action: Give this fighter two Momentum counters, then place this fighter in another edge hex within 3 hexes of one or more enemy fighters. |
- | - | - | - |