Shared deck
Ephilim's Pandaemonium
Chaos
Card sets (2)
Ephilim's Pandaemonium Rivals Deck
(Errata update) Friendly fighters with the changer keyword cannot be given Attack action upgrades.
At the start of the round (after the roll-off to see who takes the first activation but before the first reaction step), play through the following Change sequence. If two or more players have this plot card, the player that is taking the first activation plays through their Change sequence first, followed by the players to their left and so on. Reactions cannot be made during the Change sequence.
1. Choose one friendly changer. Inspire the chosen changer. You can choose an Inspired changer.
2. Pick an opponent. That oponent chooses a surviving changer from your warband that has not been chosen this round. Stagger the chosen changer.
3. Choose one friendly changer that has not been chosen this round. Give the chosen changer one Guard token.
4. Pick an opponent. That oponent chooses a surviving changer from your warband that has not been chosen this round. That opponent pushes the chosen changer 1 hex.
When there are no friendly changers that can be chosen, the Change sequence immediately ends.
Play formats
Cards: 6
Valid:
Nemesis Relic Open
Not valid:
Championship Rivals
Objectives (12)
Total glory - 17
6 |
6 |
0
1 | 3
Gambits (10)
5 | 5
Upgrades (10)
5 | 5
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
EP1 | An Awful End | Surge: Score this immediately after an enemy fighter is taken out of action by a friendly changer's Attack action. | 1 | - | - | - | ||||||
EP2 | Arcane Mastery | Surge: Score this immediately after the second or subsequent spell cast by a friendly fighter in the same phase. | 1 | - | - | - | ||||||
EP3 | Callous Manipulator | Surge, Hybrid: Score this immediately after an activation step or power step if: A friendly changer was taken out of action in that step Or: Two or more friendly changers are staggered. Restricted |
1 | - | - | - | ||||||
EP5 | Glorious Change | Hybrid: Score this in an end phase if: Two or more surviving friendly changers each have one or more upgrades Or: Two or more enemy fighters each have two or more wound counters and/or are out of action. |
2 | - | - | - | ||||||
EP6 | Ineffable Capering | Dual: Score this in an end phase if: Your warband cast one or more spells during the preceding action phase And: Your warband made one or more successful Range 1 Attack actions during the preceding action phase. |
2 | - | - | - | ||||||
EP7 | Might of the Great Changer | Surge: Score this immediately after the second or subsequent enemy fighter was dealt damage by your warband in the same phase. | 1 | - | - | - | ||||||
EP9 | Rampant Spellcasting | Hybrid: Score this in an end phase if: Your warband cast three or more spells in the preceding action phase Or: You have no power cards in your hand and three or more gambits in your power discard pile. |
2 | - | - | - | ||||||
EP10 | Scornful Stance | Score this in an end phase if a friendly leader is holding an objective. | 1 | - | - | - | ||||||
EP13 | Bolt of Tzeentch | Gambit Spell (Channel): If cast, choose an enemy fighter within 4 hexes of the caster. Deal 1 damage to and stagger the chosen fighter. Restricted |
- | - | - | - | ||||||
EP14 | Extra Teeth | +1 Dice and Cleave to the first Range 1 or Range 2 Attack action made by a friendly fighter in the next activation step. | - | - | - | - | ||||||
EP15 | Field of Change | Gambit Spell (Channel): If cast, you can re-roll one dice in defence rolls made for friendly fighters. This effect persists until the end of the round. | - | - | - | - | ||||||
EP17 | Latching Tendrils | Choose one enemy fighter. Push the chosen fighter up to 2 hexes so that they are adjacent to one or more friendly changers. | - | - | - | - | ||||||
EP20 | Sudden Warp-portal | Choose two friendly fighters that are within 3 hexes of each other. Place each fighter in the hex that was occupied by the other fighter when you chose them. | - | - | - | - | ||||||
EP21 | Summoned Abomination | Gambit Spell (Channel): If cast, place one friendly changer that is out of action on a starting hex in your territory. | - | - | - | - | ||||||
EP23 | Aether-tether | Illusion Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. -1 Dice from enemy fighters' Attack actions, to a minimum of 1, while they target this fighter. |
- | Changer | - | - | ||||||
EP24 | Arch-sorcerer | You can re-roll one dice in this fighter's casting rolls. | - | Leader | - | - | ||||||
EP27 | Nefarious Defences | Reaction: Use this during an Attack action that targets this fighter, after the determine success step, if the Attack action succeeds. -1 Damage from that Attack action, to a minimum of 1, until that Attack action has been resolved, then deal 1 damage to a visible friendly changer within 2 hexes of this fighter. | - | - | - | - | ||||||
EP29 | Spiteful Mouths | Reaction: Use this when this fighter is the target of an Attack action, after the determine success step, if this fighter's defence roll contained one or more successes or critical successes. If the attacker is within 2 hexes of this fighter, deal 1 damage to the attacker. | - | Changer | - | - | ||||||
EP31 | Too Many Maws | This fighter's Attack actions have Critical success Grievous 1. | - | Changer | - | - | ||||||
EP32 | Writhing Tentacles | You cannot give this to a Large fighter. Reaction: Use this after an activation step or power step in which this fighter was dealt damage. Pick one: Heal (1) this fighter, or push this fighter 1 hex. |
- | - | - | - | ||||||
FO2 | Bitter Storm | Surge: Score this immediately after your warband casts its fourth or subsequent spell in the same phase. Restricted |
2 | - | - | - | ||||||
FO4 | Chill of the Grave | Score this in an end phase if two or more enemy fighters are out of action. | 2 | - | - | - | 9/44 (20.45%) | |||||
FO7 | Cold Snap | Surge: Score this immediately after your warband's spell takes one or more enemy fighters out of action. | 1 | - | - | - | ||||||
FO8 | Frozen Fate | Score this in an end phase if two or more friendly fighters are each within 2 hexes of the same enemy fighter. | 1 | - | - | - | ||||||
FO17 | Freeze-thaw Finish | Gambit Spell (Focus): If cast, place up to one available feature token in an empty hex within 3 hexes of the caster, then choose an enemy fighter within 1 hex of one or more blocked hexes and/or feature tokens. Deal 1 damage to the chosen fighter. Restricted |
- | - | ? | - | 2/44 (4.55%) | |||||
FO18 | Frozen to the Spot | Choose an enemy fighter. After the chosen fighter's activation in which they made one or more Move actions, deal 1 damage to that fighter. This effect persists until the end of the phase or until that fighter is taken out of action. | - | - | - | - | 2/44 (4.55%) | |||||
FO19 | Iara's Frozen Bonds | Gambit Spell (Focus): If cast, place up to one available feature token in an empty hex within 3 hexes of the caster, then choose an enemy fighter within 1 hex of one or more blocked hexes. Give the chosen fighter one Move token. | - | - | ? | - | 2/44 (4.55%) | |||||
FO22 | Time Freeze | Play this only in your power step. Choose two friendly fighters. Give each chosen fighter one Ice counter and one Guard token. In your next activation step, you must take the Pass action. In your following activation step in the same phase, you can take two activations. In each of those activations, you must activate a different chosen fighter or pass. |
- | - | ? | - | ||||||
FO23 | Armour of Ice | While this fighter has one or more Ice counters, this fighter's Defence characteristic is 2 Block, this fighter cannot be on Guard, and if this fighter is a wizard, their wizard level is 2 unless it would be higher. Action: Give this fighter one Ice counter. This fighter cannot take this action if this fighter has one or more Ice counters. |
- | - | ? | - | ||||||
FO26 | Cool and Calm | While this fighter has one or more Ice counters, re-roll one dice in this fighter's casting rolls and this fighter's wizard level is 2 unless it would be higher. Spell Action (Channel): Give this fighter one Ice counter. This fighter cannot make this action if this fighter has one or more Ice counters. |
- | Wizard | - | - | ||||||
FO28 | Frostwyrm Cloak | You cannot give this to a Large fighter. -1 Damage, to a minimum of 1, from Attack actions that target this fighter while this fighter has one or more Ice counters. Reaction: After this fighter's activation, give this fighter one Ice counter. Restricted |
- | - | - | - | 5/44 (11.36%) | |||||
FO29 | Frozen Heart | This fighter has the following cumulative abilities, determined by the number of Ice counters this fighter has: 1+: +1 Wounds 2+: This fighter's Attack actions have Stagger 3+: This fighter's Attack actions have Critical success Grievous 1. |
- | - | - | - |