Ephilim's Pandaemonium Rivals deck
Ephilim's Pandaemonium
Chaos
Card sets (1)
Ephilim's Pandaemonium Rivals Deck
(Errata update) Friendly fighters with the changer keyword cannot be given Attack action upgrades.
At the start of the round (after the roll-off to see who takes the first activation but before the first reaction step), play through the following Change sequence. If two or more players have this plot card, the player that is taking the first activation plays through their Change sequence first, followed by the players to their left and so on. Reactions cannot be made during the Change sequence.
1. Choose one friendly changer. Inspire the chosen changer. You can choose an Inspired changer.
2. Pick an opponent. That oponent chooses a surviving changer from your warband that has not been chosen this round. Stagger the chosen changer.
3. Choose one friendly changer that has not been chosen this round. Give the chosen changer one Guard token.
4. Pick an opponent. That oponent chooses a surviving changer from your warband that has not been chosen this round. That opponent pushes the chosen changer 1 hex.
When there are no friendly changers that can be chosen, the Change sequence immediately ends.
Play formats
Cards: 6
Valid:
Championship Nemesis Rivals Relic Open
Objectives (12)
Total glory - 17
6 |
6 |
0
1 | 3
Gambits (10)
6 | 4
Upgrades (10)
2 | 8
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
EP1 | An Awful End | Surge: Score this immediately after an enemy fighter is taken out of action by a friendly changer's Attack action. | 1 | - | - | - | ||||||
EP2 | Arcane Mastery | Surge: Score this immediately after the second or subsequent spell cast by a friendly fighter in the same phase. | 1 | - | - | - | ||||||
EP3 | Callous Manipulator | Surge, Hybrid: Score this immediately after an activation step or power step if: A friendly changer was taken out of action in that step Or: Two or more friendly changers are staggered. Restricted |
1 | - | - | - | ||||||
EP4 | Closing the Circle | Surge: Score this immediately after an opponent's power step if your warband holds three or more objectives. | 2 | - | - | - | ||||||
EP5 | Glorious Change | Hybrid: Score this in an end phase if: Two or more surviving friendly changers each have one or more upgrades Or: Two or more enemy fighters each have two or more wound counters and/or are out of action. |
2 | - | - | - | ||||||
EP6 | Ineffable Capering | Dual: Score this in an end phase if: Your warband cast one or more spells during the preceding action phase And: Your warband made one or more successful Range 1 Attack actions during the preceding action phase. |
2 | - | - | - | ||||||
EP7 | Might of the Great Changer | Surge: Score this immediately after the second or subsequent enemy fighter was dealt damage by your warband in the same phase. | 1 | - | - | - | ||||||
EP8 | Nine Fates | Score this in an end phase if the value of the objectives your warband holds add up to 9 precisely (e.g. objectives 4 and 5). When you score this objective, if your warband holds three objectives, gain 1 additional glory point. |
2 | - | - | - | ||||||
EP9 | Rampant Spellcasting | Hybrid: Score this in an end phase if: Your warband cast three or more spells in the preceding action phase Or: You have no power cards in your hand and three or more gambits in your power discard pile. |
2 | - | - | - | ||||||
EP10 | Scornful Stance | Score this in an end phase if a friendly leader is holding an objective. | 1 | - | - | - | ||||||
EP11 | Spreading Mutation | Score this in an end phase if your warband holds more objectives than each other warband. | 1 | - | - | - | ||||||
EP12 | Violent Change | Surge: Score this immediately after an enemy fighter is taken out of action by your warband's spell Attack action of your warband's warping counter. | 1 | - | - | - | ||||||
EP13 | Bolt of Tzeentch | Gambit Spell (Channel): If cast, choose an enemy fighter within 4 hexes of the caster. Deal 1 damage to and stagger the chosen fighter. Restricted |
- | - | - | - | ||||||
EP14 | Extra Teeth | +1 Dice and Cleave to the first Range 1 or Range 2 Attack action made by a friendly fighter in the next activation step. | - | - | - | - | ||||||
EP15 | Field of Change | Gambit Spell (Channel): If cast, you can re-roll one dice in defence rolls made for friendly fighters. This effect persists until the end of the round. | - | - | - | - | ||||||
EP16 | Grand Scheming | Stagger each fighter with one or more Charge tokens. | - | - | - | - | ||||||
EP17 | Latching Tendrils | Choose one enemy fighter. Push the chosen fighter up to 2 hexes so that they are adjacent to one or more friendly changers. | - | - | - | - | ||||||
EP18 | Mutative Siphon | Choose a friendly changer within 2 hexes of a friendly wizard. Deal 1 damage to and stagger the chosen changer. +2 Range to the next spell Attack action, to a maximum of 6, made by that wizard in the next activation step. | - | - | - | - | ||||||
EP19 | Shared Mutations | Gambit Spell (ChannelChannel): If cast, deal 1 damage to each enemy fighter that is adjacent to one or more friendly fighters. | - | - | - | - | ||||||
EP20 | Sudden Warp-portal | Choose two friendly fighters that are within 3 hexes of each other. Place each fighter in the hex that was occupied by the other fighter when you chose them. | - | - | - | - | ||||||
EP21 | Summoned Abomination | Gambit Spell (Channel): If cast, place one friendly changer that is out of action on a starting hex in your territory. | - | - | - | - | ||||||
EP22 | The Will of the Architect | Pick two feature tokens. Place each feature token in the hex the other feature token was in when you picked them. | - | - | ? | - | ||||||
EP23 | Aether-tether | Illusion Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. -1 Dice from enemy fighters' Attack actions, to a minimum of 1, while they target this fighter. |
- | Changer | - | - | ||||||
EP24 | Arch-sorcerer | You can re-roll one dice in this fighter's casting rolls. | - | Leader | - | - | ||||||
EP25 | Aura of Mutability | +1 Dice to Attack actions made by friendly changers within 2 hexes of this fighter. | - | Leader | - | - | ||||||
EP26 | Boundless Change | When this fighter makes an Attack action, each friendly fighter within 3 hexes of the target supports that Attack action. | - | Changer | - | - | ||||||
EP27 | Nefarious Defences | Reaction: Use this during an Attack action that targets this fighter, after the determine success step, if the Attack action succeeds. -1 Damage from that Attack action, to a minimum of 1, until that Attack action has been resolved, then deal 1 damage to a visible friendly changer within 2 hexes of this fighter. | - | - | - | - | ||||||
EP28 | Skittering Terror | +2 Move while this fighter is making a Charge action. | - | Changer | - | - | ||||||
EP29 | Spiteful Mouths | Reaction: Use this when this fighter is the target of an Attack action, after the determine success step, if this fighter's defence roll contained one or more successes or critical successes. If the attacker is within 2 hexes of this fighter, deal 1 damage to the attacker. | - | Changer | - | - | ||||||
EP30 | The Fires of Change | (Errata update) Attack action 4 Fury 3 2 Reaction: Use this during this Attack action, after the deal damage step. For each fighter adjacent to the target, pick one: deal 1 damage to that fighter, or Heal (1) that fighter. |
- | Wizard | - | - | ||||||
EP31 | Too Many Maws | This fighter's Attack actions have Critical success Grievous 1. | - | Changer | - | - | ||||||
EP32 | Writhing Tentacles | You cannot give this to a Large fighter. Reaction: Use this after an activation step or power step in which this fighter was dealt damage. Pick one: Heal (1) this fighter, or push this fighter 1 hex. |
- | - | - | - |