|161||Scratching in the Shadows||Choose an enemy fighter and push them one hex.||-||-||-||-||2/12 (16.67%)|
|164||There Are Always More||Choose one friendly fighter that is out of action (other than Skritch or Krrk). Remove all wound tokens from them and place them on any starting hex.||-||-||?||-||2/12 (16.67%)|
|165||Black Hunger||(Errata update) This fighter's Range 1 Attack actions have +1 Damage and Scything. While this fighter makes a Range 1 Attack action, other friendly fighters are considered to be enemy fighters, and fighters in your warband cannot be supported.||-||Hungering Skaven||?||-|
|167||Expendable||(Errata update) Reaction: During an enemy fighter's Attack action that targets this fighter, after the determine success step, if the Attack action is successful, deal 1 damage to the attacker. Then the Attack action fails, the combat sequence ends, and this fighter is taken out of action. No player gains a glory point for this fighter being taken out of action in this way.
|-||Lurking Skaven, Hungering Skaven, Festering Skaven||-||-|
|DC272||Dominant Position||Score this in an end phase if your warband holds more objectives than any other warband.||2||-||-||-||5/12 (41.67%)|
|DC276||Fleeting Primacy||Surge, Hybrid: Score this immediately after an activation if:
Your warband holds three or more objectives
or: Your warband holds two or more objectives in enemy territory and you have the Primacy token.
|DC296||Moment of Glory||Surge, Dual: Score this immediately after an activation if:
There are three or more surviving friendly fighters
And: Each surviving friendly fighter is Inspired.
|DC331||Treasure Hunter||Score this in an end phase if your warband holds two or more objectives in enemy territory.||3||-||-||-|
|DC347||Carnivores All||Starting with you, each player can choose one or more fighters from their warband. Give each chosen fighter one Hunger counter.
Each fighter with two or more Hunger counters is a Hunter. This effect persists until the end of the round.
|DC366||Heeded Instinct||Choose one friendly fighter. Push the chosen fighter 1 hex, or up to 2 hexes if that fighter is a Quarry.||-||-||-||-||8/12 (66.67%)|
|DC486||Silent Sword||Silent Relic
This fighter is a Quarry.
1 Smash 3 2If this fighter is a Quarry and in no one's territory, +1 Damage to this Attack action.
This Attack action has Ensnare if this fighter has two or more Silent Relics.
|DC488||Soultooth Dagger||(Errata update) The Grievous 1 keyword replaces the similar ability on this card.
This fighter is a Hunter.
1 Fury 3 2+1 Damage on a critical hit. You can re-roll one dice in the attack roll if the target has one or more Move and/or Charge tokens.
|E11||Making a Statement||Score this in an end phase if your warband holds each objective in one opponent's territory.||3||-||-||NewestDuplicate||4/12 (33.33%)|
|E13||Path to Victory||Dual: Score this in an end phase if
One or more enemy fighters were taken out of action in the preceding action phase
And: Your warband holds two or more objectives.
|E17||Supremacy||Score this in an end phase if your warband holds three or more objectives.||3||-||-||NewestDuplicate|
|E23||Confusion||Choose two fighters that are adjacent to each other. Place each fighter in the hex that was occupied by the other fighter when you chose them.||-||-||-||NewestDuplicate||6/12 (50%)|
|E35||Mighty Swing||The first Range 1 Attack action made by a friendly fighter in the next activation has Scything.||-||-||?||NewestDuplicate|
|E48||Gloryseeker||+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.||-||-||-||NewestDuplicate||6/12 (50%)|
|E51||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||NewestDuplicate||12/12 (100%)|
|AM9||Dark Sacrifice||Reaction: Play this after a gambit or Attack action that takes one or more friendly fighters out of action. Draw two power cards.||-||-||-||-|
|AM21||Berserker Rage||+1 Dice and +1 Damage to this fighter's Range 1 Attack actions.
During Attack actions that target this fighter, skip the defence roll in the combat sequence for that Attack action. This fighter is considered to have rolled 0 successes in their defence roll.
|H194||Ever Downwards||Surge, Hybrid: Score this immediately after a power step in which:
You delved three or more times
Or: You delved one or more times, and one of the feature tokens you delved was in a hex in enemy territory and occupied by your leader.
|H198||Fearless Seekers||Score this in an end phase if two or more friendly fighters are on feature tokens in enemy territory.||2||-||-||-||4/12 (33.33%)|
|H201||Horrors in the Dark||Surge, Hybrid: Score this immediately after an activation if:
Two or more friendly fighters are in cover hexes that are not in your territory.
Or: Two or more friendly fighters hold objectives that are not in your territory.
|H220||Reckless Swing||Surge: Score this immediately after an activation step in which a friendly fighter made a Range 1 Attack action that targeted a fighter with more supporting fighters than the attacker.||1||-||-||-||5/12 (41.67%)|
|H233||Cover of Darkness||Pick one:
Gambits cannot deal damage. This effect persists until the end of the next power step.
Or: Push one friendly fighter up to 2 hexes into a cover hex.
|H257||Shadow Lure||Choose one friendly fighter. Pick one:
Push that fighter 1 hex towards the nearest cover hex
Or: Pick the nearest feature token in an empty hex and move that token 1 hex towards that fighter.
|H283||Improbable Mace||Attack action
1 Smash 1 2
|NM203||Extraordinary Revelation||Score this in an end phase if two or more friendly fighters are each holding an objective in enemy territory.||3||-||-||-|
|NM225||Sudden Revelation||Surge: Score this immediately after a power step if your warband flipped two or more feature tokens in that power step.
|NM261||Swarming Darkness||Choose one friendly fighter and pick one feature token within 3 hexes of that fighter. If that feature token is an objective token, flip it. Otherwise move that feature token 1 hex towards that fighter.||-||-||-||-|
|NM287||Ferocious Bite||+1 Dice to this fighter's Range 1 Attack actions.
+2 Dice to this fighter's Range 1 Attack actions instead if this fighter is a beast.
|NM295||Nether Defence||+1 Defence if this fighter is in a cover hex. This fighter cannot be on Guard.||-||-||-||-|