Hexbane's Hunters (Team)
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
DC338 | Wasteland | Score this an end phase if there are no objectives in one or more players' territories. | 1 | - | - | - | ||||||
DC339 | Winged Death | Surge, Hybrid: Score this immediately after: A friendly fighter's Range 3+ Attack action takes an enemy fighter out of action Or: A friendly fighter ends a Charge action 6 or more hexes away from the hex in which they started. |
1 | - | - | - | ||||||
E5 | Great Gains | Score this in an end phase if you scored five or more glory points in this round. | 2 | - | - | NewestDuplicate | 23/44 (52.27%) | |||||
E15 | Pure Carnage | Score this in the third end phase if seven or more fighters are out of action. Restricted |
3 | - | - | NewestDuplicate | 7/44 (15.91%) | |||||
E25 | Daylight Robbery | Roll one attack dice. On a roll of Smash or Critical success take one unspent glory point from one opponent. Restricted |
- | - | - | NewestDuplicate | 4/44 (9.09%) | |||||
E27 | Duel of Wits | Reaction: Play this after an opponent plays a ploy. Draw two power cards. Restricted |
- | - | - | NewestDuplicate | 11/44 (25%) | |||||
E47 | Fighter's Ferocity | (Errata update) The Grievous 1 keyword replaces the similar ability on this card. On a critical hit, this fighter's Attack actions have +1 Damage. Restricted |
- | - | - | NewestDuplicate | 6/44 (13.64%) | |||||
E48 | Gloryseeker | +1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - | - | NewestDuplicate | 35/44 (79.55%) | |||||
E49 | Great Fortitude | +1 Wounds. | - | - | - | NewestDuplicate | 19/44 (43.18%) | |||||
H135 | Cautious Manoeuvre | Manoeuvre Reaction: Play this after a friendly fighter's Move action. Choose another friendly fighter that is a hunter or is on Guard. That fighter makes a Move action. After that Move action, the two fighters must be adjacent. |
- | - | ? | - | ||||||
H194 | Ever Downwards | Surge, Hybrid: Score this immediately after a power step in which: You delved three or more times Or: You delved one or more times, and one of the feature tokens you delved was in a hex in enemy territory and occupied by your leader. |
1 | - | - | - | 2/44 (4.55%) | |||||
H199 | Find a Path | Hybrid: Score this in an end phase if: Two or more friendly fighters are in edge hexes that are not in your territory Or: One or more friendly hunters are in edge hexes in enemy territory. |
1 | - | - | - | ||||||
H201 | Horrors in the Dark | Surge, Hybrid: Score this immediately after an activation if: Two or more friendly fighters are in cover hexes that are not in your territory. Or: Two or more friendly fighters hold objectives that are not in your territory. |
1 | - | - | - | ||||||
H278 | Ephemeral Fortitude | This fighter has a Wounds characteristic of 4 in rounds 1 and 2, and a Wounds characteristic of 2 in round 3. This fighter's Wounds characteristic cannot be modified. | - | - | - | - | ||||||
NM67 | Due Process | Surge, Hybrid: Score this immediately after: Your warband makes a fourth or subsequent Attack action in the same round Or: After the second or subsequent successful Attack action made by your warband in the same round. |
1 | - | - | - | 5/44 (11.36%) | |||||
NM70 | Lives Well Spent | Dual: Score this in an end phase if: Two or more friendly hunters are out of action. And: You have scored three or more objectives. |
2 | - | - | - | 5/44 (11.36%) | |||||
NM72 | Proof of Guilt | Hybrid: Score this in an end phase if: Each surviving enemy fighter (at least one) has no Move or Charge tokens Or: Each surviving enemy fighter (at least one) is in the same player's territory Or: One or more opponents have each scored six or more objectives. Restricted |
2 | - | - | - | 5/44 (11.36%) | |||||
NM75 | Uncover the Truth | Score this in an end phase if there are two or more friendly fighters in enemy territory. | 1 | - | - | - | ||||||
NM76 | Weapons of Justice | Surge, Hybrid: Score this immediately after: A friendly fighter is given their second or subsequent upgrade in the same round Or: After a second or subsequent Move or Charge token is removed from a friendly fighter during the action phase. |
1 | - | - | - | 5/44 (11.36%) | |||||
NM77 | By Hook or by Crook | (Errata update) Reaction: Play this during a deal damage step in which a friendly hunter with one or more upgrades is dealt damage. Reduce that damage by 1, to a minimum of 1. | - | - | - | - | 5/44 (11.36%) | |||||
NM78 | By Order of the Vault | Choose a friendly fighter. Give the chosen fighter an upgrade from your hand. Do not spend any glory points when you play that card. When you play this card you can spend one glory point. If you do, draw one power card. | - | - | - | - | 4/44 (9.09%) | |||||
NM80 | For the Order! | Reaction: Play this in your power step after a friendly hunter is given an upgrade. Remove all Move and Charge tokens from that hunter. | - | - | - | - | ||||||
NM81 | Lead the Crusade | (Errata update) Reaction: Play this after the out of action check of a friendly hunter's Attack action, if the target was taken out of action. Choose one friendly hunter. Draw one power card and Inspire that hunter in the next Inspire step. | - | - | - | - | 2/44 (4.55%) | |||||
NM82 | Making a Point | Choose a friendly Aemos, Brydget or Haskel. The chosen fighter makes the following Attack action: 3 Fury 2 1 |
- | - | - | - | 4/44 (9.09%) | |||||
NM85 | Ward of Martyr's Blood | In the next activation, the characteristics of enemy fighters' Attack actions cannot be modified, and Cleave and Ensnare cannot affect friendly fighters' defence rolls. | - | - | - | - | ||||||
NM87 | Bane of Evil | This fighter has the following cumulative benefits, depending on how many friendly hunters are out of action. 1+: +1 Wound. 2+: +1 Dice to this fighter's Attack actions. 3+: +1 Damage to this fighter's Attack actions. |
- | Leader | - | - | 3/44 (6.82%) | |||||
NM88 | Charmed Horseshoe | +1 Dice to this fighter's Attack actions. This fighter's Attack actions have Ensnare. Restricted |
- | Hunter | - | - | 5/44 (11.36%) | |||||
NM91 | Lucky Hexbeak Foot | +1 Defence This fighter cannot be dealt damage by lethal hexes or gambits. |
- | - | - | - | 5/44 (11.36%) | |||||
NM94 | Retractable Pistol | 4 Fury 3 1 Surprise! (Reaction): Use this after an enemy fighter's Move action. This fighter makes this Attack action. It must target that enemy fighter and cannot drive the target back. |
- | Haskel Hexbane, Brydget Axwold | - | - | 5/44 (11.36%) | |||||
NM96 | Woodcutter's Strength | +1 Damage to this fighter's Range 1 Attack actions for each success or critical success in the attack roll. | - | Aemos Duncarrow | - | - | 2/44 (4.55%) | |||||
NM136 | Disciplined Strike | The first Attack action made by a friendly fighter in the next activation step has Innate (Single support). If that fighter is an assassin, that fighter is considered to have one additional supporting fighter. | - | - | - | - | 2/44 (4.55%) | |||||
NM140 | Brigade Strength | When this fighter makes an attack roll with three or more dice, this fighter is considered to have one additional supporting fighter. +1 Dice to this fighter's Range 1 Attack actions if this fighter is a brawler. Restricted |
- | - | - | - | 3/44 (6.82%) | |||||
NM226 | Surging Darkness | Surge: Score this immediately after an activation step if two or more friendly fighters with Charge tokens are on feature tokens. | 1 | - | - | - |