|B299||Scrum||Surge: Score this immediately after an activation if four or more fighters on the battlefield are in a single group in which each fighter is adjacent to at least one other fighter in that group.||1||-||-||-||4/56 (7.14%)|
|B307||Team Effort||Dual: Score this in an end phase
If: There are two or more surviving friendly fighters
And: Each surviving friendly fighter made one or more actions in the previous phase.
|B322||Blindside||Reaction: Play this during an Attack action, before the attack roll. Push one friendly fighter up to 2 hexes so that they are a supporting fighter.||-||-||?||-||4/56 (7.14%)|
|B377||Victimise||+1 Dice to the first Range 1 or Range 2 Attack action made by a friendly fighter in the next activation. If that Attack action targets a Quarry you can re-roll any number of attack dice in the attack roll for that Attack action.||-||-||-||-||12/56 (21.43%)|
|B429||Strength of Terror||This fighter is a Quarry. If this fighter is a Quarry, +1 Dice to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||-||9/56 (16.07%)|
|DC195||Gruesome Certainty||Surge: Score this immediately after a friendly fighter's Attack action that resulted in a critical hit.||1||-||-||-|
|DC196||Macabre Splendour||Hybrid: Score this in an end phase if:
Each surviving friendly fighter is Inspired
Or: One or more surviving friendly fighters each have three or more upgrades.
|DC200||Pride of the Emissarian Caste||Surge: Score this immediately after an activation if your leader holds an objective in enemy territory.||1||-||-||-|
|DC202||Ranks Unbroken By Dissent||Score this in an end phase if three or more friendly Morteks are in one group in which each fighter is adjacent to one or more other fighters in that group.||1||-||-||-|
|DC204||Walking Mass Grave||Score this in an end phase if each surviving friendly fighter has one or more Move and/or Charge tokens.||1||-||-||-|
|DC215||Artificer's Blade||This fighter's Range 1 and Range 2 Attack actions have Cleave.||-||-||-||-|
|DC218||Empowered Nadirite||+1 Damage to this fighter's Range 1 and Range 2 Nadirite Attack actions.
+1 Dice to this fighter's Nadirite Attack actions.
|-||Binar Khenta, Karu, Nohem, Senha||-||-|
|DC219||Hatred of the Living||You can re-roll one attack dice in this fighter's attack rolls for Range 1 and Range 2 Attack actions.
Reaction: During an Attack action that targets this fighter, before the deal damage step, reduce the Damage characteristic of that Attack action by 1, to a minimum of 1, then discard this card.
|DC223||Unstoppable Juggernaut||+1 Move
|DC262||Awesome Predator||Hybrid: Score this in an end phase if:
You have the Primacy token
Or: One or more surviving friendly fighters have one or more Attack actions with a Damage characteristic of 4+.
|DC281||Hunger for Power||Hybrid: Score this in an end phase if:
One or more friendly wizards each have two or more Hunger counters
Or: One or more surviving friendly wizards each have two or more upgrades.
|DC285||Impending Doom||Surge: Score this immediately after an activation if one or more enemy fighters are adjacent to two or more friendly fighters.||1||-||-||-||3/56 (5.36%)|
|DC295||Martial Mage||Surge: Score this immediately after a friendly wizard's Range 1 or Range 2 Attack action that takes an enemy fighter out of action.||1||-||-||-|
|DC315||Savage Exemplar||Surge: Score this immediately after your leader's Attack action that takes an enemy fighter out of action.||1||-||-||-||5/56 (8.93%)|
|DC358||Eternal Chase||Each fighter's Move characteristic is 4 and cannot be modified further, each fighter is a Hunter and each fighter is a Quarry. This effect persists until the end of the round.||-||-||-||-|
|DC371||Hungry Advance||Choose one friendly fighter. Push that fighter 1 hex towards the closest enemy fighter. Then give the chosen fighter one Hunger counter.||-||-||-||-||2/56 (3.57%)|
|DC398||Punching Up||Choose one fighter with the lowest Wounds characteristic of any surviving fighters. In the next activation, that fighter is a Hunter and has +1 Dice and +1 Damage to their Range 1 and Range 2 Attack actions.||-||-||-||-||3/56 (5.36%)|
|DC410||Strength of the Swarm||+1 Dice to the next Attack action made by a friendly fighter if the attacker has one or more supporting fighters.
In addition, +1 Damage to the next Attack action made by a friendly fighter if the attacker has two or more supporting fighters.
This effect persists until after the next Attack action made by a friendly fighter.
|DC432||Collector||Reaction: After this fighter's activation in which this fighter makes an Attack action that takes an adjacent enemy fighter out of action, give this fighter one upgrade from your hand.||-||-||-||-|
|DC478||Savage Strength||This fighter is a Hunter.
+1 Damage to this fighter's Range 1 or Range 2 Attack actions.
-1 Defence (to a minimum of 1).
|DC493||Soundless Step||Reaction: After this fighter's activation, push this fighter 1 hex.||-||-||-||-|
|E22||Commanding Stride||Push your leader up to 3 hexes. After this push your leader must be in a starting hex.||-||-||-||NewestDuplicate||5/56 (8.93%)|
|E25||Daylight Robbery||Roll one attack dice. On a roll of Smash or Critical success take one unspent glory point from one opponent.
|E26||Determined Effort||+1 Dice to the first Attack action made in the next activation.||-||-||-||NewestDuplicate|
|E30||Healing Potion||Choose one friendly fighter and roll one defence dice. On a roll of Block or Critical success Heal (2) that fighter. Otherwise Heal (1) that fighter.||-||-||-||NewestDuplicate||2/56 (3.57%)|
|E48||Gloryseeker||+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.||-||-||-||NewestDuplicate||15/56 (26.79%)|
|E51||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||NewestDuplicate||26/56 (46.43%)|