Shared deck
Blackpowder's Buccaneers
Destruction
Card sets (11)
Tooth and Claw Rivals Deck
At the start of a friendly fighter's activation, you can stagger that fighter.
A fighter (in any warband) is savage while any of the following are true:
That fighter has one or more Charge tokens
That fighter is staggered
That fighter has two or more wound counters.
You can only include cards from one universal Rivals deck.
Play formats
Cards: 6 | 10 non-Rivals card/s
Valid:
Relic Open
Not valid:
Championship Nemesis Rivals
Objectives (12)
Total glory - 18
6 |
6 |
0
3 | 0
Gambits (10)
10 | 0
Upgrades (10)
10 | 0
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
389 | Great Fortitude | +1 Wounds. | - | - | - | SSduplicate | 19/44 (43.18%) | |||||
N544 | Swordbreaker | 1 Smash 3 2 On a critical hit, you can choose one of the target fighter's upgrades that confers an Attack action. That card is discarded. |
- | - | - | NVduplicate | ||||||
E2 | Branching Fate | Surge: Score this immediately after an Attack action if you roll three or more dice during the attack or defence roll and they all show a different symbol. | 1 | - | - | NewestDuplicate | 9/44 (20.45%) | |||||
E24 | Countercharge | Reaction: Play this after an enemy fighter's Move action that is part of a Charge action. Choose one friendly fighter and push the chosen fighter up to 3 hexes. The chosen fighter must end this push adjacent to the enemy fighter. | - | - | ? | NewestDuplicate | ||||||
E25 | Daylight Robbery | Roll one attack dice. On a roll of Smash or Critical success take one unspent glory point from one opponent. Restricted |
- | - | - | NewestDuplicate | 4/44 (9.09%) | |||||
E30 | Healing Potion | Choose one friendly fighter and roll one defence dice. On a roll of Block or Critical success Heal (2) that fighter. Otherwise Heal (1) that fighter. | - | - | - | NewestDuplicate | 13/44 (29.55%) | |||||
E43 | Champion's Fortitude | You can re-roll one dice in this fighter's defence rolls. | - | - | ? | NewestDuplicate | 14/44 (31.82%) | |||||
E51 | Great Strength | +1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - | - | NewestDuplicate | 37/44 (84.09%) | |||||
H70 | Eyes on the Prize | Score this in an end phase if you have three or more Swag counters. When you score this objective card, if you have six or more Swag counters, gain one additional glory point. |
2 | - | - | - | ||||||
H79 | Flurry of Claws | Choose one friendly companion. The chosen fighter makes one of the Attack actions on their fighter card. | - | - | - | - | ||||||
H80 | Gold Rush | Choose up to two friendly fighters other than your leader. Push each chosen fighter up to 2 hexes towards the feature token that is closest to that fighter and in enemy territory. | - | - | - | - | ||||||
H82 | Hasty Shot | Discard one power card. When you do, your leader makes one Grunderbuss Attack action with -1 Dice (the Ammo ability does not apply). | - | Gorlok Blackpowder | - | - | ||||||
NM186 | Instinctive Shield | When this fighter is given this upgrade, place one shield counter on this card, plus one shield counter if this fighter is a wizard. Reaction: After this fighter is dealt damage, before checking if this fighter is taken out of action, remove the shield counters from this card. If you do Heal (X) this fighter, where X is the number of shield counters you removed. Restricted |
- | - | - | - | 2/44 (4.55%) | |||||
NM245 | King of the Deeps | +1 Dice to the first Attack action made by a friendly fighter in the next activation step. +2 Dice instead if one or more of that fighter's Attack actions' Damage characteristics are greater than the target's Wounds characteristic. | - | - | - | - | 8/44 (18.18%) | |||||
TC1 | Embraced Savagery | Surge: Score this immediately after an activation if each surviving friendly fighter is savage. | 1 | - | - | - | 14/44 (31.82%) | |||||
TC2 | Ferocious Rampage | Dual: Score this in an end phase if: Each surviving friendly fighter is savage and/or Inspired And: There are no fighters holding objectives. |
2 | - | - | - | 4/44 (9.09%) | |||||
TC5 | Hurricane Force | Dual: Score this in an end phase if: Each surviving friendly fighter is in enemy territory And: There are no enemy fighters in your territory. |
3 | - | - | - | 4/44 (9.09%) | |||||
TC7 | Macabre Spectacle | Surge: Score this immediately after a friendly fighter's Attack action that took the target our of action, if that friendly fighter was savage before you activated them. | 1 | - | - | - | ||||||
TC9 | Move or Die | Score this in an end phase if each surviving friendly fighter has one or more Move and/or Charge tokens. | 1 | - | - | - | 12/44 (27.27%) | |||||
TC26 | Feral Alteration | You cannot give this to a Large fighter. This fighter is a beast. +1 Move +1 Wounds This fighter's Range 1 and Range 2 Attack actions have Knockback 1. |
- | - | - | - | 4/44 (9.09%) | |||||
TC27 | Feral Instincts | This fighter is a beast. +1 Damage to this fighter's Range 1 Attack actions. When activated, this fighter must make an Attack action if it can, otherwise it must make a Charge action if it can, otherwise it must make a Move action that ends closer to the nearest enemy fighter. If it cannot make any of these actions, it cannot be activated. |
- | - | - | - | ||||||
TC28 | Gifted Ferocity | Mutation +1 Dice to this fighter's Range 1 Attack actions. Reaction: After a friendly fighter's Attack action that takes an enemy fighter out of action, if this card is in your hand, give this upgrade to that friendly fighter. This does not cost any glory points. Restricted |
- | - | - | - | 6/44 (13.64%) | |||||
TC32 | Stubborn to the Bone | Enemy warbands cannot push this fighter. In addition, while this fighter is savage, you can re-roll one dice in this fighter's defence rolls. |
- | - | - | - | 5/44 (11.36%) | |||||
BA6 | Loyal Allies | Surge, Dual: Score this immediately after an Attack action if: A friendly fighter's attack or defence roll included one or more Single support or Double support And: One or more of those symbols was a success. |
1 | - | - | - | 5/44 (11.36%) | |||||
BA14 | Defensive Formation | Choose up to two friendly fighters in your territory that are each a beast, companion, minion and/or have one or more Denizen upgrades. Give each chosen fighter one Guard token. | - | - | - | - | ||||||
BA17 | Overly-protective | Reaction: Play this after a successful Attack action that targeted a friendly fighter that is a beast, companion, minion and/or has one or more Denizen upgrades. Draw 2 power cards. | - | - | - | - | ||||||
TT2 | Carve a Path | Surge: Score this immediately after a friendly leader's second or subsequent Attack action in the same phase. Gain 1 additional glory point if one or more of those Attack actions were successful and made in enemy territory. |
1 | - | ? | - | 8/44 (18.18%) | |||||
PP20 | Slinking in There | Choose a friendly fighter. Push the chosen fighter 1 hex. Push the chosen fighter up to 2 hexes instead if the chosen fighter would end that push on an objective token. | - | - | - | - | 4/44 (9.09%) | |||||
FO4 | Chill of the Grave | Score this in an end phase if two or more enemy fighters are out of action. | 2 | - | - | - | 9/44 (20.45%) | |||||
FO5 | Cold-blooded | Surge: Score this immediately after your warband takes an enemy fighter in enemy territory out of action. | 1 | - | - | - | ||||||
FO6 | Cold of the Void | Score this in an end phase if each surviving fighter is adjacent to no fighters. | 2 | - | - | - | 4/44 (9.09%) | |||||
MM31 | Unassailable Stance | -1 Defence, to a minimum of 1. Rolls of Block and Dodge are successes in this fighter's defence rolls. | - | - | - | - |