# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
B257 | Absolute Stillness | Dual: Score this in an end phase If: A friendly Quarry is holding an objective And: That fighter has no Move or Charge tokens. |
2 | - | - | - | ||||||
B263 | Ahead of the Hunt | Score this in an end phase if there is at least one surviving friendly Quarry. | 1 | - | - | - | ||||||
B282 | Hidden Purpose | Surge: Score this immediately after an activation if your warband holds two or more objectives. | 1 | - | - | - | ||||||
B288 | Master of Battle | Score this in an end phase if one surviving friendly fighter took three or more actions in the previous phase. | 1 | - | - | - | ||||||
B304 | Steady Assault | Surge: Score this immediately after the same friendly fighter's third or subsequent Attack action in a single phase. | 1 | - | - | - | ||||||
B306 | Swift Capture | Surge, Dual: Score this immediately after an activation If: Your warband holds one or more objectives in friendly territory And: Your warband holds one or more objectives in enemy territory. |
1 | - | - | - | ||||||
B322 | Blindside | Reaction: Play this during an Attack action, before the attack roll. Push one friendly fighter up to 2 hexes so that they are a supporting fighter. | - | - | ? | - | ||||||
B324 | Buried Instinct | Reaction: Play this during an Attack action, that targets a friendly fighter, before the attack roll. Give that friendly fighter one Guard token. If that friendly fighter is Quarry, you can also re-roll 1 dice in the defence roll for that Attack action. | - | - | - | - | ||||||
B393 | Cryptic Companion | This fighter is a Quarry. If this fighter is a Quarry and is holding an objective at the end of an action phase, gain 1 glory point. | - | - | - | - | ||||||
G17 | Jealous Defence | Choose one friendly fighter with no Charge tokens holding an objective. The chosen fighter makes one Attack action. | - | - | - | - | ||||||
G18 | Mischievous Spirits | Starting with you and going clockwise, each player does the following: pick one objective that has not been moved with this ploy, and move that objective into an adjacent hex. Do this until each objective has been moved once. | - | - | - | NewestDuplicate | ||||||
DC267 | Clean Kills | Dual: Score this in an end phase if: Enemy fighters with a combined Wounds characteristic of 6 or more are out of action And: No enemy fighter has one or more wound counters. |
2 | - | - | - | ||||||
DC358 | Eternal Chase | Each fighter's Move characteristic is 4 and cannot be modified further, each fighter is a Hunter and each fighter is a Quarry. This effect persists until the end of the round. | - | - | - | - | ||||||
DC366 | Heeded Instinct | Choose one friendly fighter. Push the chosen fighter 1 hex, or up to 2 hexes if that fighter is a Quarry. | - | - | - | - | ||||||
DC413 | Swarming Strike | The first friendly fighter to make an Attack action in the next activation is considered to have one additional supporting fighter. | - | - | - | - | ||||||
DC465 | Preybond | This fighter is a Quarry If this fighter is a Quarry, when this fighter is the target of an Attack action, this fighter is considered to have one additional supporting fighter for each other surviving friendly Quarry. | - | - | - | - | ||||||
DC480 | Scavenged Armour | You cannot give this upgrade to a fighter in your territory. When you give this upgrade to a fighter, give that fighter one Guard token. +1 Wounds. |
- | - | - | - | ||||||
DC483 | Silent Helm | Silent Relic This fighter is a Quarry. If this fighter is a Quarry, each time this fighter is the target of an Attack action, one Critical success in the attack roll is considered to be a success instead. If this fighter has three or more Silent Relics, you can re-roll one dice in this fighter's defence rolls. |
- | - | - | - | ||||||
DC493 | Soundless Step | Reaction: After this fighter's activation, push this fighter 1 hex. | - | - | - | - | ||||||
S35 | Deathly Blooms | Score this in an end phase if your warband holds one or more objectives in enemy territory. | 1 | - | - | - | ||||||
S37 | Ethereal Hunters | Surge: Score this immediately after an activation in which a friendly fighter made a Charge action in which they moved through one or more blocked and/or occupied hexes. Restricted |
1 | - | - | - | 2/44 (4.55%) | |||||
S39 | Massed Blades | Surge: Score this immediately after an activation in which a friendly fighter made an Attack action with one or more supporting fighters. | 1 | - | - | - | 2/44 (4.55%) | |||||
S46 | Drifting Death | Choose up to two friendly fighters. Push each chosen fighter 1 hex closer to the nearest enemy fighter. | - | - | - | - | ||||||
S50 | Horrifying Shriek | Choose one enemy fighter within 3 hexes of one or more friendly fighters. Push the chosen fighter 1 hex. | - | - | - | - | 2/44 (4.55%) | |||||
S51 | Methodical Attacks | Reaction: Play this after an activation in which a friendly fighter made a failed Attack action. That fighter makes an Attack action. | - | - | - | - | 2/44 (4.55%) | |||||
S55 | Bitter Strength | +1 Damage to this fighter's Range 1 and Range 2 Attack actions. Restricted |
- | - | - | - | 2/44 (4.55%) | |||||
S58 | Deathly Vigour | +1 Wounds. | - | - | - | - | 2/44 (4.55%) | |||||
S61 | Murderpact | +1 Damage to this fighter's Range 1 and Range 2 Attack actions if this fighter has one or more supporting fighters. +1 Dice to other friendly fighters' Attack actions if this fighter is supporting the attacker. |
- | - | - | - | 2/44 (4.55%) | |||||
S62 | Pall of Fear | -1 Dice from enemy fighter's Range 1 and Range 2 Attack actions that target this fighter (to a minimum of 1). Restricted |
- | - | - | - | 2/44 (4.55%) | |||||
E2 | Branching Fate | Surge: Score this immediately after an Attack action if you roll three or more dice during the attack or defence roll and they all show a different symbol. | 1 | - | - | NewestDuplicate | 9/44 (20.45%) | |||||
E13 | Path to Victory | Dual: Score this in an end phase if One or more enemy fighters were taken out of action in the preceding action phase And: Your warband holds two or more objectives. |
2 | - | - | NewestDuplicate | 5/44 (11.36%) | |||||
E51 | Great Strength | +1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - | - | NewestDuplicate | 37/44 (84.09%) |