|B257||Absolute Stillness||Dual: Score this in an end phase
If: A friendly Quarry is holding an objective
And: That fighter has no Move or Charge tokens.
|B263||Ahead of the Hunt||Score this in an end phase if there is at least one surviving friendly Quarry.||1||-||-||-||15/56 (26.79%)|
|B282||Hidden Purpose||Surge: Score this immediately after an activation if your warband holds two or more objectives.||1||-||-||-||27/56 (48.21%)|
|B288||Master of Battle||Score this in an end phase if one surviving friendly fighter took three or more actions in the previous phase.||1||-||-||-||12/56 (21.43%)|
|B304||Steady Assault||Surge: Score this immediately after the same friendly fighter's third or subsequent Attack action in a single phase.||1||-||-||-||6/56 (10.71%)|
|B306||Swift Capture||Surge, Dual: Score this immediately after an activation
If: Your warband holds one or more objectives in friendly territory
And: Your warband holds one or more objectives in enemy territory.
|B322||Blindside||Reaction: Play this during an Attack action, before the attack roll. Push one friendly fighter up to 2 hexes so that they are a supporting fighter.||-||-||?||-||4/56 (7.14%)|
|B324||Buried Instinct||Reaction: Play this during an Attack action, that targets a friendly fighter, before the attack roll. Give that friendly fighter one Guard token. If that friendly fighter is Quarry, you can also re-roll 1 dice in the defence roll for that Attack action.||-||-||-||-||9/56 (16.07%)|
|B393||Cryptic Companion||This fighter is a Quarry. If this fighter is a Quarry and is holding an objective at the end of an action phase, gain 1 glory point.||-||-||-||-||13/56 (23.21%)|
|G17||Jealous Defence||Choose one friendly fighter with no Charge tokens holding an objective. The chosen fighter makes one Attack action.||-||-||?||-||3/56 (5.36%)|
|G18||Mischievous Spirits||Starting with you and going clockwise, each player does the following: pick one objective that has not been moved with this ploy, and move that objective into an adjacent hex. Do this until each objective has been moved once.||-||-||-||BGduplicate||28/56 (50%)|
|DC267||Clean Kills||Dual: Score this in an end phase if:
Enemy fighters with a combined Wounds characteristic of 6 or more are out of action
And: No enemy fighter has one or more wound counters.
|DC358||Eternal Chase||Each fighter's Move characteristic is 4 and cannot be modified further, each fighter is a Hunter and each fighter is a Quarry. This effect persists until the end of the round.||-||-||-||-|
|DC366||Heeded Instinct||Choose one friendly fighter. Push the chosen fighter 1 hex, or up to 2 hexes if that fighter is a Quarry.||-||-||-||-||6/56 (10.71%)|
|DC413||Swarming Strike||The first friendly fighter to make an Attack action in the next activation is considered to have one additional supporting fighter.||-||-||-||-|
|DC465||Preybond||This fighter is a Quarry If this fighter is a Quarry, when this fighter is the target of an Attack action, this fighter is considered to have one additional supporting fighter for each other surviving friendly Quarry.||-||-||-||-|
|DC480||Scavenged Armour||You cannot give this upgrade to a fighter in your territory. When you give this upgrade to a fighter, give that fighter one Guard token.
|DC483||Silent Helm||Silent Relic
This fighter is a Quarry. If this fighter is a Quarry, each time this fighter is the target of an Attack action, one Critical success in the attack roll is considered to be a success instead.
If this fighter has three or more Silent Relics, you can re-roll one dice in this fighter's defence rolls.
|DC493||Soundless Step||Reaction: After this fighter's activation, push this fighter 1 hex.||-||-||-||-|
|S35||Deathly Blooms||Score this in an end phase if your warband holds one or more objectives in enemy territory.||1||-||-||-|
|S37||Ethereal Hunters||Surge: Score this immediately after an activation in which a friendly fighter made a Charge action in which they moved through one or more blocked and/or occupied hexes.
|S39||Massed Blades||Surge: Score this immediately after an activation in which a friendly fighter made an Attack action with one or more supporting fighters.||1||-||-||-|
|S46||Drifting Death||Choose up to two friendly fighters. Push each chosen fighter 1 hex closer to the nearest enemy fighter.||-||-||-||-|
|S50||Horrifying Shriek||Choose one enemy fighter within 3 hexes of one or more friendly fighters. Push the chosen fighter 1 hex.||-||-||-||-|
|S51||Methodical Attacks||Reaction: Play this after an activation in which a friendly fighter made a failed Attack action. That fighter makes an Attack action.||-||-||-||-|
|S55||Bitter Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||-|
|S58||Deathly Vigour||+1 Wounds.||-||-||-||-|
|S61||Murderpact||+1 Damage to this fighter's Range 1 and Range 2 Attack actions if this fighter has one or more supporting fighters.
+1 Dice to other friendly fighters' Attack actions if this fighter is supporting the attacker.
|S62||Pall of Fear||-1 Dice from enemy fighter's Range 1 and Range 2 Attack actions that target this fighter (to a minimum of 1).||-||-||-||-|
|E2||Branching Fate||Surge: Score this immediately after an Attack action if you roll three or more dice during the attack or defence roll and they all show a different symbol.||1||-||-||NewestDuplicate||5/56 (8.93%)|
|E13||Path to Victory||Dual: Score this in an end phase if
One or more enemy fighters were taken out of action in the preceding action phase
And: Your warband holds two or more objectives.
|E51||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||NewestDuplicate||26/56 (46.43%)|