Shared deck
Domitan's Stormcoven
Order
Card sets (8)
Tooth and Claw Rivals Deck
At the start of a friendly fighter's activation, you can stagger that fighter.
A fighter (in any warband) is savage while any of the following are true:
That fighter has one or more Charge tokens
That fighter is staggered
That fighter has two or more wound counters.
You can only include cards from one universal Rivals deck.
Play formats
Cards: 6 | 12 non-Rivals card/s
Valid:
Relic Open
Not valid:
Championship Nemesis Rivals
Objectives (12)
Total glory - 16
6 |
6 |
0
6 | 0
Gambits (10)
7 | 3
Upgrades (10)
9 | 1
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
E25 | Daylight Robbery | Roll one attack dice. On a roll of Smash or Critical success take one unspent glory point from one opponent. Restricted |
- | - | - | NewestDuplicate | 4/44 (9.09%) | |||||
E30 | Healing Potion | Choose one friendly fighter and roll one defence dice. On a roll of Block or Critical success Heal (2) that fighter. Otherwise Heal (1) that fighter. | - | - | - | NewestDuplicate | 13/44 (29.55%) | |||||
E40 | Sidestep | Choose one friendly fighter and push that fighter 1 hex. | - | - | - | NewestDuplicate | 10/44 (22.73%) | |||||
E48 | Gloryseeker | +1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - | - | NewestDuplicate | 35/44 (79.55%) | |||||
E49 | Great Fortitude | +1 Wounds. | - | - | - | NewestDuplicate | 19/44 (43.18%) | |||||
E51 | Great Strength | +1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - | - | NewestDuplicate | 37/44 (84.09%) | |||||
E57 | Quickening Greaves | In each round, you can do one of the following: push this fighter 1 hex before the roll to determine who has the first activation. or push this fighter 1 hex after the final power step. | - | - | ? | NewestDuplicate | 3/44 (6.82%) | |||||
H142 | Perfect Stance | This fighter cannot be given Stagger tokens. When this fighter is the target of a Range 1 or Range 2 Attack action, this fighter is considered to have one additional supporting fighter. |
- | - | - | - | 6/44 (13.64%) | |||||
H191 | Contest of Equals | Surge: Score this immediately after a failed Attack action if the attack roll and the defence roll contained the same number of successes (including critical successes). | 1 | - | ? | - | 19/44 (43.18%) | |||||
NM191 | Blood in the Deeps | (Errata update) Dual: Score this in an end phase if: During the previous action phase, one or more enemy fighters were taken out of action And: One or more friendly fighters are within 1 hex of a feature token. |
1 | - | - | - | 11/44 (25%) | |||||
NM252 | Quintok's Bubble | Gambit Spell (Channel): If cast, choose one friendly fighter within 4 hexes of the caster. -1 Damage to Attack actions that target the chosen fighter, to a minimum of 1, and the chosen fighter has the Flying trait. This effect persists until the chosen fighter is dealt damage. |
- | Wizard | - | - | 5/44 (11.36%) | |||||
NM282 | Darkwater Anchor | -1 Damage to Range 3+ Attack actions that target this fighter, to a minimum of 1. In addition, this fighter cannot be pushed by enemy warbands. |
- | - | - | - | 13/44 (29.55%) | |||||
TC1 | Embraced Savagery | Surge: Score this immediately after an activation if each surviving friendly fighter is savage. | 1 | - | - | - | 14/44 (31.82%) | |||||
TC9 | Move or Die | Score this in an end phase if each surviving friendly fighter has one or more Move and/or Charge tokens. | 1 | - | - | - | 12/44 (27.27%) | |||||
TC24 | Beastcaller | When a savage friendly fighter is the target of an Attack action, this fighter is supporting that fighter. Reaction: After a savage fighter is pushed, other than by this reaction, push that fighter 1 hex towards this fighter. |
- | - | - | - | ||||||
TC32 | Stubborn to the Bone | Enemy warbands cannot push this fighter. In addition, while this fighter is savage, you can re-roll one dice in this fighter's defence rolls. |
- | - | - | - | 5/44 (11.36%) | |||||
DS1 | Channel the Storm | Surge: Score this immediately after the second or subsequent friendly fighter became Inspired in the same round. | 1 | - | - | - | 4/44 (9.09%) | |||||
DS6 | Heavensent | Surge, Dual: Score this immediately after: A friendly fighter casts a spell And: That fighter is holding an objective in no one's or enemy territory. |
1 | - | - | - | ||||||
DS7 | Knights Triumphant | Dual: Score this in an end phase if: Each surviving friendly fighter made the Harness the Aether reaction in the preceding action phase And: There are two or more surviving friendly fighters in enemy and/or no one's territory. |
2 | - | - | - | ||||||
DS9 | Knights-Arcanum | Score this in an end phase if one or more Inspired friendly fighters are each holding an objective in enemy territory. | 2 | - | - | - | 4/44 (9.09%) | |||||
DS15 | Blaze of the Heavens | Gambit Spell (Focus): If cast, choose one enemy fighter within X hexes of the caster where X is 3 plus the number of other friendly wizards within 2 hexes of the caster. Deal 1 damage to the chosen fighter. | - | - | - | - | 5/44 (11.36%) | |||||
DS17 | Howling Gales | Gambit Spell (Focus): If cast, choose two enemy fighters in the same territory. Push each chosen fighter up to 1 hex closer to the other chosen fighter. If the chosen fighters are now adjacent, stagger the chosen fighters. | - | - | - | - | 4/44 (9.09%) | |||||
DS21 | Positive Charge | +1 Dice to the first Range 1 or Range 2 Attack action made by a friendly fighter in the next activation step. In addition, +1 Move to the first Charge superaction made by an Inspired friendly fighter in the next activation step. | - | - | - | - | 2/44 (4.55%) | |||||
DS29 | Master of Ancient Lore | Reaction: Use this after an opponent plays a power card. Draw 1 power card, or Draw 2 power cards if the power card was a gambit spell. This can only be used once per round. Restricted |
- | - | - | - | 6/44 (13.64%) | |||||
SS4 | Magisterial Might | Suge, Dual: Score this immediately after a power step if: One or more friendly wizards each hold an objective in enemy territory And: One or more of those wizards has a wizard level of 2 or greater. |
1 | - | - | - | ||||||
SS9 | Sorcerous Treasure-hunter | Dual: Score this in an end phase if: One or more friendly wizards are each holding an objective And: One or more of those wizards each have three or more upgrades. |
2 | - | - | - | 8/44 (18.18%) | |||||
SS27 | Iara's Repelling Shield | This fighter cannot be driven back. Reaction: After an enemy fighter ends a Move action adjacent to this fighter, stagger that enemy fighter. |
- | Wizard | - | - | 3/44 (6.82%) | |||||
TT2 | Carve a Path | Surge: Score this immediately after a friendly leader's second or subsequent Attack action in the same phase. Gain 1 additional glory point if one or more of those Attack actions were successful and made in enemy territory. |
1 | - | ? | - | 8/44 (18.18%) | |||||
TT9 | Superiority Confirmed | Dual: Score this in an end phase if: A friendly leader is in enemy territory And: The Wounds characteristics of enemy fighters that are out of action add up to 4 or more. |
2 | - | - | - | 6/44 (13.64%) | |||||
TT15 | Freezing Venom | Poison Choose one enemy fighter. The chosen fighter cannot make superactions and Attack actions that target the chosen fighter have Ensnare. This effect persists until the end of the round, or until the chosen fighter is dealt damage. |
- | - | - | - | 6/44 (13.64%) | |||||
TT19 | Keep the Forest at Bay | Choose one enemy fighter in enemy territory and up to two friendly fighters. Push each chosen friendly fighter 1 hex closer to the chosen enemy fighter. | - | - | - | - | ||||||
TT20 | No Safe Ground | Choose one fighter within 1 hex of one or more feature tokens and/or hazard hexes. Stagger the chosen fighter, then push that fighter 1 hex unless that fighter is holding an objective. | - | - | ? | - | 12/44 (27.27%) |