# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
DS1 | Channel the Storm | Surge: Score this immediately after the second or subsequent friendly fighter became Inspired in the same round. | 1 | - | - | - | 4/44 (9.09%) | |||||
DS2 | Conduit of the Heavens | Surge: Score this immediately after your warband casts their fourth or subsequent spell in the same round. Restricted |
2 | - | - | - | ||||||
DS5 | Heavenly Alignment | Surge, Dual: Score this immediately after: A casting roll for a friendly fighter's spell Attack action that contained two or more magic dice And: Each of the magic dice in the casting roll showed a different symbol. |
1 | - | - | - | 3/44 (6.82%) | |||||
DS7 | Knights Triumphant | Dual: Score this in an end phase if: Each surviving friendly fighter made the Harness the Aether reaction in the preceding action phase And: There are two or more surviving friendly fighters in enemy and/or no one's territory. |
2 | - | - | - | ||||||
DS8 | Knights Victorious | Dual: Score this in an end phase if: Your warband holds one or more objectives in enemy territory And: One or more enemy fighters were taken out of action by damage dealt by a spell in the preceding action phase. |
2 | - | - | - | 2/44 (4.55%) | |||||
DS11 | Tempest's Fury | Surge: Score this immediately after the third or subsequent Move action made by friendly fighters in the same phase. | 1 | - | - | - | ||||||
DS15 | Blaze of the Heavens | Gambit Spell (Focus): If cast, choose one enemy fighter within X hexes of the caster where X is 3 plus the number of other friendly wizards within 2 hexes of the caster. Deal 1 damage to the chosen fighter. | - | - | - | - | 5/44 (11.36%) | |||||
DS16 | Celestial Blades | Gambit Spell (Channel): If cast, choose a friendly fighter. You can re-roll one dice in that fighter's attack rolls. This effect persists until the end of the round. | - | - | - | - | 2/44 (4.55%) | |||||
DS17 | Howling Gales | Gambit Spell (Focus): If cast, choose two enemy fighters in the same territory. Push each chosen fighter up to 1 hex closer to the other chosen fighter. If the chosen fighters are now adjacent, stagger the chosen fighters. | - | - | - | - | 4/44 (9.09%) | |||||
DS18 | Lightning Tether | Gambit Spell (Channel): Reaction: Play this after this fighter's successful spell Attack action, after the drive back step. If cast, deal 1 damage to each enemy fighter adjacent to the target. | - | - | - | - | ||||||
DS20 | Pillar of Lightning | (Errata update) Gambit Spell (Channel): If cast, pick a feature token within 4 hexes of this fighter. Enemy fighters treat the hex that feature token is in as a lethal hex, in addition to other hex types. This effect persists until the end of the round, or until that lethal hex deals damage to an enemy fighter. | - | - | ? | - | ||||||
DS22 | Thundershock | Gambit Spell (Focus): If cast, choose an enemy fighter adjacent to the caster. Deal 1 damage to the chosen fighter and -1 Damage from the chosen fighter's Attack actions, to a minimum of 1. This effect persists until the chosen fighter is taken out of action or the end of the round. | - | - | - | - | 2/44 (4.55%) | |||||
DS29 | Master of Ancient Lore | Reaction: Use this after an opponent plays a power card. Draw 1 power card, or Draw 2 power cards if the power card was a gambit spell. This can only be used once per round. Restricted |
- | - | - | - | 6/44 (13.64%) | |||||
DS30 | The Crown of Storms | You can re-roll one dice in this fighter's casting rolls. | - | - | - | - | 5/44 (11.36%) | |||||
DS31 | The Liber Fulminus | +1 Range to this fighter's Range 2+ spell Attack actions. | - | - | - | - | ||||||
DS32 | Scrolls of the Spell-seeker | When this fighter attempts to cast a spell, change each symbol in the casting value of that spell to Channel. | - | - | ? | - | 2/44 (4.55%) | |||||
FO1 | Biting Wind | Score this in an end phase if there are no enemy fighters in your territory. | 1 | - | - | - | ||||||
FO2 | Bitter Storm | Surge: Score this immediately after your warband casts its fourth or subsequent spell in the same phase. Restricted |
2 | - | - | - | ||||||
FO4 | Chill of the Grave | Score this in an end phase if two or more enemy fighters are out of action. | 2 | - | - | - | 9/44 (20.45%) | |||||
FO5 | Cold-blooded | Surge: Score this immediately after your warband takes an enemy fighter in enemy territory out of action. | 1 | - | - | - | ||||||
FO6 | Cold of the Void | Score this in an end phase if each surviving fighter is adjacent to no fighters. | 2 | - | - | - | 4/44 (9.09%) | |||||
FO12 | Winter's Hunger | Score this in an end phase if one or more friendly fighters each have 3 or more Ice counters. | 2 | - | - | - | ||||||
FO13 | Abasoth's Avalanche | (Errata update) Gambit Spell (Focus): If cast, remove one Ice counter from this fighter. Then deal 1 damage to each fighter in the same territory as the caster, then place up to one available feature token in an empty hex in that territory. | - | - | - | - | ||||||
FO15 | Final Curse | Gambit Spell Reaction (Focus): Play this during an Attack action that targets a friendly wizard, after the deal damage step, if that wizard will be taken out of action. That wizard must be the caster. If cast, deal 2 damage to the attacker. Restricted |
- | - | ? | - | ||||||
FO17 | Freeze-thaw Finish | Gambit Spell (Focus): If cast, place up to one available feature token in an empty hex within 3 hexes of the caster, then choose an enemy fighter within 1 hex of one or more blocked hexes and/or feature tokens. Deal 1 damage to the chosen fighter. Restricted |
- | - | ? | - | 2/44 (4.55%) | |||||
FO21 | Mazzig's Malediction | Gambit Spell (Focus): If cast, choose an enemy fighter with one or more upgrades adjacent to the caster. The chosen fighter's player picks one: break the chosen fighter's upgrades, or give the chosen fighter one Charge token. | - | - | - | - | ||||||
FO23 | Armour of Ice | While this fighter has one or more Ice counters, this fighter's Defence characteristic is 2 Block, this fighter cannot be on Guard, and if this fighter is a wizard, their wizard level is 2 unless it would be higher. Action: Give this fighter one Ice counter. This fighter cannot take this action if this fighter has one or more Ice counters. |
- | - | ? | - | ||||||
FO26 | Cool and Calm | While this fighter has one or more Ice counters, re-roll one dice in this fighter's casting rolls and this fighter's wizard level is 2 unless it would be higher. Spell Action (Channel): Give this fighter one Ice counter. This fighter cannot make this action if this fighter has one or more Ice counters. |
- | Wizard | - | - | ||||||
FO27 | Everwinter Staff | Attack action 2 Smash 2 2 You cannot give this to a Khorne fighter. This fighter is a wizard with a wizard level of 2, unless it would be higher. |
- | - | - | - | 2/44 (4.55%) | |||||
FO28 | Frostwyrm Cloak | You cannot give this to a Large fighter. -1 Damage, to a minimum of 1, from Attack actions that target this fighter while this fighter has one or more Ice counters. Reaction: After this fighter's activation, give this fighter one Ice counter. Restricted |
- | - | - | - | 5/44 (11.36%) | |||||
FO29 | Frozen Heart | This fighter has the following cumulative abilities, determined by the number of Ice counters this fighter has: 1+: +1 Wounds 2+: This fighter's Attack actions have Stagger 3+: This fighter's Attack actions have Critical success Grievous 1. |
- | - | - | - | ||||||
FO32 | Tome of Shattering | Katophrane Tome Spell Action (Focus): If cast, give this fighter one Ice counter, then choose an enemy fighter within 3 hexes with one or more upgrades. Break one of that fighter's upgrades. |
- | Wizard | - | - |