Card sets (9)
Tooth and Claw Rivals Deck
At the start of a friendly fighter's activation, you can stagger that fighter.
A fighter (in any warband) is savage while any of the following are true:
That fighter has one or more Charge tokens
That fighter is staggered
That fighter has two or more wound counters.
You can only include cards from one universal Rivals deck.
Cards: 6 | 10 non-Rivals card/s
Championship Nemesis Rivals
Total glory - 16
6 | 6 | 0
4 | 0
7 | 4
11 | 0
|E5||Great Gains||Score this in an end phase if you scored five or more glory points in this round.||2||-||-||NewestDuplicate||19/56 (33.93%)|
|E30||Healing Potion||Choose one friendly fighter and roll one defence dice. On a roll of Block or Critical success Heal (2) that fighter. Otherwise Heal (1) that fighter.
|E34||Lethal Ward||Pick one objective token. Deal 1 damage to any fighter in the same hex as that token.||-||-||-||NewestDuplicate||12/56 (21.43%)|
|E41||Army of One||If this fighter is the last surviving friendly fighter:
+1 Dice to this fighter's Attack actions.
|E43||Champion's Fortitude||You can re-roll one dice in this fighter's defence rolls.||-||-||?||NewestDuplicate||9/56 (16.07%)|
|E48||Gloryseeker||+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.||-||-||-||NewestDuplicate||32/56 (57.14%)|
|E51||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||NewestDuplicate||50/56 (89.29%)|
|E57||Quickening Greaves||In each round, you can do one of the following: push this fighter 1 hex before the roll to determine who has the first activation. or push this fighter 1 hex after the final power step.||-||-||?||NewestDuplicate|
|H191||Contest of Equals||Surge: Score this immediately after a failed Attack action if the attack roll and the defence roll contained the same number of successes (including critical successes).||1||-||?||-||31/56 (55.36%)|
|NM191||Blood in the Deeps||(Errata update) Dual: Score this in an end phase if:
During the previous action phase, one or more enemy fighters were taken out of action
And: One or more friendly fighters are within 1 hex of a feature token.
|NM252||Quintok's Bubble||Gambit Spell (Channel): If cast, choose one friendly fighter within 4 hexes of the caster.
-1 Damage to Attack actions that target the chosen fighter, to a minimum of 1, and the chosen fighter has the Flying trait.
This effect persists until the chosen fighter is dealt damage.
|NM282||Darkwater Anchor||-1 Damage to Range 3+ Attack actions that target this fighter, to a minimum of 1.
In addition, this fighter cannot be pushed by enemy warbands.
|TC1||Embraced Savagery||Surge: Score this immediately after an activation if each surviving friendly fighter is savage.||1||-||-||-||11/56 (19.64%)|
|TC9||Move or Die||Score this in an end phase if each surviving friendly fighter has one or more Move and/or Charge tokens.||1||-||-||-||12/56 (21.43%)|
|TC12||Toyed With||Surge: Score this immediately after a friendly fighter's Attack action if one or more enemy fighters are vulnerable.||1||-||-||-||8/56 (14.29%)|
|TC22||Savage Season||(Errata update) Choose one or more friendly fighters. If a chosen fighter has one or more wound counters, Heal (1) and stagger that fighter. Otherwise, stagger that chosen fighter.||-||-||?||-|
|TC32||Stubborn to the Bone||Enemy warbands cannot push this fighter.
In addition, while this fighter is savage, you can re-roll one dice in this fighter's defence rolls.
|BA16||Launch an Attack||Choose a friendly fighter with one or more upgrades. Break one of the chosen fighter's upgrades. Then choose an enemy fighter within 4 hexes of the chosen friendly fighter. Deal 1 damage to the chosen fighter. If you broke a Denizen card, stagger the chosen enemy fighter.||-||-||-||-|
|DS1||Channel the Storm||Surge: Score this immediately after the second or subsequent friendly fighter became Inspired in the same round.||1||-||-||-|
|DS5||Heavenly Alignment||Surge, Dual: Score this immediately after:
A casting roll for a friendly fighter's spell Attack action that contained two or more magic dice
And: Each of the magic dice in the casting roll showed a different symbol.
|DS9||Knights-Arcanum||Score this in an end phase if one or more Inspired friendly fighters are each holding an objective in enemy territory.||2||-||-||-|
|DS15||Blaze of the Heavens||Gambit Spell (Focus): If cast, choose one enemy fighter within X hexes of the caster where X is 3 plus the number of other friendly wizards within 2 hexes of the caster. Deal 1 damage to the chosen fighter.||-||-||-||-|
|DS17||Howling Gales||Gambit Spell (Focus): If cast, choose two enemy fighters in the same territory. Push each chosen fighter up to 1 hex closer to the other chosen fighter. If the chosen fighters are now adjacent, stagger the chosen fighters.||-||-||-||-|
|DS21||Positive Charge||+1 Dice to the first Range 1 or Range 2 Attack action made by a friendly fighter in the next activation step. In addition, +1 Move to the first Charge superaction made by an Inspired friendly fighter in the next activation step.||-||-||-||-|
|DS29||Master of Ancient Lore||Reaction: Use this after an opponent plays a power card. Draw 1 power card, or Draw 2 power cards if the power card was a gambit spell. This can only be used once per round.||-||-||-||-|
|DS30||The Crown of Storms||You can re-roll one dice in this fighter's casting rolls.||-||-||-||-|
|DS31||The Liber Fulminus||+1 Range to this fighter's Range 2+ spell Attack actions.||-||-||-||-|
|DS32||Scrolls of the Spell-seeker||When this fighter attempts to cast a spell, change each symbol in the casting value of that spell to Channel.||-||-||?||-|
|SS9||Sorcerous Treasure-hunter||Dual: Score this in an end phase if:
One or more friendly wizards are each holding an objective
And: One or more of those wizards each have three or more upgrades.
|SS13||Abasoth's Screaming Idols||Gambit Spell (Channel): If cast, pick one feature token within 3 hexes of the caster. Move that feature token 1 hex. After you have done so, if a fighter is on that feature token, deal 1 damage to that fighter.
|TT2||Carve a Path||Surge: Score this immediately after a friendly leader's second or subsequent Attack action in the same phase.
Gain 1 additional glory point if one or more of those Attack actions were successful and made in enemy territory.
|TT9||Superiority Confirmed||Dual: Score this in an end phase if:
A friendly leader is in enemy territory
And: The Wounds characteristics of enemy fighters that are out of action add up to 4 or more.
Choose one enemy fighter. The chosen fighter cannot make superactions and Attack actions that target the chosen fighter have Ensnare. This effect persists until the end of the round, or until the chosen fighter is dealt damage.
|TT20||No Safe Ground||Choose one fighter within 1 hex of one or more feature tokens and/or hazard hexes. Stagger the chosen fighter, then push that fighter 1 hex unless that fighter is holding an objective.||-||-||-||-|