# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
DS1 | Channel the Storm | Surge: Score this immediately after the second or subsequent friendly fighter became Inspired in the same round. | 1 | - | - | - | 4/44 (9.09%) | |||||
DS2 | Conduit of the Heavens | Surge: Score this immediately after your warband casts their fourth or subsequent spell in the same round. Restricted |
2 | - | - | - | ||||||
DS5 | Heavenly Alignment | Surge, Dual: Score this immediately after: A casting roll for a friendly fighter's spell Attack action that contained two or more magic dice And: Each of the magic dice in the casting roll showed a different symbol. |
1 | - | - | - | 3/44 (6.82%) | |||||
DS6 | Heavensent | Surge, Dual: Score this immediately after: A friendly fighter casts a spell And: That fighter is holding an objective in no one's or enemy territory. |
1 | - | - | - | ||||||
DS9 | Knights-Arcanum | Score this in an end phase if one or more Inspired friendly fighters are each holding an objective in enemy territory. | 2 | - | - | - | 4/44 (9.09%) | |||||
DS10 | Scouring Arcs | Surge: Score this immediately after an enemy fighter is taken out of action by damage dealt by a spell. | 1 | - | - | - | 2/44 (4.55%) | |||||
DS12 | Thunderstruck | Score this in an end phase if three or more enemy fighters each have one or more wound counters and/or are out of action. | 1 | - | - | - | ||||||
DS15 | Blaze of the Heavens | Gambit Spell (Focus): If cast, choose one enemy fighter within X hexes of the caster where X is 3 plus the number of other friendly wizards within 2 hexes of the caster. Deal 1 damage to the chosen fighter. | - | - | - | - | 5/44 (11.36%) | |||||
DS16 | Celestial Blades | Gambit Spell (Channel): If cast, choose a friendly fighter. You can re-roll one dice in that fighter's attack rolls. This effect persists until the end of the round. | - | - | - | - | 2/44 (4.55%) | |||||
DS17 | Howling Gales | Gambit Spell (Focus): If cast, choose two enemy fighters in the same territory. Push each chosen fighter up to 1 hex closer to the other chosen fighter. If the chosen fighters are now adjacent, stagger the chosen fighters. | - | - | - | - | 4/44 (9.09%) | |||||
DS22 | Thundershock | Gambit Spell (Focus): If cast, choose an enemy fighter adjacent to the caster. Deal 1 damage to the chosen fighter and -1 Damage from the chosen fighter's Attack actions, to a minimum of 1. This effect persists until the chosen fighter is taken out of action or the end of the round. | - | - | - | - | 2/44 (4.55%) | |||||
DS24 | Charged Weapons | This fighter's Range 1 and Range 2 Attack actions, other than spell Attack actions, have Critical success Grievous 1 if this fighter has cast one or more spells in this round. | - | - | - | - | ||||||
DS29 | Master of Ancient Lore | Reaction: Use this after an opponent plays a power card. Draw 1 power card, or Draw 2 power cards if the power card was a gambit spell. This can only be used once per round. Restricted |
- | - | - | - | 6/44 (13.64%) | |||||
DS30 | The Crown of Storms | You can re-roll one dice in this fighter's casting rolls. | - | - | - | - | 5/44 (11.36%) | |||||
DS32 | Scrolls of the Spell-seeker | When this fighter attempts to cast a spell, change each symbol in the casting value of that spell to Channel. | - | - | ? | - | 2/44 (4.55%) | |||||
FO1 | Biting Wind | Score this in an end phase if there are no enemy fighters in your territory. | 1 | - | - | - | ||||||
FO2 | Bitter Storm | Surge: Score this immediately after your warband casts its fourth or subsequent spell in the same phase. Restricted |
2 | - | - | - | ||||||
FO4 | Chill of the Grave | Score this in an end phase if two or more enemy fighters are out of action. | 2 | - | - | - | 9/44 (20.45%) | |||||
FO6 | Cold of the Void | Score this in an end phase if each surviving fighter is adjacent to no fighters. | 2 | - | - | - | 4/44 (9.09%) | |||||
FO12 | Winter's Hunger | Score this in an end phase if one or more friendly fighters each have 3 or more Ice counters. | 2 | - | - | - | ||||||
FO13 | Abasoth's Avalanche | (Errata update) Gambit Spell (Focus): If cast, remove one Ice counter from this fighter. Then deal 1 damage to each fighter in the same territory as the caster, then place up to one available feature token in an empty hex in that territory. | - | - | - | - | ||||||
FO14 | Falling Shards | Place one available feature token in an empty hex in no one's territory or your territory. Then you can give one Ice counter to one friendly fighter adjacent to that feature token. | - | - | - | - | ||||||
FO15 | Final Curse | Gambit Spell Reaction (Focus): Play this during an Attack action that targets a friendly wizard, after the deal damage step, if that wizard will be taken out of action. That wizard must be the caster. If cast, deal 2 damage to the attacker. Restricted |
- | - | ? | - | ||||||
FO16 | Flash Flood | Choose a fighter adjacent to one or more blocked hexes. Push the chosen fighter 1 hex. Then you can flip any number of blocked hex tokens. | - | - | - | - | ||||||
FO17 | Freeze-thaw Finish | Gambit Spell (Focus): If cast, place up to one available feature token in an empty hex within 3 hexes of the caster, then choose an enemy fighter within 1 hex of one or more blocked hexes and/or feature tokens. Deal 1 damage to the chosen fighter. Restricted |
- | - | ? | - | 2/44 (4.55%) | |||||
FO18 | Frozen to the Spot | Choose an enemy fighter. After the chosen fighter's activation in which they made one or more Move actions, deal 1 damage to that fighter. This effect persists until the end of the phase or until that fighter is taken out of action. | - | - | - | - | 2/44 (4.55%) | |||||
FO23 | Armour of Ice | While this fighter has one or more Ice counters, this fighter's Defence characteristic is 2 Block, this fighter cannot be on Guard, and if this fighter is a wizard, their wizard level is 2 unless it would be higher. Action: Give this fighter one Ice counter. This fighter cannot take this action if this fighter has one or more Ice counters. |
- | - | ? | - | ||||||
FO25 | Chasm Key | If this fighter has one or more Ice counters at the end of the third action phase and/or if this fighter is on a feature token at the end of the third action phase, gain 1 glory point. | - | - | - | - | ||||||
FO26 | Cool and Calm | While this fighter has one or more Ice counters, re-roll one dice in this fighter's casting rolls and this fighter's wizard level is 2 unless it would be higher. Spell Action (Channel): Give this fighter one Ice counter. This fighter cannot make this action if this fighter has one or more Ice counters. |
- | Wizard | - | - | ||||||
FO28 | Frostwyrm Cloak | You cannot give this to a Large fighter. -1 Damage, to a minimum of 1, from Attack actions that target this fighter while this fighter has one or more Ice counters. Reaction: After this fighter's activation, give this fighter one Ice counter. Restricted |
- | - | - | - | 5/44 (11.36%) | |||||
FO29 | Frozen Heart | This fighter has the following cumulative abilities, determined by the number of Ice counters this fighter has: 1+: +1 Wounds 2+: This fighter's Attack actions have Stagger 3+: This fighter's Attack actions have Critical success Grievous 1. |
- | - | - | - | ||||||
FO32 | Tome of Shattering | Katophrane Tome Spell Action (Focus): If cast, give this fighter one Ice counter, then choose an enemy fighter within 3 hexes with one or more upgrades. Break one of that fighter's upgrades. |
- | Wizard | - | - |