Domitan's Stormcoven Rivals deck
|DS1||Channel the Storm||Surge: Score this immediately after the second or subsequent friendly fighter became Inspired in the same round.||1||-||-||-|
|DS2||Conduit of the Heavens||Surge: Score this immediately after your warband casts their fourth or subsequent spell in the same round.
|DS3||Eye of the Hurricane||Dual: Score this in an end phase if:
The same friendly fighter made four or more different actions in the preceding action phase
And: That fighter is in no one's or enemy territory.
|DS4||Fulminating Bulwark||Dual: Score this in an end phase if:
Two or more friendly fighters are adjacent to each other
And: Each of those fighters is within 2 hexes of enemy territory.
|DS5||Heavenly Alignment||Surge, Dual: Score this immediately after:
A casting roll for a friendly fighter's spell Attack action that contained two or more magic dice
And: Each of the magic dice in the casting roll showed a different symbol.
|DS6||Heavensent||Surge, Dual: Score this immediately after:
A friendly fighter casts a spell
And: That fighter is holding an objective in no one's or enemy territory.
|DS7||Knights Triumphant||Dual: Score this in an end phase if:
Each surviving friendly fighter made the Harness the Aether reaction in the preceding action phase
And: There are two or more surviving friendly fighters in enemy and/or no one's territory.
|DS8||Knights Victorious||Dual: Score this in an end phase if:
Your warband holds one or more objectives in enemy territory
And: One or more enemy fighters were taken out of action by damage dealt by a spell in the preceding action phase.
|DS9||Knights-Arcanum||Score this in an end phase if one or more Inspired friendly fighters are each holding an objective in enemy territory.||2||-||-||-|
|DS10||Scouring Arcs||Surge: Score this immediately after an enemy fighter is taken out of action by damage dealt by a spell.||1||-||-||-|
|DS11||Tempest's Fury||Surge: Score this immediately after the third or subsequent Move action made by friendly fighters in the same phase.||1||-||-||-|
|DS12||Thunderstruck||Score this in an end phase if three or more enemy fighters each have one or more wound counters and/or are out of action.||1||-||-||-|
|DS13||Aura of Power||Choose an enemy fighter that is adjacent to one or more friendly fighters. Stagger the chosen fighter.||-||-||-||-|
|DS14||Azyrite Halo||Gambit Spell (Focus): If cast, -1 Dice from enemy Attack actions, to a minimum of 1, made by enemy fighters adjacent to this fighter. This effect persists until the end of the round.||-||-||-||-|
|DS15||Blaze of the Heavens||Gambit Spell (Focus): If cast, choose one enemy fighter within X hexes of the caster where X is 3 plus the number of other friendly wizards within 2 hexes of the caster. Deal 1 damage to the chosen fighter.||-||-||-||-|
|DS16||Celestial Blades||Gambit Spell (Channel): If cast, choose a friendly fighter. You can re-roll one dice in that fighter's attack rolls. This effect persists until the end of the round.||-||-||-||-|
|DS17||Howling Gales||Gambit Spell (Focus): If cast, choose two enemy fighters in the same territory. Push each chosen fighter up to 1 hex closer to the other chosen fighter. If the chosen fighters are now adjacent, stagger the chosen fighters.||-||-||-||-|
|DS18||Lightning Tether||Gambit Spell (Channel): Reaction: Play this after this fighter's successful spell Attack action, after the drive back step. If cast, deal 1 damage to each enemy fighter adjacent to the target.||-||-||-||-|
|DS19||Pass the Mantle||Choose a friendly fighter. The chosen fighter is Inspired. Then un-Inspire each other friendly fighter.||-||-||-||-|
|DS20||Pillar of Lightning||(Errata update) Gambit Spell (Channel): If cast, pick a feature token within 4 hexes of this fighter. Enemy fighters treat the hex that feature token is in as a lethal hex, in addition to other hex types. This effect persists until the end of the round, or until that lethal hex deals damage to an enemy fighter.||-||-||?||-|
|DS21||Positive Charge||+1 Dice to the first Range 1 or Range 2 Attack action made by a friendly fighter in the next activation step. In addition, +1 Move to the first Charge superaction made by an Inspired friendly fighter in the next activation step.||-||-||-||-|
|DS22||Thundershock||Gambit Spell (Focus): If cast, choose an enemy fighter adjacent to the caster. Deal 1 damage to the chosen fighter and -1 Damage from the chosen fighter's Attack actions, to a minimum of 1. This effect persists until the chosen fighter is taken out of action or the end of the round.||-||-||-||-|
|DS23||Blades of Azyr||This fighter's Range 2 Attack actions are Range 3 and have Stagger.||-||-||-||-|
|DS24||Charged Weapons||This fighter's Range 1 and Range 2 Attack actions, other than spell Attack actions, have Critical success Grievous 1 if this fighter has cast one or more spells in this round.||-||-||-||-|
|DS25||Electrified Grasp||Spell Attack action
1 Focus - 1
3 Fury 3 1
|-||Domitan, Eye of the Storm||-||-|
|DS27||Herald of the Storm||+1 Move
Reaction: After an activation step in which this fighter made a successful spell Attack action, remove one of this fighter's Charge tokens, then give this fighter one Move token.
|DS28||Lightning Lash||Reaction: After a spell cast by this fighter that dealt damage to an enemy fighter, push that enemy fighter 1 hex.||-||-||-||-|
|DS29||Master of Ancient Lore||Reaction: Use this after an opponent plays a power card. Draw 1 power card, or Draw 2 power cards if the power card was a gambit spell. This can only be used once per round.||-||-||-||-|
|DS30||The Crown of Storms||You can re-roll one dice in this fighter's casting rolls.||-||-||-||-|
|DS31||The Liber Fulminus||+1 Range to this fighter's Range 2+ spell Attack actions.||-||-||-||-|
|DS32||Scrolls of the Spell-seeker||When this fighter attempts to cast a spell, change each symbol in the casting value of that spell to Channel.||-||-||?||-|