# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
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DS1 | Channel the Storm |
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Surge: Score this immediately after the second or subsequent friendly fighter became Inspired in the same round. | 1 | - |
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- | - | |||
DS2 | Conduit of the Heavens |
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Surge: Score this immediately after your warband casts their fourth or subsequent spell in the same round. | 2 | - |
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- | - | |||
DS3 | Eye of the Hurricane |
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Dual: Score this in an end phase if: The same friendly fighter made four or more different actions in the preceding action phase And: That fighter is in no one's or enemy territory. |
2 | - |
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DS4 | Fulminating Bulwark |
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Dual: Score this in an end phase if: Two or more friendly fighters are adjacent to each other And: Each of those fighters is within 2 hexes of enemy territory. |
1 | - |
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DS5 | Heavenly Alignment |
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Surge, Dual: Score this immediately after: A casting roll for a friendly fighter's spell Attack action that contained two or more magic dice And: Each of the magic dice in the casting roll showed a different symbol. |
1 | - |
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- | - | |||
DS6 | Heavensent |
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Surge, Dual: Score this immediately after: A friendly fighter casts a spell And: That fighter is holding an objective in no one's or enemy territory. |
1 | - |
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DS7 | Knights Triumphant |
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Dual: Score this in an end phase if: Each surviving friendly fighter made the Harness the Aether reaction in the preceding action phase And: There are two or more surviving friendly fighters in enemy and/or no one's territory. |
2 | - |
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DS8 | Knights Victorious |
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Dual: Score this in an end phase if: Your warband holds one or more objectives in enemy territory And: One or more enemy fighters were taken out of action by damage dealt by a spell in the preceding action phase. |
2 | - |
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DS9 | Knights-Arcanum |
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Score this in an end phase if one or more Inspired friendly fighters are each holding an objective in enemy territory. | 2 | - |
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DS10 | Scouring Arcs |
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Surge: Score this immediately after an enemy fighter is taken out of action by damage dealt by a spell. | 1 | - |
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DS11 | Tempest's Fury |
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Surge: Score this immediately after the third or subsequent Move action made by friendly fighters in the same phase. | 1 | - |
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DS12 | Thunderstruck |
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Score this in an end phase if three or more enemy fighters each have one or more wound counters and/or are out of action. | 1 | - |
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DS13 | Aura of Power |
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Choose an enemy fighter that is adjacent to one or more friendly fighters. Stagger the chosen fighter. | - | - |
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DS14 | Azyrite Halo |
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Gambit Spell (![]() |
- | - |
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DS15 | Blaze of the Heavens |
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Gambit Spell (![]() |
- | - |
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DS16 | Celestial Blades |
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Gambit Spell (![]() |
- | - |
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DS17 | Howling Gales |
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Gambit Spell (![]() |
- | - |
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DS18 | Lightning Tether |
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Gambit Spell (![]() |
- | - |
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DS19 | Pass the Mantle |
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Choose a friendly fighter. The chosen fighter is Inspired. Then un-Inspire each other friendly fighter. | - | - |
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DS20 | Pillar of Lightning |
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Gambit Spell (![]() |
- | - |
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DS21 | Positive Charge |
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+1 Dice to the first Range 1 or Range 2 Attack action made by a friendly fighter in the next activation step. In addition, +1 Move to the first Charge superaction made by an Inspired friendly fighter in the next activation step. | - | - |
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DS22 | Thundershock |
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Gambit Spell (![]() |
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DS23 | Blades of Azyr |
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This fighter's Range 2 Attack actions are Range 3 and have Stagger. | - | - |
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DS24 | Charged Weapons |
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This fighter's Range 1 and Range 2 Attack actions, other than spell Attack actions, have ![]() |
- | - |
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DS25 | Electrified Grasp |
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Spell Attack action
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- | - |
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DS26 | Electrokinesis |
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Attack action
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- | Domitan, Eye of the Storm |
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DS27 | Herald of the Storm |
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+1 Move Reaction: After an activation step in which this fighter made a successful spell Attack action, remove one of this fighter's Charge tokens, then give this fighter one Move token. |
- | - |
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DS28 | Lightning Lash |
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Reaction: After a spell cast by this fighter that dealt damage to an enemy fighter, push that enemy fighter 1 hex. | - | - |
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DS29 | Master of Ancient Lore |
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Reaction: Use this after an opponent plays a power card. Draw 1 power card, or Draw 2 power cards if the power card was a gambit spell. This can only be used once per round. | - | - |
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DS30 | The Crown of Storms |
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You can re-roll one dice in this fighter's casting rolls. | - | - |
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DS31 | The Liber Fulminus |
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+1 Range to this fighter's Range 2+ spell Attack actions. | - | - |
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DS32 | Scrolls of the Spell-seeker |
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When this fighter attempts to cast a spell, change each symbol in the casting value of that spell to ![]() |
- | - |
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- | - |