Shared deck

Sepulchral Guard Sepulchral Guard
Death Death

Card sets (2)
Daring Delvers Rivals Deck

Your Exploration count starts at 0. Increase your Exploration count by 1:

When you place a feature token during a round

At the end of the action phase for each friendly fighter that is on a feature token that is not in your territory

At the end of the action phase for each surviving friendly explorer that is not in your territory.

Decrease your Exploration count by 1 (to a minimum of 0):

At the end of the round, for each enemy fighter that is on a feature token that is in your territory.


Daring Delvers Rivals DeckSepulchral Guard Rivals Deck


Play formats

Cards: 6

Valid:
Championship Nemesis Relic Open

Not valid:
Rivals

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
DD2 Brave the Rootmaze Universal Objective Surge: Score this immediately after an activation if three or more friendly fighters are each in a cover hex or lethal hex or on a feature token.
1 - Daring Delvers Rivals Deck - - 3/44 (6.82%)  
DD3 Cautious Venture Universal Objective Dual: Score this in an end phase if:
Two or more surviving friendly fighters are in enemy territory
And: Your Exploration count is 3 or more.
2 - Daring Delvers Rivals Deck - -  
DD4 Claim Guardians Universal Objective Dual: Score this in an end phase if:
Two or more surviving friendly fighters are each holding an objective
And: Your Exploration count is 5 or more.
2 - Daring Delvers Rivals Deck - -  
DD5 Fearless Explorer Universal Objective Hybrid: Score this in an end phase if:
Two or more Domain cards are in your power discard pile
Or: Your Exploration count is 5 or more.
1 - Daring Delvers Rivals Deck - -  
DD6 Pathfinders Universal Objective Surge, Hybrid: Score this immediately after a power step if:
Your Exploration count is at least twice the round number (e.g. 4 or more in round 2)
Or: Your Exploration count is at least equal to the round number, and one or more friendly fighters are explorers.
1 - Daring Delvers Rivals Deck - -  
DD7 Sleepless Sentries Universal Objective Score this in an end phase if each enemy fighter is within 2 hexes of one or more friendly fighters.
2 - Daring Delvers Rivals Deck - -  
DD8 Stealthy Advance Universal Objective Surge, Dual: Score this immediately after a friendly fighter's Attack action, if:
That fighter was in a cover hex or a lethal hex or on a feature token when it made that Attack action
And: That fighter was not in your territory when it made that Attack action.
1 - Daring Delvers Rivals Deck - - 7/44 (15.91%)  
DD9 Sudden Demise Universal Objective Surge, Hybrid: Score this immediately after:
An enemy fighter is taken out of action by a lethal hex
Or: An enemy fighter is taken out of action by a gambit.
Restricted
2 - Daring Delvers Rivals Deck ? - 5/44 (11.36%)  
DD10 Survivalist Universal Objective Score this in an end phase if each friendly fighter has one or more upgrades and/or is in a cover hex or on a feature token.
1 - Daring Delvers Rivals Deck - -  
DD11 Terra Incognita Universal Objective Surge, Dual: Score this immediately after an activation if:
A Domain card is persisting
And: One or more surviving friendly leaders and/or explorers are not in your territory.
1 - Daring Delvers Rivals Deck - -  
DD13 Conquered Spirit Universal Ploy Play this only if your leader is Inspired. Increase your Exploration count by 1 for each enemy fighter that is out of action.
- Leader Daring Delvers Rivals Deck - -  
DD16 Quickroots Universal Ploy Trap
Reaction: Play this after an enemy fighter's activation, if that fighter has one or more Move and/or Charge tokens. Deal 1 damage to that fighter.
Restricted
- - Daring Delvers Rivals Deck - - 8/44 (18.18%)  
DD17 Significant Find Universal Ploy Pick one: Place one available feature token in an empty hex 2 or more hexes from each fighter, or increase your Exploration count by 1 if one or more surviving friendly explorers are not in your territory.
- - Daring Delvers Rivals Deck - -  
DD20 Tangled Roots Universal Ploy Domain
After a fighter's Charge action, stagger that fighter. This effect persists until the end of the round or until another Domain gambit is played.
- - Daring Delvers Rivals Deck - -  
DD21 Temporary Haven Universal Ploy Pick one: Place one available feature token in a hex occupied by a friendly fighter not in your territory, or increase your Exploration count by 1 if one or more friendly fighters are each on a feature token not in your territory.
- - Daring Delvers Rivals Deck - -  
DD23 All-terrain Gear Universal Upgrade This fighter is an explorer.
+1 Move
+2 Move instead while a Domain gambit is persisting.
- - Daring Delvers Rivals Deck - -  
DD24 Claim Jumper Universal Upgrade This fighter is an explorer. Fighters adjacent to this fighter cannot be given Guard tokens or be on Guard.
- - Daring Delvers Rivals Deck - -  
DD25 Conqueror's Circlet Universal Upgrade +1 Move
Each other friendly fighter's Move characteristic is equal to this fighter's Move characteristic.
- Leader Daring Delvers Rivals Deck - - 2/44 (4.55%)  
DD26 Dowsing Limb Universal Upgrade This fighter is an explorer.
Reaction: After this fighter's activation, scatter 2 from this fighter's hex and push this fighter up to 2 hexes along the chain.
- - Daring Delvers Rivals Deck - -  
DD27 Enshrouded Shot Universal Upgrade Attack action

Hex 4 HammerSmash 2 Damage 1
Critical successCritical success Grievous 1

Enshrouded: This fighter can only make this Attack action while on a feature token.
- - Daring Delvers Rivals Deck - -  
DD31 Plundered Knowledge Universal Upgrade Reaction: After this fighter's activation in which its Attack action took an adjacent target out of action, pick one: increase your Exploration count by 2, or draw two power cards.
- - Daring Delvers Rivals Deck - -  
DD32 Prospector Universal Upgrade This fighter is an explorer.
Reaction: After this fighter's activation, place one available feature token within 1 hex of this fighter. Then give this fighter one Charge token.
- - Daring Delvers Rivals Deck ? -  
SG8 March of the Dead Sepulchral Guard Objective Score this in an end phase if five or more friendly fighters each have one or more Move and/or Charge tokens.
2 - Sepulchral Guard Rivals Deck ? -  
SG10 Skills Unforgotten Sepulchral Guard Objective Surge: Score this immediately after your leader's Attack action that takes an enemy fighter out of action.
1 - Sepulchral Guard Rivals Deck - -  
SG13 Bone Shrapnel Sepulchral Guard Ploy Reaction: Play this during an enemy fighter's Attack action that took an adjacent friendly fighter out of action, after the out of action check. Deal 1 damage to that enemy fighter.
- - Sepulchral Guard Rivals Deck - -  
SG14 Ceaseless Attacks Sepulchral Guard Ploy Reaction: Play this after an activation step in which a friendly fighter made one or more Attack actions. Choose another friendly fighter. The chosen fighter makes on Attack action.
- - Sepulchral Guard Rivals Deck - -  
SG15 Inexhaustible Warriors Sepulchral Guard Ploy +1 Move to friendly fighters. This effect persists until the end of the round.
- - Sepulchral Guard Rivals Deck - -  
SG18 Restless Dead Sepulchral Guard Ploy Choose a friendly fighter, other than the Sepulchral Warden, that is out of action. Place the chosen fighter on an empty starting hex in your territory, then give that fighter one Raise counter and one Charge token.
- - Sepulchral Guard Rivals Deck - -  
SG20 Terrifying Screams Sepulchral Guard Ploy Choose an enemy fighter within 2 hexes of one or more friendly fighters. Push the chosen fighter 1 hex.
- - Sepulchral Guard Rivals Deck - -  
SG25 Deathly Charge Sepulchral Guard Upgrade +1 Damage to this fighter's Range 1 and 2 Attack actions while they have one or more Charge tokens.
- The Champion Sepulchral Guard Rivals Deck ? -  
SG26 Frightening Speed Sepulchral Guard Upgrade +2 Move.
- - Sepulchral Guard Rivals Deck - -  
SG32 Undying Sepulchral Guard Upgrade +1 Wounds.
- - Sepulchral Guard Rivals Deck - -