Shared deck
The Starblood Stalkers
Order
Card sets (2)
Daring Delvers Rivals Deck
Your Exploration count starts at 0. Increase your Exploration count by 1:
When you place a feature token during a round
At the end of the action phase for each friendly fighter that is on a feature token that is not in your territory
At the end of the action phase for each surviving friendly explorer that is not in your territory.
Decrease your Exploration count by 1 (to a minimum of 0):
At the end of the round, for each enemy fighter that is on a feature token that is in your territory.
Play formats
Cards: 6
Valid:
Championship Nemesis Relic Open
Not valid:
Rivals
Objectives (12)
Total glory - 18
6 |
6 |
0
3 | 3
Gambits (10)
10 | 0
Upgrades (10)
5 | 5
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
DC97 | Astromatrix Alignment | Surge: Score this immediately after you flip a feature token in enemy territory. | 1 | - | - | - | ||||||
DC98 | Balance the Cosmic Equation | Hybrid: Score this in an end phase if: There are two or more enemy fighters out of action Or: Your warband holds more objectives than any other warband. |
1 | - | - | - | ||||||
DC100 | Formidable Focus | Surge: Score this immediately after an activation if three or more friendly fighters are in enemy territory. | 1 | - | - | - | ||||||
DC102 | Instinctive Tactics | Surge: Score this immediately after resolving your warband's second or subsequent reaction in the same phase. | 1 | - | - | - | ||||||
DC104 | Seeking the Heart | Hybrid: Score this in an end phase if Each surviving friendly fighter is in enemy territory Or: Your warband holds each objective in enemy territory. |
2 | - | - | - | ||||||
DC106 | The Great Plan | Dual: Score this in an end phase if: You have scored six or more objective cards And: You have scored one or more Surge objective cards, one or more Dual objective cards and one or more Hybrid objective cards. |
3 | - | - | - | ||||||
DC108 | Will of the Slann | Score this in an end phase if your warband holds one or more objectives in two or more players' territories. | 2 | - | - | - | ||||||
DC109 | Burst from the Shadows | Choose up to two friendly Hunters. Push each chosen fighter up to 2 hexes. | - | - | - | - | ||||||
DC110 | Huanchi's Device | Pick one: push one enemy fighter 1 hex, or pick an opponent. That player picks three fighters from their warband and pushes each of them 1 hex. If they have fewer than three surviving fighters, they push each of their surviving fighters 1 hex. | - | - | - | - | ||||||
DC112 | Light of the Stars | Reaction: Play this after an opponent plays a gambit. That gambit deals no damage. | - | - | - | - | ||||||
DC113 | Lords of Space and Time | Choose one friendly fighter that is not adjacent to any enemy fighters. Place that fighter in the same hex as an objective token in enemy territory, not adjacent to any enemy fighters. Then give that fighter one Move token. | - | - | - | - | ||||||
DC116 | The Bulwark Celestial | Asterism Friendly fighters cannot be driven back. This effect persists until the end of the round or until any player plays another Asterism card. |
- | - | - | - | ||||||
DC117 | The Great Drake | Asterism +1 Dice to friendly fighters' Range 1 Attack actions. This effect persists until the end of the round or until any player plays another Asterism card. |
- | - | - | - | ||||||
DC118 | The Hunter's Steed | Asterism +1 Move to friendly fighters. This effect persists until the end of the round or until any player plays another Asterism card. |
- | - | - | - | ||||||
DC120 | Astrolith Igniter | Reaction: During a friendly fighter's Range 1 or Range 2 Attack action, before the attack roll, spend 1 glory point. That Attack action gains Cleave until it has been resolved. | - | Kixi-Taka, The Diviner | - | - | ||||||
DC122 | Heaven-blessed Weapon | +1 Dice and Knockback 1 to this fighter's Range 1 Attack actions. | - | - | - | - | ||||||
DC123 | Herald of the Old Ones | If this fighter is within 3 hexes of a friendly Skink that is the target of an Attack action, you can re-roll one defence dice in that Skink's defence roll. | - | Kixi-Taka, The Diviner | - | - | ||||||
DC124 | Selfless Sacrifice | Reaction: During an Attack action that targets this fighter, after the deal damage step, if this fighter will be taken out of action, this fighter makes an Attack action. | - | Skink | - | - | ||||||
DC125 | Spawning Bond | Reaction: After another friendly Skink is pushed from a hex within 3 hexes, push this fighter 1 hex. | - | Skink | - | - | ||||||
DC126 | Supreme Predator | This fighter is a Hunter. This fighter cannot be a Quarry. Each enemy fighter is a Quarry. You can re-roll one dice in this fighter's attack rolls if the target is a Quarry. | - | Klaq-Trok | - | - | ||||||
DC127 | Unfeeling Resilience | When this fighter is dealt damage, reduce that damage by 1 (to a minimum of 1). | - | - | - | - | ||||||
DC128 | Unhesitating | +1 Move +2 Move instead if this fighter is a Skink. |
- | - | - | - | ||||||
DD2 | Brave the Rootmaze | Surge: Score this immediately after an activation if three or more friendly fighters are each in a cover hex or lethal hex or on a feature token. | 1 | - | - | - | 3/44 (6.82%) | |||||
DD3 | Cautious Venture | Dual: Score this in an end phase if: Two or more surviving friendly fighters are in enemy territory And: Your Exploration count is 3 or more. |
2 | - | - | - | ||||||
DD6 | Pathfinders | Surge, Hybrid: Score this immediately after a power step if: Your Exploration count is at least twice the round number (e.g. 4 or more in round 2) Or: Your Exploration count is at least equal to the round number, and one or more friendly fighters are explorers. |
1 | - | - | - | ||||||
DD7 | Sleepless Sentries | Score this in an end phase if each enemy fighter is within 2 hexes of one or more friendly fighters. | 2 | - | - | - | ||||||
DD8 | Stealthy Advance | Surge, Dual: Score this immediately after a friendly fighter's Attack action, if: That fighter was in a cover hex or a lethal hex or on a feature token when it made that Attack action And: That fighter was not in your territory when it made that Attack action. |
1 | - | - | - | 7/44 (15.91%) | |||||
DD16 | Quickroots | Trap Reaction: Play this after an enemy fighter's activation, if that fighter has one or more Move and/or Charge tokens. Deal 1 damage to that fighter. Restricted |
- | - | - | - | 8/44 (18.18%) | |||||
DD17 | Significant Find | Pick one: Place one available feature token in an empty hex 2 or more hexes from each fighter, or increase your Exploration count by 1 if one or more surviving friendly explorers are not in your territory. | - | - | - | - | ||||||
DD21 | Temporary Haven | Pick one: Place one available feature token in a hex occupied by a friendly fighter not in your territory, or increase your Exploration count by 1 if one or more friendly fighters are each on a feature token not in your territory. | - | - | - | - | ||||||
DD23 | All-terrain Gear | This fighter is an explorer. +1 Move +2 Move instead while a Domain gambit is persisting. |
- | - | - | - | ||||||
DD32 | Prospector | This fighter is an explorer. Reaction: After this fighter's activation, place one available feature token within 1 hex of this fighter. Then give this fighter one Charge token. |
- | - | ? | - |