Shared deck

The Farstriders The Farstriders
Order Order

Card sets (2)
Daring Delvers Rivals Deck

Your Exploration count starts at 0. Increase your Exploration count by 1:

When you place a feature token during a round

At the end of the action phase for each friendly fighter that is on a feature token that is not in your territory

At the end of the action phase for each surviving friendly explorer that is not in your territory.

Decrease your Exploration count by 1 (to a minimum of 0):

At the end of the round, for each enemy fighter that is on a feature token that is in your territory.


Daring Delvers Rivals DeckThe Farstriders Rivals Deck


Play formats

Cards: 6

Valid:
Championship Nemesis Relic Open

Not valid:
Rivals

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
DD1 Bold Venturer Universal Objective Dual: Score this in an end phase if:
A friendly leader is in a cover hex or lethal hex or on a feature token
And: That leader is in enemy territory.
1 - Daring Delvers Rivals Deck - -  
DD3 Cautious Venture Universal Objective Dual: Score this in an end phase if:
Two or more surviving friendly fighters are in enemy territory
And: Your Exploration count is 3 or more.
2 - Daring Delvers Rivals Deck - -  
DD7 Sleepless Sentries Universal Objective Score this in an end phase if each enemy fighter is within 2 hexes of one or more friendly fighters.
2 - Daring Delvers Rivals Deck - -  
DD8 Stealthy Advance Universal Objective Surge, Dual: Score this immediately after a friendly fighter's Attack action, if:
That fighter was in a cover hex or a lethal hex or on a feature token when it made that Attack action
And: That fighter was not in your territory when it made that Attack action.
1 - Daring Delvers Rivals Deck - - 7/44 (15.91%)  
DD9 Sudden Demise Universal Objective Surge, Hybrid: Score this immediately after:
An enemy fighter is taken out of action by a lethal hex
Or: An enemy fighter is taken out of action by a gambit.
Restricted
2 - Daring Delvers Rivals Deck ? - 5/44 (11.36%)  
DD11 Terra Incognita Universal Objective Surge, Dual: Score this immediately after an activation if:
A Domain card is persisting
And: One or more surviving friendly leaders and/or explorers are not in your territory.
1 - Daring Delvers Rivals Deck - -  
DD14 Flame Wisps Universal Ploy Denizen
Choose one friendly fighter and one enemy fighter within 3 hexes of that fighter and visible to that fighter. Roll two magic dice, or three magic dice if the chosen friendly fighter is a wizard. If you roll two or more matching symbols, deal 1 damage to the chosen enemy fighter.
Restricted
- - Daring Delvers Rivals Deck - - 6/44 (13.64%)  
DD15 Grasping Rootgrave Universal Ploy Domain
You cannot play this in the final power step of a round. At the end of the action phase, deal 1 damage to each fighter adjacent to a feature token. This effect persists until the end of the phase or until another Domain gambit is played.
- - Daring Delvers Rivals Deck - -  
DD16 Quickroots Universal Ploy Trap
Reaction: Play this after an enemy fighter's activation, if that fighter has one or more Move and/or Charge tokens. Deal 1 damage to that fighter.
Restricted
- - Daring Delvers Rivals Deck - - 8/44 (18.18%)  
DD18 Solid Position Universal Ploy Friendly fighters in enemy territory cannot be pushed. This effect persists until the end of the next power step.
- - Daring Delvers Rivals Deck - -  
DD19 Spiritsnare Cavern Universal Ploy Domain
After a fighter's Charge action, that fighter's player rolls one attack dice for each fighter in their warband that is out of action. If they roll one or more Critical successCritical success, deal 1 damage to the fighter that made the Charge action. This effect persists until the end of the round or until another Domain gambit is played.
- - Daring Delvers Rivals Deck - -  
DD20 Tangled Roots Universal Ploy Domain
After a fighter's Charge action, stagger that fighter. This effect persists until the end of the round or until another Domain gambit is played.
- - Daring Delvers Rivals Deck - -  
DD25 Conqueror's Circlet Universal Upgrade +1 Move
Each other friendly fighter's Move characteristic is equal to this fighter's Move characteristic.
- Leader Daring Delvers Rivals Deck - - 2/44 (4.55%)  
DD26 Dowsing Limb Universal Upgrade This fighter is an explorer.
Reaction: After this fighter's activation, scatter 2 from this fighter's hex and push this fighter up to 2 hexes along the chain.
- - Daring Delvers Rivals Deck - -  
DD27 Enshrouded Shot Universal Upgrade Attack action

Hex 4 HammerSmash 2 Damage 1
Critical successCritical success Grievous 1

Enshrouded: This fighter can only make this Attack action while on a feature token.
- - Daring Delvers Rivals Deck - -  
DD29 Gifted Sight Universal Upgrade Mutation
This fighter is an explorer.
Blocked hexes do not block line of sight for this fighter.
Reaction: After a friendly fighter's Attack action that takes an enemy fighter out of action, if this card is in your hand, give this upgrade to that friendly fighter. This does not cost any glory points.
- - Daring Delvers Rivals Deck - -  
DD31 Plundered Knowledge Universal Upgrade Reaction: After this fighter's activation in which its Attack action took an adjacent target out of action, pick one: increase your Exploration count by 2, or draw two power cards.
- - Daring Delvers Rivals Deck - -  
FS2 Flash of Light The Farstriders Objective Score this in an end phase if one or more friendly fighters are each in an edge hex in enemy territory.
1 - The Farstriders Rivals Deck - -  
FS3 Lightning Advance The Farstriders Objective Dual: Score this in an end phase if:
There are two or more surviving friendly fighters
And: Each of those fighters is in enemy territory.
1 - The Farstriders Rivals Deck - -  
FS5 Prime Objective The Farstriders Objective Score this in an end phase if a friendly fighter is holding the highest valued objective in enemy territory.
1 - The Farstriders Rivals Deck - -  
FS7 Stormforged Vanguard The Farstriders Objective Surge, Dual: Score this immediately after an activation step if:
Each surviving friendly fighter has one or more Move and/or Charge tokens
And: Each surviving friendly fighter is in enemy territory.
1 - The Farstriders Rivals Deck - -  
FS10 The Judgement of Sigmar The Farstriders Objective Surge: Score this immediately after a friendly fighter's Range 3+ Attack action that takes the target out of action.
1 - The Farstriders Rivals Deck - -  
FS11 Veteran Marksman The Farstriders Objective Surge: Score this immediately after a friendly fighter's Range 3+ Attack action that resulted in a critical hit.
1 - The Farstriders Rivals Deck - -  
FS14 Ceaseless Volley The Farstriders Ploy Choose a friendly fighter. Push the chosen fighter 1 hex. +1 Dice to that fighter's Range 3+ Attack actions in the next activation step.
- - The Farstriders Rivals Deck - -  
FS16 Lightning Blow The Farstriders Ploy +1 Damage to the first Attack action made by a friendly fighter in the next activation step.
- - The Farstriders Rivals Deck - -  
FS17 Merciless Assault The Farstriders Ploy Reaction: Play this after a friendly fighter's successful Range 1 Attack action. That fighter makes a Range 3+ Attack action.
- - The Farstriders Rivals Deck - -  
FS18 Rangers, Advance The Farstriders Ploy Choose up to two friendly fighters and push each chosen fighter 1 hex.
- - The Farstriders Rivals Deck - -  
FS20 Raptor Strike The Farstriders Ploy Choose an enemy fighter within 4 hexes of a friendly leader. Deal 1 damage to the chosen fighter.
- - The Farstriders Rivals Deck - -  
FS24 Covering Fire The Farstriders Upgrade When an enemy fighter within 3 hexes of this fighter targets another friendly fighter, this fighter supports that friendly fighter.
- - The Farstriders Rivals Deck - -  
FS25 Crackling Blade The Farstriders Upgrade This fighter's Range 1 Attack actions have Critical successCritical success Grievous 1 and Stagger.
- - The Farstriders Rivals Deck - -  
FS27 Hail of Bolts The Farstriders Upgrade This fighter's Range 3+ Attack actions have Ensnare.
- - The Farstriders Rivals Deck - -  
FS28 Incredible Stamina The Farstriders Upgrade Reaction: Before this fighter's activation, remove one Move or Stagger token from this fighter. You can only use this ability once per round.
- - The Farstriders Rivals Deck - -  
FS30 Overcharged Boltstorm Pistol The Farstriders Upgrade (Errata update) Attack action

Hex 3 HammerSmash 3 Damage 1
Cleave

- - The Farstriders Rivals Deck - -  
FS31 Swift Stride The Farstriders Upgrade +2 Move.
- - The Farstriders Rivals Deck - -