Shared deck
The Farstriders
Order
Card sets (2)
Daring Delvers Rivals Deck
Your Exploration count starts at 0. Increase your Exploration count by 1:
When you place a feature token during a round
At the end of the action phase for each friendly fighter that is on a feature token that is not in your territory
At the end of the action phase for each surviving friendly explorer that is not in your territory.
Decrease your Exploration count by 1 (to a minimum of 0):
At the end of the round, for each enemy fighter that is on a feature token that is in your territory.
Play formats
Cards: 6
Valid:
Championship Nemesis Relic Open
Not valid:
Rivals
Objectives (12)
Total glory - 15
6 |
6 |
0
6 | 1
Gambits (11)
11 | 0
Upgrades (11)
10 | 1
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
DD1 | Bold Venturer | Dual: Score this in an end phase if: A friendly leader is in a cover hex or lethal hex or on a feature token And: That leader is in enemy territory. |
1 | - | - | - | ||||||
DD3 | Cautious Venture | Dual: Score this in an end phase if: Two or more surviving friendly fighters are in enemy territory And: Your Exploration count is 3 or more. |
2 | - | - | - | ||||||
DD7 | Sleepless Sentries | Score this in an end phase if each enemy fighter is within 2 hexes of one or more friendly fighters. | 2 | - | - | - | ||||||
DD8 | Stealthy Advance | Surge, Dual: Score this immediately after a friendly fighter's Attack action, if: That fighter was in a cover hex or a lethal hex or on a feature token when it made that Attack action And: That fighter was not in your territory when it made that Attack action. |
1 | - | - | - | 7/44 (15.91%) | |||||
DD9 | Sudden Demise | Surge, Hybrid: Score this immediately after: An enemy fighter is taken out of action by a lethal hex Or: An enemy fighter is taken out of action by a gambit. Restricted |
2 | - | ? | - | 5/44 (11.36%) | |||||
DD11 | Terra Incognita | Surge, Dual: Score this immediately after an activation if: A Domain card is persisting And: One or more surviving friendly leaders and/or explorers are not in your territory. |
1 | - | - | - | ||||||
DD14 | Flame Wisps | Denizen Choose one friendly fighter and one enemy fighter within 3 hexes of that fighter and visible to that fighter. Roll two magic dice, or three magic dice if the chosen friendly fighter is a wizard. If you roll two or more matching symbols, deal 1 damage to the chosen enemy fighter. Restricted |
- | - | - | - | 6/44 (13.64%) | |||||
DD15 | Grasping Rootgrave | Domain You cannot play this in the final power step of a round. At the end of the action phase, deal 1 damage to each fighter adjacent to a feature token. This effect persists until the end of the phase or until another Domain gambit is played. |
- | - | - | - | ||||||
DD16 | Quickroots | Trap Reaction: Play this after an enemy fighter's activation, if that fighter has one or more Move and/or Charge tokens. Deal 1 damage to that fighter. Restricted |
- | - | - | - | 8/44 (18.18%) | |||||
DD18 | Solid Position | Friendly fighters in enemy territory cannot be pushed. This effect persists until the end of the next power step. | - | - | - | - | ||||||
DD19 | Spiritsnare Cavern | Domain After a fighter's Charge action, that fighter's player rolls one attack dice for each fighter in their warband that is out of action. If they roll one or more Critical success, deal 1 damage to the fighter that made the Charge action. This effect persists until the end of the round or until another Domain gambit is played. |
- | - | - | - | ||||||
DD20 | Tangled Roots | Domain After a fighter's Charge action, stagger that fighter. This effect persists until the end of the round or until another Domain gambit is played. |
- | - | - | - | ||||||
DD25 | Conqueror's Circlet | +1 Move Each other friendly fighter's Move characteristic is equal to this fighter's Move characteristic. |
- | Leader | - | - | 2/44 (4.55%) | |||||
DD26 | Dowsing Limb | This fighter is an explorer. Reaction: After this fighter's activation, scatter 2 from this fighter's hex and push this fighter up to 2 hexes along the chain. |
- | - | - | - | ||||||
DD27 | Enshrouded Shot | Attack action 4 Smash 2 1 |
- | - | - | - | ||||||
DD29 | Gifted Sight | Mutation This fighter is an explorer. Blocked hexes do not block line of sight for this fighter. Reaction: After a friendly fighter's Attack action that takes an enemy fighter out of action, if this card is in your hand, give this upgrade to that friendly fighter. This does not cost any glory points. |
- | - | - | - | ||||||
DD31 | Plundered Knowledge | Reaction: After this fighter's activation in which its Attack action took an adjacent target out of action, pick one: increase your Exploration count by 2, or draw two power cards. | - | - | - | - | ||||||
FS2 | Flash of Light | Score this in an end phase if one or more friendly fighters are each in an edge hex in enemy territory. | 1 | - | - | - | ||||||
FS3 | Lightning Advance | Dual: Score this in an end phase if: There are two or more surviving friendly fighters And: Each of those fighters is in enemy territory. |
1 | - | - | - | ||||||
FS5 | Prime Objective | Score this in an end phase if a friendly fighter is holding the highest valued objective in enemy territory. | 1 | - | - | - | ||||||
FS7 | Stormforged Vanguard | Surge, Dual: Score this immediately after an activation step if: Each surviving friendly fighter has one or more Move and/or Charge tokens And: Each surviving friendly fighter is in enemy territory. |
1 | - | - | - | ||||||
FS10 | The Judgement of Sigmar | Surge: Score this immediately after a friendly fighter's Range 3+ Attack action that takes the target out of action. | 1 | - | - | - | ||||||
FS11 | Veteran Marksman | Surge: Score this immediately after a friendly fighter's Range 3+ Attack action that resulted in a critical hit. | 1 | - | - | - | ||||||
FS14 | Ceaseless Volley | Choose a friendly fighter. Push the chosen fighter 1 hex. +1 Dice to that fighter's Range 3+ Attack actions in the next activation step. | - | - | - | - | ||||||
FS16 | Lightning Blow | +1 Damage to the first Attack action made by a friendly fighter in the next activation step. | - | - | - | - | ||||||
FS17 | Merciless Assault | Reaction: Play this after a friendly fighter's successful Range 1 Attack action. That fighter makes a Range 3+ Attack action. | - | - | - | - | ||||||
FS18 | Rangers, Advance | Choose up to two friendly fighters and push each chosen fighter 1 hex. | - | - | - | - | ||||||
FS20 | Raptor Strike | Choose an enemy fighter within 4 hexes of a friendly leader. Deal 1 damage to the chosen fighter. | - | - | - | - | ||||||
FS24 | Covering Fire | When an enemy fighter within 3 hexes of this fighter targets another friendly fighter, this fighter supports that friendly fighter. | - | - | - | - | ||||||
FS25 | Crackling Blade | This fighter's Range 1 Attack actions have Critical success Grievous 1 and Stagger. | - | - | - | - | ||||||
FS27 | Hail of Bolts | This fighter's Range 3+ Attack actions have Ensnare. | - | - | - | - | ||||||
FS28 | Incredible Stamina | Reaction: Before this fighter's activation, remove one Move or Stagger token from this fighter. You can only use this ability once per round. | - | - | - | - | ||||||
FS30 | Overcharged Boltstorm Pistol | (Errata update) Attack action 3 Smash 3 1 |
- | - | - | - | ||||||
FS31 | Swift Stride | +2 Move. | - | - | - | - |