Daring Delvers Rivals Deck
Any warband
Card sets (1)
Daring Delvers Rivals Deck
Your Exploration count starts at 0. Increase your Exploration count by 1:
When you place a feature token during a round
At the end of the action phase for each friendly fighter that is on a feature token that is not in your territory
At the end of the action phase for each surviving friendly explorer that is not in your territory.
Decrease your Exploration count by 1 (to a minimum of 0):
At the end of the round, for each enemy fighter that is on a feature token that is in your territory.
Play formats
Cards: 6
Valid:
Championship Nemesis Rivals Relic Open
Objectives (12)
Total glory - 18
6 |
6 |
0
5 | 3
Gambits (10)
10 | 0
Upgrades (10)
9 | 1
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
DD1 | Bold Venturer | Dual: Score this in an end phase if: A friendly leader is in a cover hex or lethal hex or on a feature token And: That leader is in enemy territory. |
1 | - | - | - | ||||||
DD2 | Brave the Rootmaze | Surge: Score this immediately after an activation if three or more friendly fighters are each in a cover hex or lethal hex or on a feature token. | 1 | - | - | - | 3/60 (5%) | |||||
DD3 | Cautious Venture | Dual: Score this in an end phase if: Two or more surviving friendly fighters are in enemy territory And: Your Exploration count is 3 or more. |
2 | - | - | - | ||||||
DD4 | Claim Guardians | Dual: Score this in an end phase if: Two or more surviving friendly fighters are each holding an objective And: Your Exploration count is 5 or more. |
2 | - | - | - | ||||||
DD5 | Fearless Explorer | Hybrid: Score this in an end phase if: Two or more Domain cards are in your power discard pile Or: Your Exploration count is 5 or more. |
1 | - | - | - | ||||||
DD6 | Pathfinders | Surge, Hybrid: Score this immediately after a power step if: Your Exploration count is at least twice the round number (e.g. 4 or more in round 2) Or: Your Exploration count is at least equal to the round number, and one or more friendly fighters are explorers. |
1 | - | - | - | ||||||
DD7 | Sleepless Sentries | Score this in an end phase if each enemy fighter is within 2 hexes of one or more friendly fighters. | 2 | - | - | - | ||||||
DD8 | Stealthy Advance | Surge, Dual: Score this immediately after a friendly fighter's Attack action, if: That fighter was in a cover hex or a lethal hex or on a feature token when it made that Attack action And: That fighter was not in your territory when it made that Attack action. |
1 | - | - | - | 7/60 (11.67%) | |||||
DD9 | Sudden Demise | Surge, Hybrid: Score this immediately after: An enemy fighter is taken out of action by a lethal hex Or: An enemy fighter is taken out of action by a gambit. Restricted |
2 | - | ? | - | 5/60 (8.33%) | |||||
DD10 | Survivalist | Score this in an end phase if each friendly fighter has one or more upgrades and/or is in a cover hex or on a feature token. | 1 | - | - | - | ||||||
DD11 | Terra Incognita | Surge, Dual: Score this immediately after an activation if: A Domain card is persisting And: One or more surviving friendly leaders and/or explorers are not in your territory. |
1 | - | - | - | ||||||
DD12 | Uncovered Secrets | Surge: Score this immediately after a power step if your Exploration count is 10 or more. | 3 | - | - | - | ||||||
DD13 | Conquered Spirit | Play this only if your leader is Inspired. Increase your Exploration count by 1 for each enemy fighter that is out of action. | - | Leader | - | - | ||||||
DD14 | Flame Wisps | Denizen Choose one friendly fighter and one enemy fighter within 3 hexes of that fighter and visible to that fighter. Roll two magic dice, or three magic dice if the chosen friendly fighter is a wizard. If you roll two or more matching symbols, deal 1 damage to the chosen enemy fighter. Restricted |
- | - | - | - | 6/60 (10%) | |||||
DD15 | Grasping Rootgrave | Domain You cannot play this in the final power step of a round. At the end of the action phase, deal 1 damage to each fighter adjacent to a feature token. This effect persists until the end of the phase or until another Domain gambit is played. |
- | - | - | - | ||||||
DD16 | Quickroots | Trap Reaction: Play this after an enemy fighter's activation, if that fighter has one or more Move and/or Charge tokens. Deal 1 damage to that fighter. Restricted |
- | - | - | - | 8/60 (13.33%) | |||||
DD17 | Significant Find | Pick one: Place one available feature token in an empty hex 2 or more hexes from each fighter, or increase your Exploration count by 1 if one or more surviving friendly explorers are not in your territory. | - | - | - | - | ||||||
DD18 | Solid Position | Friendly fighters in enemy territory cannot be pushed. This effect persists until the end of the next power step. | - | - | - | - | ||||||
DD19 | Spiritsnare Cavern | Domain After a fighter's Charge action, that fighter's player rolls one attack dice for each fighter in their warband that is out of action. If they roll one or more Critical success, deal 1 damage to the fighter that made the Charge action. This effect persists until the end of the round or until another Domain gambit is played. |
- | - | - | - | ||||||
DD20 | Tangled Roots | Domain After a fighter's Charge action, stagger that fighter. This effect persists until the end of the round or until another Domain gambit is played. |
- | - | - | - | ||||||
DD21 | Temporary Haven | Pick one: Place one available feature token in a hex occupied by a friendly fighter not in your territory, or increase your Exploration count by 1 if one or more friendly fighters are each on a feature token not in your territory. | - | - | - | - | ||||||
DD22 | Zone of Control | Domain Fighters are on Guard while they are in a starting hex or on a feature token. This effect persists until the end of the round or until another Domain gambit is played. |
- | - | - | - | ||||||
DD23 | All-terrain Gear | This fighter is an explorer. +1 Move +2 Move instead while a Domain gambit is persisting. |
- | - | - | - | ||||||
DD24 | Claim Jumper | This fighter is an explorer. Fighters adjacent to this fighter cannot be given Guard tokens or be on Guard. | - | - | - | - | ||||||
DD25 | Conqueror's Circlet | +1 Move Each other friendly fighter's Move characteristic is equal to this fighter's Move characteristic. |
- | Leader | - | - | 2/60 (3.33%) | |||||
DD26 | Dowsing Limb | This fighter is an explorer. Reaction: After this fighter's activation, scatter 2 from this fighter's hex and push this fighter up to 2 hexes along the chain. |
- | - | - | - | ||||||
DD27 | Enshrouded Shot | Attack action 4 Smash 2 1 |
- | - | - | - | ||||||
DD28 | Final Say | Reaction: After a gambit is played that chooses one or more friendly fighters, give this fighter one Charge token and break this card. When you do, that gambit is not resolved. | - | - | - | - | ||||||
DD29 | Gifted Sight | Mutation This fighter is an explorer. Blocked hexes do not block line of sight for this fighter. Reaction: After a friendly fighter's Attack action that takes an enemy fighter out of action, if this card is in your hand, give this upgrade to that friendly fighter. This does not cost any glory points. |
- | - | - | - | ||||||
DD30 | Nine Lives | This fighter is an explorer. When this fighter would be dealt damage by a gambit or a lethal hex, roll one magic dice. On a roll of Channel, this fighter is not dealt damage. | - | - | - | - | ||||||
DD31 | Plundered Knowledge | Reaction: After this fighter's activation in which its Attack action took an adjacent target out of action, pick one: increase your Exploration count by 2, or draw two power cards. | - | - | - | - | ||||||
DD32 | Prospector | This fighter is an explorer. Reaction: After this fighter's activation, place one available feature token within 1 hex of this fighter. Then give this fighter one Charge token. |
- | - | ? | - |