Daring Delvers Rivals Deck

No faction Any warband

Card sets (1)
Daring Delvers Rivals Deck

If you include one or more cards in your Decks that bear the Daring Delvers symbol, show this card to your opponent in the Reveal Your Warbands step, and use these rules in the game.

Your Exploration count starts at 0. Increase your Exploration count by 1:

When you place a feature token during a round

At the end of the action phase for each friendly fighter that is on a feature token that is not in your territory

At the end of the action phase for each surviving friendly explorer that is not in your territory.

Decrease your Exploration count by 1 (to a minimum of 0):

At the end of the round, for each enemy fighter that is on a feature token that is in your territory.


Daring Delvers Rivals Deck


Play formats

Cards: 6

Valid:
Championship Nemesis Rivals Relic Open

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
DD1 Bold Venturer Universal Objective Dual: Score this in an end phase if:
A friendly leader is in a cover hex or lethal hex or on a feature token
And: That leader is in enemy territory.
1 - Daring Delvers Rivals Deck - -  
DD2 Brave the Rootmaze Universal Objective Surge: Score this immediately after an activation if three or more friendly fighters are each in a cover hex or lethal hex or on a feature token.
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DD3 Cautious Venture Universal Objective Dual: Score this in an end phase if:
Two or more surviving friendly fighters are in enemy territory
And: Your Exploration count is 3 or more.
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DD4 Claim Guardians Universal Objective Dual: Score this in an end phase if:
Two or more surviving friendly fighters are each holding an objective
And: Your Exploration count is 5 or more.
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DD5 Fearless Explorer Universal Objective Hybrid: Score this in an end phase if:
Two or more Domain cards are in your power discard pile
Or: Your Exploration count is 5 or more.
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DD6 Pathfinders Universal Objective Surge, Hybrid: Score this immediately after a power step if:
Your Exploration count is at least twice the round number (e.g. 4 or more in round 2)
Or: Your Exploration count is at least equal to the round number, and one or more friendly fighters are explorers.
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DD7 Sleepless Sentries Universal Objective Score this in an end phase if each enemy fighter is within 2 hexes of one or more friendly fighters.
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DD8 Stealthy Advance Universal Objective Surge, Dual: Score this immediately after a friendly fighter's Attack action, if:
That fighter was in a cover hex or a lethal hex or on a feature token when it made that Attack action
And: That fighter was not in your territory when it made that Attack action.
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DD9 Sudden Demise Universal Objective Surge, Hybrid: Score this immediately after:
An enemy fighter is taken out of action by a lethal hex
Or: An enemy fighter is taken out of action by a gambit.
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DD10 Survivalist Universal Objective Score this in an end phase if each friendly fighter has one or more upgrades and/or is in a cover hex or on a feature token.
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DD11 Terra Incognita Universal Objective Surge, Dual: Score this immediately after an activation if:
A Domain card is persisting
And: One or more surviving friendly leaders and/or explorers are not in your territory.
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DD12 Uncovered Secrets Universal Objective Surge: Score this immediately after a power step if your Exploration count is 10 or more.
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DD13 Conquered Spirit Universal Ploy Play this only if your leader is Inspired. Increase your Exploration count by 1 for each enemy fighter that is out of action.
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DD14 Flame Wisps Universal Ploy Denizen
Choose one friendly fighter and one enemy fighter within 3 hexes of that fighter and visible to that fighter. Roll two magic dice, or three magic dice if the chosen friendly fighter is a wizard. If you roll two or more matching symbols, deal 1 damage to the chosen enemy fighter.
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DD15 Grasping Rootgrave Universal Ploy Domain
You cannot play this in the final power step of a round. At the end of the action phase, deal 1 damage to each fighter adjacent to a feature token. This effect persists until the end of the phase or until another Domain gambit is played.
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DD16 Quickroots Universal Ploy Trap
Reaction: Play this after an enemy fighter's activation, if that fighter has one or more Move and/or Charge tokens. Deal 1 damage to that fighter.
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DD17 Significant Find Universal Ploy Pick one: Place one available feature token in an empty hex 2 or more hexes from each fighter, or increase your Exploration count by 1 if one or more surviving friendly explorers are not in your territory.
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DD18 Solid Position Universal Ploy Friendly fighters in enemy territory cannot be pushed. This effect persists until the end of the next power step.
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DD19 Spiritsnare Cavern Universal Ploy Domain
After a fighter's Charge action, that fighter's player rolls one attack dice for each fighter in their warband that is out of action. If they roll one or more Critical successCritical success, deal 1 damage to the fighter that made the Charge action. This effect persists until the end of the round or until another Domain gambit is played.
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DD20 Tangled Roots Universal Ploy Domain
After a fighter's Charge action, stagger that fighter. This effect persists until the end of the round or until another Domain gambit is played.
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DD21 Temporary Haven Universal Ploy Pick one: Place one available feature token in a hex occupied by a friendly fighter not in your territory, or increase your Exploration count by 1 if one or more friendly fighters are each on a feature token not in your territory.
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DD22 Zone of Control Universal Ploy Domain
Fighters are on Guard while they are in a starting hex or on a feature token. This effect persists until the end of the round or until another Domain gambit is played.
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DD23 All-terrain Gear Universal Upgrade This fighter is an explorer.
+1 Move
+2 Move instead while a Domain gambit is persisting.
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DD24 Claim Jumper Universal Upgrade This fighter is an explorer. Fighters adjacent to this fighter cannot be given Guard tokens or be on Guard.
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DD25 Conqueror's Circlet Universal Upgrade +1 Move
Each other friendly fighter's Move characteristic is equal to this fighter's Move characteristic.
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DD26 Dowsing Limb Universal Upgrade This fighter is an explorer.
Reaction: After this fighter's activation, scatter 2 from this fighter's hex and push this fighter up to 2 hexes along the chain.
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DD27 Enshrouded Shot Universal Upgrade Attack action

Hex 4 HammerSmash 2 Damage 1
Critical successCritical success Grievous 1

Enshrouded: This fighter can only make this Attack action while on a feature token.
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DD28 Final Say Universal Upgrade Reaction: After a gambit is played that chooses one or more friendly fighters, give this fighter one Charge token and break this card. When you do, that gambit is not resolved.
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DD29 Gifted Sight Universal Upgrade Mutation
This fighter is an explorer.
Blocked hexes do not block line or sight for this fighter.
Reaction: After a friendly fighter's Attack action that takes an enemy fighter out of action, if this card is in your hand, give this upgrade to that friendly fighter. This does not cost any glory points.
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DD30 Nine Lives Universal Upgrade This fighter is an explorer. When this fighter would be dealt damage by a gambit or a lethal hex, roll one magic dice. On a roll of ChannelChannel, this fighter is not dealt damage.
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DD31 Plundered Knowledge Universal Upgrade Reaction: After this fighter's activation in which its Attack action took an adjacent target out of action, pick one: increase your Exploration count by 2, or draw two power cards.
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DD32 Prospector Universal Upgrade This fighter is an explorer.
Reaction: After this fighter's activation, place one available feature token within 1 hex of this fighter. Then give this fighter one Charge token.
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