Starblood Stalkers Budget Deck

The Starblood Stalkers The Starblood Stalkers
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Card sets (3)

Direchasm core setThe Starblood Stalkers expansionEssential Cards Pack


Play formats

Cards: 6 | 19 non-Rivals card/s | Primacy

Valid:
Relic Open

Not valid:
Championship Nemesis Rivals

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
DC97 Astromatrix Alignment The Starblood Stalkers Objective Surge: Score this immediately after you flip a feature token in enemy territory.
1 - The Starblood Stalkers expansion - -  
DC98 Balance the Cosmic Equation The Starblood Stalkers Objective Hybrid: Score this in an end phase if:
There are two or more enemy fighters out of action
Or: Your warband holds more objectives than any other warband.
1 - The Starblood Stalkers expansion - -  
DC101 Heralds of Annihilation The Starblood Stalkers Objective Surge: Score this immediately after an activation in which a friendly fighter made an Attack action that took an enemy leader out of action.
1 - The Starblood Stalkers expansion - -  
DC102 Instinctive Tactics The Starblood Stalkers Objective Surge: Score this immediately after resolving your warband's second or subsequent reaction in the same phase.
1 - The Starblood Stalkers expansion - -  
DC106 The Great Plan The Starblood Stalkers Objective Dual: Score this in an end phase if:
You have scored six or more objective cards
And: You have scored one or more Surge objective cards, one or more Dual objective cards and one or more Hybrid objective cards.
Restricted
3 - The Starblood Stalkers expansion - -  
DC108 Will of the Slann The Starblood Stalkers Objective Score this in an end phase if your warband holds one or more objectives in two or more players' territories.
2 - The Starblood Stalkers expansion - -  
DC109 Burst from the Shadows The Starblood Stalkers Ploy Choose up to two friendly Hunters. Push each chosen fighter up to 2 hexes.
- - The Starblood Stalkers expansion - -  
DC110 Huanchi's Device The Starblood Stalkers Ploy Pick one: push one enemy fighter 1 hex, or pick an opponent. That player picks three fighters from their warband and pushes each of them 1 hex. If they have fewer than three surviving fighters, they push each of their surviving fighters 1 hex.
- - The Starblood Stalkers expansion - -  
DC113 Lords of Space and Time The Starblood Stalkers Ploy Choose one friendly fighter that is not adjacent to any enemy fighters. Place that fighter in the same hex as an objective token in enemy territory, not adjacent to any enemy fighters. Then give that fighter one Move token.
- - The Starblood Stalkers expansion - -  
DC117 The Great Drake The Starblood Stalkers Ploy Asterism
+1 Dice to friendly fighters' Range 1 Attack actions. This effect persists until the end of the round or until any player plays another Asterism card.
- - The Starblood Stalkers expansion - -  
DC122 Heaven-blessed Weapon The Starblood Stalkers Upgrade +1 Dice and Knockback 1 to this fighter's Range 1 Attack actions.
- - The Starblood Stalkers expansion - -  
DC127 Unfeeling Resilience The Starblood Stalkers Upgrade When this fighter is dealt damage, reduce that damage by 1 (to a minimum of 1).
- - The Starblood Stalkers expansion - -  
DC128 Unhesitating The Starblood Stalkers Upgrade +1 Move
+2 Move instead if this fighter is a Skink.
- - The Starblood Stalkers expansion - -  
DC262 Awesome Predator Universal Objective Hybrid: Score this in an end phase if:
You have the Primacy token
Or: One or more surviving friendly fighters have one or more Attack actions with a Damage characteristic of 4+.
1 - Direchasm core set - - 3/12 (25%)  
DC272 Dominant Position Universal Objective Score this in an end phase if your warband holds more objectives than any other warband.
2 - Direchasm core set - - 5/12 (41.67%)  
DC326 Surge of Aggression Universal Objective Surge, Hybrid: Score this immediately after:
You gain the Primacy token
Or: A friendly fighter's successful Attack action with a Damage characteristic of 4+.
1 - Direchasm core set - - 2/12 (16.67%)  
DC339 Winged Death Universal Objective Surge, Hybrid: Score this immediately after:
A friendly fighter's Range 3+ Attack action takes an enemy fighter out of action
Or: A friendly fighter ends a Charge action 6 or more hexes away from the hex in which they started.
1 - Direchasm core set - -  
DC371 Hungry Advance Universal Ploy Choose one friendly fighter. Push that fighter 1 hex towards the closest enemy fighter. Then give the chosen fighter one Hunger counter.
- - Direchasm core set - -  
DC392 Outrun Death Universal Ploy Choose one fighter. That fighter is a Quarry. If that fighter is a Quarry, that fighter has +2 Move. This effect persists until the end of the round or until that fighter is taken out of action.
- - The Starblood Stalkers expansion - - 4/12 (33.33%)  
DC469 Proud Runner Universal Upgrade +1 Move
Each time this fighter finishes a Move action 5 or more hexes from where the Move action began, gain the Primacy token. At the end of the action phase, if this fighter has no Move or Charge tokens, discard the Primacy token.
- - The Starblood Stalkers expansion ? - 2/12 (16.67%)  
DC478 Savage Strength Universal Upgrade This fighter is a Hunter.
+1 Damage to this fighter's Range 1 or Range 2 Attack actions.
-1 Defence (to a minimum of 1).
- - Direchasm core set - - 2/12 (16.67%)  
DC479 Savage Visage Universal Upgrade This fighter is a Hunter.
You can re-roll one dice in this fighter's attack rolls for Range 1 Attack actions for each of this fighter's upgrades that have one or more instances of the Hunter keyword.
- - The Starblood Stalkers expansion ? -  
E2 Branching Fate Universal Objective Surge: Score this immediately after an Attack action if you roll three or more dice during the attack or defence roll and they all show a different symbol.
1 - Essential Cards Pack - NewestDuplicate 5/12 (41.67%)  
E13 Path to Victory Universal Objective Dual: Score this in an end phase if
One or more enemy fighters were taken out of action in the preceding action phase
And: Your warband holds two or more objectives.
2 - Essential Cards Pack - NewestDuplicate 4/12 (33.33%)  
E27 Duel of Wits Universal Ploy Reaction: Play this after an opponent plays a ploy. Draw two power cards.
Restricted
- - Essential Cards Pack - NewestDuplicate 5/12 (41.67%)  
E32 Inspired Command Universal Ploy Choose one friendly fighter other than your leader and pick one: push the chosen fighter 1 hex, or give the chosen fighter one Guard token.
- Leader Essential Cards Pack - NewestDuplicate  
E36 Mirror Move Universal Ploy Reaction: Play this after an opponent pushes one fighter. Choose one other fighter and push the chosen fighter the same number of hexes.
- - Essential Cards Pack ? NewestDuplicate 2/12 (16.67%)  
E40 Sidestep Universal Ploy Choose one friendly fighter and push that fighter 1 hex.
- - Essential Cards Pack - NewestDuplicate 6/12 (50%)  
E48 Gloryseeker Universal Upgrade +1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.
- - Essential Cards Pack - NewestDuplicate 6/12 (50%)  
E49 Great Fortitude Universal Upgrade +1 Wounds.
- - Essential Cards Pack - NewestDuplicate 7/12 (58.33%)  
E51 Great Strength Universal Upgrade +1 Damage to this fighter's Range 1 and Range 2 Attack actions.
- - Essential Cards Pack - NewestDuplicate 12/12 (100%)  
E52 Guardian Glaive Universal Upgrade

Hex 2 HammerSmash 2 Damage 2

If this fighter holds an objective, you can re-roll any number of attack dice in the attack roll.
- - Essential Cards Pack - NewestDuplicate