Starblood Stalkers Budget Deck
|DC97||Astromatrix Alignment||Surge: Score this immediately after you flip a feature token in enemy territory.||1||-||-||-|
|DC98||Balance the Cosmic Equation||Hybrid: Score this in an end phase if:
There are two or more enemy fighters out of action
Or: Your warband holds more objectives than any other warband.
|DC101||Heralds of Annihilation||Surge: Score this immediately after an activation in which a friendly fighter made an Attack action that took an enemy leader out of action.||1||-||-||-|
|DC102||Instinctive Tactics||Surge: Score this immediately after resolving your warband's second or subsequent reaction in the same phase.||1||-||-||-|
|DC106||The Great Plan||Dual: Score this in an end phase if:
You have scored six or more objective cards
And: You have scored one or more Surge objective cards, one or more Dual objective cards and one or more Hybrid objective cards.
|DC108||Will of the Slann||Score this in an end phase if your warband holds one or more objectives in two or more players' territories.||2||-||-||-|
|DC109||Burst from the Shadows||Choose up to two friendly Hunters. Push each chosen fighter up to 2 hexes.||-||-||-||-|
|DC110||Huanchi's Device||Pick one: push one enemy fighter 1 hex, or pick an opponent. That player picks three fighters from their warband and pushes each of them 1 hex. If they have fewer than three surviving fighters, they push each of their surviving fighters 1 hex.||-||-||-||-|
|DC113||Lords of Space and Time||Choose one friendly fighter that is not adjacent to any enemy fighters. Place that fighter in the same hex as an objective token in enemy territory, not adjacent to any enemy fighters. Then give that fighter one Move token.||-||-||-||-|
|DC117||The Great Drake||Asterism
+1 Dice to friendly fighters' Range 1 Attack actions. This effect persists until the end of the round or until any player plays another Asterism card.
|DC122||Heaven-blessed Weapon||+1 Dice and Knockback 1 to this fighter's Range 1 Attack actions.||-||-||-||-|
|DC127||Unfeeling Resilience||When this fighter is dealt damage, reduce that damage by 1 (to a minimum of 1).||-||-||-||-|
+2 Move instead if this fighter is a Skink.
|DC262||Awesome Predator||Hybrid: Score this in an end phase if:
You have the Primacy token
Or: One or more surviving friendly fighters have one or more Attack actions with a Damage characteristic of 4+.
|DC272||Dominant Position||Score this in an end phase if your warband holds more objectives than any other warband.||2||-||-||-||11/56 (19.64%)|
|DC326||Surge of Aggression||Surge, Hybrid: Score this immediately after:
You gain the Primacy token
Or: A friendly fighter's successful Attack action with a Damage characteristic of 4+.
|DC339||Winged Death||Surge, Hybrid: Score this immediately after:
A friendly fighter's Range 3+ Attack action takes an enemy fighter out of action
Or: A friendly fighter ends a Charge action 6 or more hexes away from the hex in which they started.
|DC371||Hungry Advance||Choose one friendly fighter. Push that fighter 1 hex towards the closest enemy fighter. Then give the chosen fighter one Hunger counter.||-||-||-||-|
|DC392||Outrun Death||Choose one fighter. That fighter is a Quarry. If that fighter is a Quarry, that fighter has +2 Move. This effect persists until the end of the round or until that fighter is taken out of action.||-||-||-||-||6/56 (10.71%)|
|DC469||Proud Runner||+1 Move
Each time this fighter finishes a Move action 5 or more hexes from where the Move action began, gain the Primacy token. At the end of the action phase, if this fighter has no Move or Charge tokens, discard the Primacy token.
|DC478||Savage Strength||This fighter is a Hunter.
+1 Damage to this fighter's Range 1 or Range 2 Attack actions.
-1 Defence (to a minimum of 1).
|DC479||Savage Visage||This fighter is a Hunter.
You can re-roll one dice in this fighter's attack rolls for Range 1 Attack actions for each of this fighter's upgrades that have one or more instances of the Hunter keyword.
|E2||Branching Fate||Surge: Score this immediately after an Attack action if you roll three or more dice during the attack or defence roll and they all show a different symbol.||1||-||-||NewestDuplicate||13/56 (23.21%)|
|E13||Path to Victory||Dual: Score this in an end phase if
One or more enemy fighters were taken out of action in the preceding action phase
And: Your warband holds two or more objectives.
|E27||Duel of Wits||Reaction: Play this after an opponent plays a ploy. Draw two power cards.
|E32||Inspired Command||Choose one friendly fighter other than your leader and pick one: push the chosen fighter 1 hex, or give the chosen fighter one Guard token.||-||Leader||-||NewestDuplicate|
|E36||Mirror Move||Reaction: Play this after an opponent pushes one fighter. Choose one other fighter and push the chosen fighter the same number of hexes.||-||-||?||NewestDuplicate||8/56 (14.29%)|
|E40||Sidestep||Choose one friendly fighter and push that fighter 1 hex.||-||-||-||NewestDuplicate||20/56 (35.71%)|
|E48||Gloryseeker||+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.||-||-||-||NewestDuplicate||32/56 (57.14%)|
|E49||Great Fortitude||+1 Wounds.||-||-||-||NewestDuplicate||27/56 (48.21%)|
|E51||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||NewestDuplicate||50/56 (89.29%)|
2 Smash 2 2If this fighter holds an objective, you can re-roll any number of attack dice in the attack roll.