# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
DC97 | Astromatrix Alignment | Surge: Score this immediately after you flip a feature token in enemy territory. | 1 | - | - | - | ||||||
DC98 | Balance the Cosmic Equation | Hybrid: Score this in an end phase if: There are two or more enemy fighters out of action Or: Your warband holds more objectives than any other warband. |
1 | - | - | - | ||||||
DC102 | Instinctive Tactics | Surge: Score this immediately after resolving your warband's second or subsequent reaction in the same phase. | 1 | - | - | - | ||||||
DC104 | Seeking the Heart | Hybrid: Score this in an end phase if Each surviving friendly fighter is in enemy territory Or: Your warband holds each objective in enemy territory. |
2 | - | - | - | ||||||
DC106 | The Great Plan | Dual: Score this in an end phase if: You have scored six or more objective cards And: You have scored one or more Surge objective cards, one or more Dual objective cards and one or more Hybrid objective cards. |
3 | - | - | - | ||||||
DC108 | Will of the Slann | Score this in an end phase if your warband holds one or more objectives in two or more players' territories. | 2 | - | - | - | ||||||
DC109 | Burst from the Shadows | Choose up to two friendly Hunters. Push each chosen fighter up to 2 hexes. | - | - | - | - | ||||||
DC110 | Huanchi's Device | Pick one: push one enemy fighter 1 hex, or pick an opponent. That player picks three fighters from their warband and pushes each of them 1 hex. If they have fewer than three surviving fighters, they push each of their surviving fighters 1 hex. | - | - | - | - | ||||||
DC112 | Light of the Stars | Reaction: Play this after an opponent plays a gambit. That gambit deals no damage. | - | - | - | - | ||||||
DC113 | Lords of Space and Time | Choose one friendly fighter that is not adjacent to any enemy fighters. Place that fighter in the same hex as an objective token in enemy territory, not adjacent to any enemy fighters. Then give that fighter one Move token. | - | - | - | - | ||||||
DC116 | The Bulwark Celestial | Asterism Friendly fighters cannot be driven back. This effect persists until the end of the round or until any player plays another Asterism card. |
- | - | - | - | ||||||
DC117 | The Great Drake | Asterism +1 Dice to friendly fighters' Range 1 Attack actions. This effect persists until the end of the round or until any player plays another Asterism card. |
- | - | - | - | ||||||
DC118 | The Hunter's Steed | Asterism +1 Move to friendly fighters. This effect persists until the end of the round or until any player plays another Asterism card. |
- | - | - | - | ||||||
DC119 | Adaptive Camouflage | -1 Dice (to a minimum of 1) from Attack actions that target this fighter if the attacker is not adjacent. | - | Otapatl | - | - | ||||||
DC121 | Cloak of Feathers | (Errata update) The Flying trait replaces the similar ability on this card. +2 Move When this fighter makes a Move action, it can move through occupied hexes and cannot be dealt damage by lethal hexes. It must end its Move action in an empty hex. |
- | Kixi-Taka, The Diviner | - | - | ||||||
DC122 | Heaven-blessed Weapon | +1 Dice and Knockback 1 to this fighter's Range 1 Attack actions. | - | - | - | - | ||||||
DC124 | Selfless Sacrifice | Reaction: During an Attack action that targets this fighter, after the deal damage step, if this fighter will be taken out of action, this fighter makes an Attack action. | - | Skink | - | - | ||||||
DC125 | Spawning Bond | Reaction: After another friendly Skink is pushed from a hex within 3 hexes, push this fighter 1 hex. | - | Skink | - | - | ||||||
DC128 | Unhesitating | +1 Move +2 Move instead if this fighter is a Skink. |
- | - | - | - | ||||||
PP1 | A Dire Omen | Hybrid: Score this in an end phase if: Your warband holds objective 5 Or: The value of objectives your warband holds adds up to 5 precisely (e.g. objectives 2 and 3, or 1 and 4). |
1 | - | - | - | ||||||
PP2 | A Sign From the Gods | Hybrid: Score this in an end phase if: Your warband holds objective 3 Or: Your warband holds objectives 1 and 2. |
1 | - | - | - | ||||||
PP5 | Devoted Offerings | Surge, Hybrid: Score this immediately after: You play your third or subsequent ploy in the same action phase Or: You draw your third or subsequent power card in the same action phase. |
1 | - | - | - | 3/44 (6.82%) | |||||
PP6 | Hanging On | Surge, Dual: Score this immediately after an opponent's activation step if: One or more friendly fighters are each holding an objective in enemy territory And: One or more of those fighters have two or more Move tokens. |
1 | - | - | - | ||||||
PP7 | Held in a Bloody Fist | Surge, Dual: Score this immediately after an opponent's activation step if: One or more friendly fighters are each holding one or more objectives And: One or more of those fighters have one or more wound counters. |
1 | - | - | - | ||||||
PP12 | Your Lucky Day | Surge, Dual: Score this immediately after an opponent's activation step if: The value of objectives your warband holds add up to 7 precisely (e.g. objectives 5 and 2) And: One or more enemy fighters are out of action. |
2 | - | - | - | ||||||
PP13 | A Pact Sealed in Blood | Choose a friendly fighter that is holding an objective. Deal 1 damage to the chosen fighter. After that fighter is dealt damage, if your warband holds 3 or more objectives, draw 3 power cards. | - | - | - | - | ||||||
PP17 | Fair Fortune | Choose a friendly fighter. Give the chosen fighter an upgrade from your hand. Do not spend any glory points when you play that card. When you play this card, if your warband holds 3 or more objectives, draw 1 power card. | - | - | - | - | ||||||
PP20 | Slinking in There | Choose a friendly fighter. Push the chosen fighter 1 hex. Push the chosen fighter up to 2 hexes instead if the chosen fighter would end that push on an objective token. | - | - | - | - | 4/44 (9.09%) | |||||
PP22 | Tread the Path | Choose a friendly fighter. The chosen fighter makes a Move action. The chosen fighter's Move characteristic is X for that Move action, where X is the number of objectives your warband was holding when this card was played. | - | - | - | - | ||||||
PP24 | Deadly Defiance | Reaction: After an activation step in which this fighter's Attack action dealt damage to an enemy fighter, or in which this fighter was dealt damage, push this fighter 1 hex. | - | - | - | - | ||||||
PP25 | Guided by Fate | +1 Dice to this fighter's Attack actions if this fighter and/or the target is on a feature token. Restricted |
- | - | - | - | 2/44 (4.55%) | |||||
PP26 | Inviolate Prophet | -1 Dice, to a minimum of 1, from Attack actions that target this fighter, if the attacker is not adjacent to this fighter and this fighter is holding an objective. | - | - | - | - | ||||||
PP29 | Stubborn Stance | This fighter cannot be pushed. | - | - | - | - | ||||||
PP32 | Watchful Eye | At the start of the end phase, before you or an opponent score objective cards, you can add or subtract 1, to a minimum of 0, from the value of an objective token this fighter is holding until the end of that phase. | - | - | - | - |