The Starblood Stalkers Rivals deck

The Starblood Stalkers The Starblood Stalkers
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Card sets (1)

The Starblood Stalkers expansion


Play formats

Cards: 5

Valid:
Championship Nemesis Rivals Relic Open

Upgrades (10)

3 | 7

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
DC97 Astromatrix Alignment The Starblood Stalkers Objective Surge: Score this immediately after you flip a feature token in enemy territory.
1 - The Starblood Stalkers expansion - -  
DC98 Balance the Cosmic Equation The Starblood Stalkers Objective Hybrid: Score this in an end phase if:
There are two or more enemy fighters out of action
Or: Your warband holds more objectives than any other warband.
1 - The Starblood Stalkers expansion - -  
DC99 Children of Azyr The Starblood Stalkers Objective Dual: Score this in an end phase if:
Each surviving friendly fighter is Inspired.
And: Surviving friendly fighters have three or more upgrades.
2 - The Starblood Stalkers expansion - -  
DC100 Formidable Focus The Starblood Stalkers Objective Surge: Score this immediately after an activation if three or more friendly fighters are in enemy territory.
1 - The Starblood Stalkers expansion - -  
DC101 Heralds of Annihilation The Starblood Stalkers Objective Surge: Score this immediately after an activation in which a friendly fighter made an Attack action that took an enemy leader out of action.
1 - The Starblood Stalkers expansion - -  
DC102 Instinctive Tactics The Starblood Stalkers Objective Surge: Score this immediately after resolving your warband's second or subsequent reaction in the same phase.
1 - The Starblood Stalkers expansion - -  
DC103 Perfect Warrior The Starblood Stalkers Objective Dual: Score this in an end phase if:
There is a surviving friendly Klaq-Trok
And: Each enemy leader is out of action.
1 - The Starblood Stalkers expansion - -  
DC104 Seeking the Heart The Starblood Stalkers Objective Hybrid: Score this in an end phase if
Each surviving friendly fighter is in enemy territory
Or: Your warband holds each objective in enemy territory.
2 - The Starblood Stalkers expansion - -  
DC105 Sotek's Hunters The Starblood Stalkers Objective Surge: Score this immediately after an activation in which a friendly fighter made a Range 3+ Attack action that took an enemy fighter out of action.
1 - The Starblood Stalkers expansion - -  
DC106 The Great Plan The Starblood Stalkers Objective Dual: Score this in an end phase if:
You have scored six or more objective cards
And: You have scored one or more Surge objective cards, one or more Dual objective cards and one or more Hybrid objective cards.
3 - The Starblood Stalkers expansion - -  
DC107 Vengeance of the Heavens The Starblood Stalkers Objective Score this in an end phase if there are more enemy fighters out of action than there are surviving enemy fighters.
2 - The Starblood Stalkers expansion - -  
DC108 Will of the Slann The Starblood Stalkers Objective Score this in an end phase if your warband holds one or more objectives in two or more players' territories.
2 - The Starblood Stalkers expansion - -  
DC109 Burst from the Shadows The Starblood Stalkers Ploy Choose up to two friendly Hunters. Push each chosen fighter up to 2 hexes.
- - The Starblood Stalkers expansion - -  
DC110 Huanchi's Device The Starblood Stalkers Ploy Pick one: push one enemy fighter 1 hex, or pick an opponent. That player picks three fighters from their warband and pushes each of them 1 hex. If they have fewer than three surviving fighters, they push each of their surviving fighters 1 hex.
- - The Starblood Stalkers expansion - -  
DC111 Invisible Hunter The Starblood Stalkers Ploy Remove a friendly Otapatl from the battlefield. That fighter is not out of action. This card persists until the end of the round. When this card no longer persists, place that fighter in any empty hex not adjacent to any enemy fighters. You cannot play this card in round 3.
- - The Starblood Stalkers expansion ? -  
DC112 Light of the Stars The Starblood Stalkers Ploy Reaction: Play this after an opponent plays a gambit. That gambit deals no damage.
- - The Starblood Stalkers expansion - -  
DC113 Lords of Space and Time The Starblood Stalkers Ploy Choose one friendly fighter that is not adjacent to any enemy fighters. Place that fighter in the same hex as an objective token in enemy territory, not adjacent to any enemy fighters. Then give that fighter one Move token.
- - The Starblood Stalkers expansion - -  
DC114 Sotek's Venom The Starblood Stalkers Ploy Poison
Reaction: Play this during a friendly fighter's Attack action, after the deal damage step. Give the target one Move token.
- - The Starblood Stalkers expansion - -  
DC115 Tepok's Mystery The Starblood Stalkers Ploy Pick one opponent. That player picks one objective card from their hand and shuffles that objective card back into their objective deck. Then that player draws one objective card.
- - The Starblood Stalkers expansion - -  
DC116 The Bulwark Celestial The Starblood Stalkers Ploy Asterism
Friendly fighters cannot be driven back. This effect persists until the end of the round or until any player plays another Asterism card.
- - The Starblood Stalkers expansion - -  
DC117 The Great Drake The Starblood Stalkers Ploy Asterism
+1 Dice to friendly fighters' Range 1 Attack actions. This effect persists until the end of the round or until any player plays another Asterism card.
- - The Starblood Stalkers expansion - -  
DC118 The Hunter's Steed The Starblood Stalkers Ploy Asterism
+1 Move to friendly fighters. This effect persists until the end of the round or until any player plays another Asterism card.
- - The Starblood Stalkers expansion - -  
DC119 Adaptive Camouflage The Starblood Stalkers Upgrade -1 Dice (to a minimum of 1) from Attack actions that target this fighter if the attacker is not adjacent.
- Otapatl The Starblood Stalkers expansion - -  
DC120 Astrolith Igniter The Starblood Stalkers Upgrade Reaction: During a friendly fighter's Range 1 or Range 2 Attack action, before the attack roll, spend 1 glory point. That Attack action gains Cleave until it has been resolved.
- Kixi-Taka, The Diviner The Starblood Stalkers expansion - -  
DC121 Cloak of Feathers The Starblood Stalkers Upgrade (Errata update) The Flying trait replaces the similar ability on this card.
+2 Move
When this fighter makes a Move action, it can move through occupied hexes and cannot be dealt damage by lethal hexes. It must end its Move action in an empty hex.
- Kixi-Taka, The Diviner The Starblood Stalkers expansion - -  
DC122 Heaven-blessed Weapon The Starblood Stalkers Upgrade +1 Dice and Knockback 1 to this fighter's Range 1 Attack actions.
- - The Starblood Stalkers expansion - -  
DC123 Herald of the Old Ones The Starblood Stalkers Upgrade If this fighter is within 3 hexes of a friendly Skink that is the target of an Attack action, you can re-roll one defence dice in that Skink's defence roll.
- Kixi-Taka, The Diviner The Starblood Stalkers expansion - -  
DC124 Selfless Sacrifice The Starblood Stalkers Upgrade Reaction: During an Attack action that targets this fighter, after the deal damage step, if this fighter will be taken out of action, this fighter makes an Attack action.
- Skink The Starblood Stalkers expansion - -  
DC125 Spawning Bond The Starblood Stalkers Upgrade Reaction: After another friendly Skink is pushed from a hex within 3 hexes, push this fighter 1 hex.
- Skink The Starblood Stalkers expansion - -  
DC126 Supreme Predator The Starblood Stalkers Upgrade This fighter is a Hunter. This fighter cannot be a Quarry. Each enemy fighter is a Quarry. You can re-roll one dice in this fighter's attack rolls if the target is a Quarry.
- Klaq-Trok The Starblood Stalkers expansion - -  
DC127 Unfeeling Resilience The Starblood Stalkers Upgrade When this fighter is dealt damage, reduce that damage by 1 (to a minimum of 1).
- - The Starblood Stalkers expansion - -  
DC128 Unhesitating The Starblood Stalkers Upgrade +1 Move
+2 Move instead if this fighter is a Skink.
- - The Starblood Stalkers expansion - -