Shared deck

The Starblood Stalkers The Starblood Stalkers
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Card sets (8)

Direchasm core setKhagra's Ravagers expansionThe Starblood Stalkers expansionThe Crimson Court expansionHedkrakka's Madmob expansionElathain's Soulraid expansionEssential Cards PackSilent Menace Universal Deck


Play formats

Cards: 6 | 22 non-Rivals card/s | Primacy

Valid:
Relic Open

Not valid:
Championship Nemesis Rivals

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
DC97 Astromatrix Alignment The Starblood Stalkers Objective Surge: Score this immediately after you flip a feature token in enemy territory.
1 - The Starblood Stalkers expansion - -  
DC99 Children of Azyr The Starblood Stalkers Objective Dual: Score this in an end phase if:
Each surviving friendly fighter is Inspired.
And: Surviving friendly fighters have three or more upgrades.
2 - The Starblood Stalkers expansion - -  
DC102 Instinctive Tactics The Starblood Stalkers Objective Surge: Score this immediately after resolving your warband's second or subsequent reaction in the same phase.
1 - The Starblood Stalkers expansion - -  
DC106 The Great Plan The Starblood Stalkers Objective Dual: Score this in an end phase if:
You have scored six or more objective cards
And: You have scored one or more Surge objective cards, one or more Dual objective cards and one or more Hybrid objective cards.
3 - The Starblood Stalkers expansion - -  
DC108 Will of the Slann The Starblood Stalkers Objective Score this in an end phase if your warband holds one or more objectives in two or more players' territories.
2 - The Starblood Stalkers expansion - -  
DC109 Burst from the Shadows The Starblood Stalkers Ploy Choose up to two friendly Hunters. Push each chosen fighter up to 2 hexes.
- - The Starblood Stalkers expansion - -  
DC110 Huanchi's Device The Starblood Stalkers Ploy Pick one: push one enemy fighter 1 hex, or pick an opponent. That player picks three fighters from their warband and pushes each of them 1 hex. If they have fewer than three surviving fighters, they push each of their surviving fighters 1 hex.
- - The Starblood Stalkers expansion - -  
DC113 Lords of Space and Time The Starblood Stalkers Ploy Choose one friendly fighter that is not adjacent to any enemy fighters. Place that fighter in the same hex as an objective token in enemy territory, not adjacent to any enemy fighters. Then give that fighter one Move token.
- - The Starblood Stalkers expansion - -  
DC122 Heaven-blessed Weapon The Starblood Stalkers Upgrade +1 Dice and Knockback 1 to this fighter's Range 1 Attack actions.
- - The Starblood Stalkers expansion - -  
DC127 Unfeeling Resilience The Starblood Stalkers Upgrade When this fighter is dealt damage, reduce that damage by 1 (to a minimum of 1).
- - The Starblood Stalkers expansion - -  
DC272 Dominant Position Universal Objective Score this in an end phase if your warband holds more objectives than any other warband.
2 - Direchasm core set - -  
DC273 Everything to Prove Universal Objective Surge, Hybrid: Score this immediately after an activation if:
An opponent has the Primacy token
Or: There is one or more surviving friendly Quarry and you have the Primacy token.
1 - Elathain's Soulraid expansion - -  
DC276 Fleeting Primacy Universal Objective Surge, Hybrid: Score this immediately after an activation if:
Your warband holds three or more objectives
or: Your warband holds two or more objectives in enemy territory and you have the Primacy token.
1 - Hedkrakka's Madmob expansion - -  
DC290 Lie in Wait Universal Objective Hybrid: Score this in an end phase if:
Three or more friendly Hunters hold objectives
Or: Two or more friendly fighters hold objectives, and each is a Quarry.
2 - Hedkrakka's Madmob expansion - -  
DC296 Moment of Glory Universal Objective Surge, Dual: Score this immediately after an activation if:
There are three or more surviving friendly fighters
And: Each surviving friendly fighter is Inspired.
1 - Hedkrakka's Madmob expansion - -  
DC339 Winged Death Universal Objective Surge, Hybrid: Score this immediately after:
A friendly fighter's Range 3+ Attack action takes an enemy fighter out of action
Or: A friendly fighter ends a Charge action 6 or more hexes away from the hex in which they started.
1 - Direchasm core set - -  
DC377 Hypnotic Buzz Universal Ploy Choose one enemy fighter within 2 hexes of one or more friendly fighters. Push the chosen fighter 1 hex.
- - Silent Menace Universal Deck - -  
DC382 Living Land Universal Ploy Pick one: flip an objective token that has the same number as the round number, or move one objective token in your territory 1 hex.
- - The Starblood Stalkers expansion - -  
DC392 Outrun Death Universal Ploy Choose one fighter. That fighter is a Quarry. If that fighter is a Quarry, that fighter has +2 Move. This effect persists until the end of the round or until that fighter is taken out of action.
- - The Starblood Stalkers expansion - -  
DC414 Symbiote's Call Universal Ploy Pick one feature token within 1 hex of one or more friendly fighters, then pick one: flip that token, or push one friendly fighter 1 hex so that they are in the same hex as that token.
- - Silent Menace Universal Deck - -  
DC434 Dominant Defender Universal Upgrade If this fighter is holding an objective, this fighter is on Guard.
If this fighter's defence roll includes no successes, discard the Primacy token.
Reaction: After an Attack action in which this fighter's defence roll included one or more Critical successCritical success, gain the Primacy token.
- - Khagra's Ravagers expansion - -  
DC447 Formidable Defence Universal Upgrade This fighter is a Quarry. If this fighter is a Quarry:
+1 Defence.
-1 Dice from this fighter's Attack actions (to a minimum of 1).
- - Direchasm core set - -  
DC469 Proud Runner Universal Upgrade +1 Move
Each time this fighter finishes a Move action 5 or more hexes from where the Move action began, gain the Primacy token. At the end of the action phase, if this fighter has no Move or Charge tokens, discard the Primacy token.
- - The Starblood Stalkers expansion ? -  
DC483 Silent Helm Universal Upgrade Silent Relic
This fighter is a Quarry. If this fighter is a Quarry, each time this fighter is the target of an Attack action, one Critical successCritical success in the attack roll is considered to be a success instead.
If this fighter has three or more Silent Relics, you can re-roll one dice in this fighter's defence rolls.
- - The Crimson Court expansion - -  
DC484 Silent Ring Universal Upgrade Silent Relic
This fighter is a Quarry. If this fighter is a Quarry, this fighter has the following reaction.
Reaction: After this fighter's activation, if you have three or fewer power cards in your hand, draw one power card.
+1 Dice to this fighter's Range 1 Attack actions if this fighter has two or more Silent Relics.
- - Silent Menace Universal Deck - -  
E13 Path to Victory Universal Objective Dual: Score this in an end phase if
One or more enemy fighters were taken out of action in the preceding action phase
And: Your warband holds two or more objectives.
2 - Essential Cards Pack - NewestDuplicate 5/44 (11.36%)  
E21 Centre of Attention Universal Ploy Choose one fighter and push each other fighter that is within 2 hexes of the chosen fighter up to 1 hex so that they are closer to the chosen fighter in an order you choose.
- - Essential Cards Pack - NewestDuplicate 19/44 (43.18%)  
E23 Confusion Universal Ploy Choose two fighters that are adjacent to each other. Place each fighter in the hex that was occupied by the other fighter when you chose them.
- - Essential Cards Pack - NewestDuplicate 3/44 (6.82%)  
E27 Duel of Wits Universal Ploy Reaction: Play this after an opponent plays a ploy. Draw two power cards.
Restricted
- - Essential Cards Pack - NewestDuplicate 11/44 (25%)  
E49 Great Fortitude Universal Upgrade +1 Wounds.
- - Essential Cards Pack - NewestDuplicate 19/44 (43.18%)  
E51 Great Strength Universal Upgrade +1 Damage to this fighter's Range 1 and Range 2 Attack actions.
- - Essential Cards Pack - NewestDuplicate 37/44 (84.09%)  
E57 Quickening Greaves Universal Upgrade In each round, you can do one of the following: push this fighter 1 hex before the roll to determine who has the first activation. or push this fighter 1 hex after the final power step.
- - Essential Cards Pack ? NewestDuplicate 3/44 (6.82%)