Shared deck

The Starblood Stalkers The Starblood Stalkers
Order Order

Card sets (2)

The Starblood Stalkers expansionIllusory Might Universal Deck


Play formats

Cards: 6 | 16 non-Rivals card/s

Valid:
Relic Open

Not valid:
Championship Nemesis Rivals

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
DC97 Astromatrix Alignment The Starblood Stalkers Objective Surge: Score this immediately after you flip a feature token in enemy territory.
1 - The Starblood Stalkers expansion - -  
DC98 Balance the Cosmic Equation The Starblood Stalkers Objective Hybrid: Score this in an end phase if:
There are two or more enemy fighters out of action
Or: Your warband holds more objectives than any other warband.
1 - The Starblood Stalkers expansion - -  
DC100 Formidable Focus The Starblood Stalkers Objective Surge: Score this immediately after an activation if three or more friendly fighters are in enemy territory.
1 - The Starblood Stalkers expansion - -  
DC102 Instinctive Tactics The Starblood Stalkers Objective Surge: Score this immediately after resolving your warband's second or subsequent reaction in the same phase.
1 - The Starblood Stalkers expansion - -  
DC105 Sotek's Hunters The Starblood Stalkers Objective Surge: Score this immediately after an activation in which a friendly fighter made a Range 3+ Attack action that took an enemy fighter out of action.
1 - The Starblood Stalkers expansion - -  
DC107 Vengeance of the Heavens The Starblood Stalkers Objective Score this in an end phase if there are more enemy fighters out of action than there are surviving enemy fighters.
2 - The Starblood Stalkers expansion - -  
DC108 Will of the Slann The Starblood Stalkers Objective Score this in an end phase if your warband holds one or more objectives in two or more players' territories.
2 - The Starblood Stalkers expansion - -  
DC109 Burst from the Shadows The Starblood Stalkers Ploy Choose up to two friendly Hunters. Push each chosen fighter up to 2 hexes.
- - The Starblood Stalkers expansion - -  
DC110 Huanchi's Device The Starblood Stalkers Ploy Pick one: push one enemy fighter 1 hex, or pick an opponent. That player picks three fighters from their warband and pushes each of them 1 hex. If they have fewer than three surviving fighters, they push each of their surviving fighters 1 hex.
- - The Starblood Stalkers expansion - -  
DC113 Lords of Space and Time The Starblood Stalkers Ploy Choose one friendly fighter that is not adjacent to any enemy fighters. Place that fighter in the same hex as an objective token in enemy territory, not adjacent to any enemy fighters. Then give that fighter one Move token.
- - The Starblood Stalkers expansion - -  
DC117 The Great Drake The Starblood Stalkers Ploy Asterism
+1 Dice to friendly fighters' Range 1 Attack actions. This effect persists until the end of the round or until any player plays another Asterism card.
- - The Starblood Stalkers expansion - -  
DC118 The Hunter's Steed The Starblood Stalkers Ploy Asterism
+1 Move to friendly fighters. This effect persists until the end of the round or until any player plays another Asterism card.
- - The Starblood Stalkers expansion - -  
DC122 Heaven-blessed Weapon The Starblood Stalkers Upgrade +1 Dice and Knockback 1 to this fighter's Range 1 Attack actions.
- - The Starblood Stalkers expansion - -  
DC123 Herald of the Old Ones The Starblood Stalkers Upgrade If this fighter is within 3 hexes of a friendly Skink that is the target of an Attack action, you can re-roll one defence dice in that Skink's defence roll.
- Kixi-Taka, The Diviner The Starblood Stalkers expansion - -  
DC124 Selfless Sacrifice The Starblood Stalkers Upgrade Reaction: During an Attack action that targets this fighter, after the deal damage step, if this fighter will be taken out of action, this fighter makes an Attack action.
- Skink The Starblood Stalkers expansion - -  
DC127 Unfeeling Resilience The Starblood Stalkers Upgrade When this fighter is dealt damage, reduce that damage by 1 (to a minimum of 1).
- - The Starblood Stalkers expansion - -  
H201 Horrors in the Dark Universal Objective Surge, Hybrid: Score this immediately after an activation if:
Two or more friendly fighters are in cover hexes that are not in your territory.
Or: Two or more friendly fighters hold objectives that are not in your territory.
1 - Illusory Might Universal Deck - -  
H202 Illusory Nemesis Universal Objective Surge, Hybrid: Score this immediately after:
A power step if one or more opponents played one or more Illusion upgrades in that power step
Or: You play your third or subsequent Illusion upgrade in the same phase.
1 - Illusory Might Universal Deck - -  
H219 Out of Time Universal Objective Hybrid: Score this in an end phase if:
Your warband holds a number of objectives equal to the round number (e.g. two objectives in the second end phase)
Or: The number of friendly fighters in cover hexes is equal to the round number.
1 - Illusory Might Universal Deck - -  
H224 Shadow Match Universal Objective Hybrid: Score this in an end phase if:
One or more friendly fighters hold an objective that has a number equal to their Wounds characteristic
Or: One or more friendly fighters each have a number of upgrades equal to their Wounds characteristic.
1 - Illusory Might Universal Deck - -  
H227 Trace the Leylines Universal Objective Score this in an end phase if there are X or more friendly fighters within X hexes of an objective that is not held by an enemy fighter, where X is that objective's number (e.g. if there are two or more friendly fighters within 2 hexes of objective 2).
1 - Illusory Might Universal Deck - - 9/44 (20.45%)  
H233 Cover of Darkness Universal Ploy Pick one:
Gambits cannot deal damage. This effect persists until the end of the next power step.
Or: Push one friendly fighter up to 2 hexes into a cover hex.
- - Illusory Might Universal Deck ? -  
H234 Dark Determination Universal Ploy Surviving friendly fighters other than your leader have the assassin keyword.
+1 Dice to friendly assassin's Range 1 Attack actions that target a leader.
This effect persists until the end of the phase.
- - Illusory Might Universal Deck - -  
H242 Illusory Find Universal Ploy Reveal cards from the top of your power deck one by one until you reveal an Illusion upgrade. Add that card to your hand, then return the revealed cards to your power deck and shuffle your power deck. If you did not reveal an Illusion upgrade, return the revealed cards to your power deck and shuffle your power deck.
- - Illusory Might Universal Deck - -  
H249 Phantom Advance Universal Ploy Push each friendly fighter with one or more Illusion upgrades up to 1 hex towards the nearest enemy fighter.
- - Illusory Might Universal Deck - -  
H250 Phantom Denial Universal Ploy Reaction: Play this when an opponent plays a gambit which chooses one or more fighters, if one or more of the chosen fighters are friendly fighters with one or more Illusion upgrades. Discard one power card. When you do, those fighters are not chosen and the gambit is discarded.
- - Illusory Might Universal Deck - -  
H278 Ephemeral Fortitude Universal Upgrade This fighter has a Wounds characteristic of 4 in rounds 1 and 2, and a Wounds characteristic of 2 in round 3. This fighter's Wounds characteristic cannot be modified.
- - Illusory Might Universal Deck - -  
H281 Illusory Form Universal Upgrade Illusion
Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card.
This fighter is on Guard.
- - Illusory Might Universal Deck - -  
H290 Phantom Darts Universal Upgrade Attack action, Illusion
Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card.

Hex 3 SwordFury 3 Damage 1
Grievous, Seeking

Seeking: +1 Dice if the target is in a cover hex.
- - Illusory Might Universal Deck - - 2/44 (4.55%)  
H292 Phantom Fists Universal Upgrade Attack action, Illusion
Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card.

Hex 1 HammerSmash 3 Damage 2
Stagger

- - Illusory Might Universal Deck - -  
H293 Phantom Shield Universal Upgrade Illusion
Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card.
This fighter's Defence characteristic is BlockBlock 2 and cannot be modified.
- - Illusory Might Universal Deck - - 2/44 (4.55%)  
H294 Phantom Spear Universal Upgrade Attack action, Illusion
Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card.

Hex 2 HammerSmash 2 Damage 2
Cleave

- - Illusory Might Universal Deck - -