# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
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DC66 | Brutal Desecration |
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Surge: Score this immediately after your warband desecrates an objective (see Desecration Tokens). | 1 | - |
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DC68 | Desolate Domain |
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Surge: Score this immediately after an activation if each objective token in one or more players' territories has a Desecration token. | 1 | - |
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DC69 | Fierce Conquerors |
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Dual: Score this in an end phase if: Three or more friendly fighters are in enemy territory And: There are two or more Desecration tokens on the battlefield. |
2 | - |
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DC72 | Malevolent Exploits |
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Surge: Score this immediately after playing your third or subsequent power card in a single power step. | 1 | - |
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DC73 | On the Dark Road |
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Hybrid: Score this in an end phase if: One or more surviving friendly fighters each have three or more upgrades Or: Each surviving friendly fighter has one or more upgrades. |
1 | - |
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DC75 | Ravagers All |
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Score this in an end phase if each surviving friendly fighter is Inspired. | 1 | - |
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DC76 | Razed Realm |
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Score this in an end phase if there are two or more Desecration tokens on the battlefield. | 1 | - |
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DC80 | Mask of Darkness |
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Gambit Spell (![]() |
- | - |
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DC83 | Ritual Desecration |
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Pick one objective token in the same hex as a friendly fighter. Desecrate that objective (see Desecration Tokens). That fighter is Inspired. | - | - |
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DC84 | Spurred On |
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Reaction: Play this after a friendly leader's Move action. Choose another friendly fighter. That fighter makes one Move action. | - | Leader |
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DC85 | Whispers of Chaos |
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Gambit Spell (![]() |
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DC86 | Wrack the Land |
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Pick one objective token in an empty hex within 1 hex of one or more friendly fighters. Desecrate that objective (see Desecration Tokens). | - | - |
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DC89 | Bolstered by Hate |
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+1 Wounds. | - | - |
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DC90 | Conqueror's Cloak |
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+2 Move if this fighter is making a Charge action. | - | - |
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DC91 | Desecrator Gauntlets |
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Reaction: After this fighter's Move action, push one adjacent enemy fighter 1 hex. | - | - |
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DC93 | Grudging Defence |
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This fighter is on Guard. | - | - |
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DC94 | Hellfire Sword |
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- | Khagra the Usurper, Razek Godblessed |
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DC95 | Ruinous Might |
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+1 Damage to this fighter's Range 1 or Range 2 Attack actions. | - | - |
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DC262 | Awesome Predator |
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Hybrid: Score this in an end phase if: You have the Primacy token Or: One or more surviving friendly fighters have one or more Attack actions with a Damage characteristic of 4+. |
1 | - |
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- | - | 6/24 (25%) | ||
DC296 | Moment of Glory |
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Surge, Dual: Score this immediately after an activation if: There are three or more surviving friendly fighters And: Each surviving friendly fighter is Inspired. |
1 | - |
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- | - | 3/24 (12.5%) | ||
DC297 | Myriad Incantations |
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Score this in an end phase if there are more gambit spells in your discard pile than in each opponent's discard pile. | 1 | - |
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DC303 | Pitiable Death |
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Surge, Hybrid: Score this immediately after a friendly fighter's Attack action that takes an enemy fighter out of action if: The enemy fighter had one or more Hunger counters Or: The enemy fighter was in a starting hex. |
1 | - |
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DC326 | Surge of Aggression |
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Surge, Hybrid: Score this immediately after: You gain the Primacy token Or: A friendly fighter's successful Attack action with a Damage characteristic of 4+. Restricted |
1 | - |
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- | - | 3/24 (12.5%) | ||
DC342 | Acidic Strike |
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Reaction: Play this after a friendly fighter's successful Attack action. Pick one of the target's upgrades and discard that card. | - | - |
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DC377 | Hypnotic Buzz |
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Choose one enemy fighter within 2 hexes of one or more friendly fighters. Push the chosen fighter 1 hex. | - | - |
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- | - | 4/24 (16.67%) | ||
DC388 | Membranous Wings |
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+2 Move to the next friendly fighter to make a Charge action. This effect persists until after the next friendly fighter's Charge action. | - | - |
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DC405 | Slickrock |
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Trap Reaction: Play this after an enemy fighter's Move action that ends in the same hex as an objective token. Scatter 1 from that hex and push that enemy fighter to the end of the chain. If that enemy fighter cannot be pushed into a hex, that fighter is not pushed. |
- | - |
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DC412 | Swarming Advance |
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Choose one friendly fighter in enemy territory. Push up to two other friendly fighters 1 hex so that they are closer to the chosen fighter. | - | - |
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DC425 | Augmented Limbs |
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This fighter is a Quarry. If this fighter is a Quarry, this fighter's Range 1 Attack actions have +1 Dice. Restricted |
- | - |
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DC445 | Feral Symbiote |
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+1 Damage to this fighter's Range 1 Attack actions. After this fighter's activation, give this fighter 1 Hunger counter. Then, if this fighter has 3 or more Hunger counters, deal 1 damage to this fighter. | - | - |
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- | - | 6/24 (25%) | ||
DC478 | Savage Strength |
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This fighter is a Hunter. +1 Damage to this fighter's Range 1 or Range 2 Attack actions. -1 Defence (to a minimum of 1). |
- | - |
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- | - | 5/24 (20.83%) | ||
DC480 | Scavenged Armour |
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You cannot give this upgrade to a fighter in your territory. When you give this upgrade to a fighter, give that fighter one Guard token. +1 Wounds. Restricted |
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