# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
B257 | Absolute Stillness | Dual: Score this in an end phase If: A friendly Quarry is holding an objective And: That fighter has no Move or Charge tokens. |
2 | - | - | - | ||||||
B263 | Ahead of the Hunt | Score this in an end phase if there is at least one surviving friendly Quarry. | 1 | - | - | - | ||||||
B282 | Hidden Purpose | Surge: Score this immediately after an activation if your warband holds two or more objectives. | 1 | - | - | - | ||||||
B301 | Show of Force | Surge, Hybrid: Score this immediately after an activation If: Three or more friendly fighters are in enemy territory Or: One or more friendly fighters each have three or more upgrades. |
1 | - | - | - | ||||||
B306 | Swift Capture | Surge, Dual: Score this immediately after an activation If: Your warband holds one or more objectives in friendly territory And: Your warband holds one or more objectives in enemy territory. |
1 | - | - | - | ||||||
B342 | Glorious Triumph | Reaction: Play this after a friendly fighter's Attack action that takes an adjacent enemy fighter out of action. Your warband is considered to hold one more objective than it holds. This effect persists until that friendly fighter is taken out of action or until the start of the next round. | - | - | - | - | ||||||
B359 | Nightmare in the Shadows | Choose one enemy fighter and push them 1 hex. | - | - | - | - | ||||||
B363 | Restless Prize | Pick one objective token and move it into an adjacent hex up to two times. You cannot move it into a lethal hex or a hex that includes a feature token. | - | - | - | - | ||||||
B366 | Sidestep | Choose a friendly fighter and push them one hex. | - | - | - | BGduplicate | 10/44 (22.73%) | |||||
B396 | Great Fortitude | +1 Wounds. | - | - | - | BGduplicate | 19/44 (43.18%) | |||||
B398 | Great Strength | +1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - | - | BGduplicate | 37/44 (84.09%) | |||||
B416 | Predator's Trinket | This fighter is a Quarry. If this fighter is a Quarry, this fighter's Range 1 or Range 2 Attack actions have Cleave. | - | - | - | - | ||||||
B419 | Prey's Cunning | This fighter is a Quarry. If this fighter is a Quarry, this fighter cannot be dealt damage by Gambits. | - | - | - | - | ||||||
G14 | Distraction | Choose one enemy fighter and push them 1 hex. | - | - | ? | NewestDuplicate | ||||||
G18 | Mischievous Spirits | Starting with you and going clockwise, each player does the following: pick one objective that has not been moved with this ploy, and move that objective into an adjacent hex. Do this until each objective has been moved once. | - | - | - | NewestDuplicate | ||||||
A28 | Gauntlet of Command | Mortis Relic If this fighter has two or more Mortis Relics, +1 Wounds. Reaction: After this fighter's activation, spend 1 glory point. If you do, push one friendly fighter 1 hex. |
- | - | - | - | ||||||
A37 | The Crown of the Dead | Mortis Relic If this fighter has two or more Mortis Relics, you can re-roll one attack dice in this fighter's attack rolls. Reaction: After this fighter's activation, spend 1 glory point. If you do, draw two power cards and then discard one power card. |
- | - | - | - | ||||||
DC35 | Endless Revel | Surge: Score this immediately after an activation if each surviving friendly fighter has one or more Move and/or Charge tokens. | 1 | - | - | - | ||||||
DC36 | Excess of Avidity | Score this in an end phase if your warband holds more objectives than any other warband. | 2 | - | - | - | ||||||
DC39 | Excess of Indolency | Hybrid: Score this in an end phase if: There are no enemy fighters with any Move or Charge tokens Or: Your warband holds two or more objectives. |
2 | - | - | - | ||||||
DC41 | Excess of Vainglory | Surge, Hybrid: Score this immediately after a friendly fighter's Attack action if: That Attack action takes an enemy fighter with two or more upgrades out of action Or: That friendly fighter has three or more upgrades. |
1 | - | - | - | ||||||
DC43 | Grisly Tableau | Surge: Score this immediately after a friendly fighter's Attack action that takes an enemy fighter holding an objective out of action. | 1 | - | - | - | ||||||
DC51 | Lure of Slaanesh | Choose one fighter. Push the chosen fighter 1 hex or up to 1 hex for each surviving friendly fighter with one or more wound counters. | - | - | - | - | ||||||
DC52 | Rush of Sensation | Reaction: Play this after a friendly fighter's Attack action that takes an enemy fighter out of action. That friendly fighter makes one Move action. | - | - | - | - | ||||||
DC53 | Shared Pain | Reaction: Play this during an enemy fighter's Attack action that targets a friendly fighter, after the determine success step. When resolving the deal damage step, choose one friendly fighter within 3 hexes of the target. That fighter, rather than the target, is dealt the damage from the Attack action. Then the combat sequence ends. | - | - | - | - | ||||||
DC57 | Distracting Ostentation | -1 Dice from Attack actions made by enemy fighters adjacent to this fighter (to a minimum of 1). | - | - | - | - | ||||||
DC60 | Sickening Resilience | When this fighter is dealt damage, roll one defence dice. On a roll of Block, this fighter is only dealt 1 damage. | - | - | - | - | ||||||
DC272 | Dominant Position | Score this in an end phase if your warband holds more objectives than any other warband. | 2 | - | - | - | ||||||
DC287 | Intimidating Display | Hybrid: Score this in an end phase if: A surviving friendly fighter has a higher Wounds characteristic than any other surviving fighter Or: Three or more friendly fighters are in enemy territory. |
1 | - | - | - | ||||||
DC405 | Slickrock | Trap Reaction: Play this after an enemy fighter's Move action that ends in the same hex as an objective token. Scatter 1 from that hex and push that enemy fighter to the end of the chain. If that enemy fighter cannot be pushed into a hex, that fighter is not pushed. |
- | - | - | - | ||||||
DC447 | Formidable Defence | This fighter is a Quarry. If this fighter is a Quarry: +1 Defence. -1 Dice from this fighter's Attack actions (to a minimum of 1). |
- | - | - | - | ||||||
DC478 | Savage Strength | This fighter is a Hunter. +1 Damage to this fighter's Range 1 or Range 2 Attack actions. -1 Defence (to a minimum of 1). |
- | - | - | - |