# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
DC35 | Endless Revel | Surge: Score this immediately after an activation if each surviving friendly fighter has one or more Move and/or Charge tokens. | 1 | - | - | - | ||||||
DC36 | Excess of Avidity | Score this in an end phase if your warband holds more objectives than any other warband. | 2 | - | - | - | ||||||
DC37 | Excess of Carnality | Surge: Score this immediately after an activation if two or more friendly fighters are adjacent to the same enemy fighter. | 1 | - | - | - | ||||||
DC38 | Excess of Gluttony | Surge: Score this immediately after an activation if one or more friendly fighters are each adjacent to two or more enemy fighters. | 1 | - | - | - | ||||||
DC39 | Excess of Indolency | Hybrid: Score this in an end phase if: There are no enemy fighters with any Move or Charge tokens Or: Your warband holds two or more objectives. |
2 | - | - | - | ||||||
DC44 | Scintillating Sadism | Score this in an end phase if each surviving enemy fighter has one or more wound counters. | 2 | - | - | - | ||||||
DC45 | Bonded Bodyguard | Reaction: After another fighter's Move action, if that fighter is not adjacent to a friendly Slakeslash, push a friendly Slakeslash up to 2 hexes. After the push, that Slakeslash must be no more than 2 hexes from a friendly Vasillac. | - | Slakeslash | - | - | ||||||
DC46 | Cruel Pangs | Choose one fighter holding an objective. Deal 1 damage to that fighter. | - | - | - | - | ||||||
DC50 | Fuelled by Sensation | Choose one friendly fighter. Pick one: Heal (1) that fighter, or deal 1 damage to that fighter. | - | - | - | - | ||||||
DC51 | Lure of Slaanesh | Choose one fighter. Push the chosen fighter 1 hex or up to 1 hex for each surviving friendly fighter with one or more wound counters. | - | - | - | - | ||||||
DC52 | Rush of Sensation | Reaction: Play this after a friendly fighter's Attack action that takes an enemy fighter out of action. That friendly fighter makes one Move action. | - | - | - | - | ||||||
DC53 | Shared Pain | Reaction: Play this during an enemy fighter's Attack action that targets a friendly fighter, after the determine success step. When resolving the deal damage step, choose one friendly fighter within 3 hexes of the target. That fighter, rather than the target, is dealt the damage from the Attack action. Then the combat sequence ends. | - | - | - | - | ||||||
DC54 | Vicious Barbs | Choose: one enemy fighter adjacent to one or more friendly fighters. The chosen fighter is un-Inspired and cannot be Inspired. This effect persists until the end of the round or until that fighter is taken out of action. When this effect ends, the chosen fighter is Inspired. | - | - | - | - | ||||||
DC57 | Distracting Ostentation | -1 Dice from Attack actions made by enemy fighters adjacent to this fighter (to a minimum of 1). | - | - | - | - | ||||||
DC60 | Sickening Resilience | When this fighter is dealt damage, roll one defence dice. On a roll of Block, this fighter is only dealt 1 damage. | - | - | - | - | ||||||
DC62 | Strength from Pain | +1 Damage to this fighter's Range 1 or Range 2 Attack actions if this fighter has one or more wound counters. | - | - | - | - | ||||||
H203 | Illusory Prominence | Dual: Score this in an end phase if: Each surviving friendly fighter has no upgrades And: There are one or more Illusion upgrades in your power discard pile. |
1 | - | - | - | ||||||
H204 | Illusory Titan | Surge: Score this immediately after a friendly fighter's Attack action that takes the target out of action, if that friendly fighter has two or more Illusion upgrades. | 1 | - | - | - | ||||||
H212 | Lengthening Shadows | Score this in an end phase if there are more friendly fighters in enemy territory than there are enemy fighters in enemy territory. | 2 | - | - | - | 3/44 (6.82%) | |||||
H217 | Masters of Illusion | Surge: Score this immediately after a power step if each surviving friendly fighter has one or more Illusion upgrades. | 1 | - | - | - | ||||||
H225 | Shock Troops | Surge, Hybrid: Score this immediately after an activation if: One or more friendly fighters hold an objective in enemy territory that has a number equal to the number of that fighter's upgrades Or: One or more friendly fighters each have more upgrades than there are surviving enemy fighters. |
1 | - | - | - | ||||||
H227 | Trace the Leylines | Score this in an end phase if there are X or more friendly fighters within X hexes of an objective that is not held by an enemy fighter, where X is that objective's number (e.g. if there are two or more friendly fighters within 2 hexes of objective 2). | 1 | - | - | - | 9/44 (20.45%) | |||||
H233 | Cover of Darkness | Pick one: Gambits cannot deal damage. This effect persists until the end of the next power step. Or: Push one friendly fighter up to 2 hexes into a cover hex. |
- | - | ? | - | ||||||
H242 | Illusory Find | Reveal cards from the top of your power deck one by one until you reveal an Illusion upgrade. Add that card to your hand, then return the revealed cards to your power deck and shuffle your power deck. If you did not reveal an Illusion upgrade, return the revealed cards to your power deck and shuffle your power deck. | - | - | - | - | ||||||
H249 | Phantom Advance | Push each friendly fighter with one or more Illusion upgrades up to 1 hex towards the nearest enemy fighter. | - | - | - | - | ||||||
H278 | Ephemeral Fortitude | This fighter has a Wounds characteristic of 4 in rounds 1 and 2, and a Wounds characteristic of 2 in round 3. This fighter's Wounds characteristic cannot be modified. | - | - | - | - | ||||||
H279 | False Presence | Illusion Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. When this card is broken, if this fighter is on the battlefield, place this fighter in a starting hex in your territory. |
- | - | - | - | 2/44 (4.55%) | |||||
H281 | Illusory Form | Illusion Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. This fighter is on Guard. |
- | - | - | - | ||||||
H290 | Phantom Darts | Attack action, Illusion Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. 3 Fury 3 1 |
- | - | - | - | 2/44 (4.55%) | |||||
H292 | Phantom Fists | Attack action, Illusion Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. 1 Smash 3 2 |
- | - | - | - | ||||||
H293 | Phantom Shield | Illusion Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. This fighter's Defence characteristic is Block 2 and cannot be modified. |
- | - | - | - | 2/44 (4.55%) | |||||
H294 | Phantom Spear | Attack action, Illusion Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. 2 Smash 2 2 |
- | - | - | - | ||||||
H307 | Weapons Master | +1 Damage to this fighter's Range 1 and Range 2 Attack actions while this fighter has three or more upgrades. | - | - | - | - | 6/44 (13.64%) |