# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
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DC258 | Advancing Swarm |
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Score this in an end phase if three or more friendly fighters have one or more Charge tokens. | 1 | - |
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DC265 | Brutal Attrition |
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Score this in an end phase if the number of enemy fighters out of action is equal to or greater than the number of surviving friendly fighters. | 1 | - |
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- | - | |||
DC268 | Cold-blooded Killers |
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Score this in an end phase if two or more enemy fighters are out of action. | 1 | - |
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- | - | |||
DC269 | Demolish the Opposition |
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Hybrid: Score this in the third end phase if: There are no enemy fighters in enemy territory Or: There is no more than one surviving enemy fighter. |
3 | - |
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- | - | 6/56 (10.71%) | ||
DC277 | Forbidding Strike |
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Surge, Dual: Score this immediately after an activation in which a friendly fighter's Attack action took an enemy fighter out of action if: That was your first activation in this round And: That enemy fighter was holding an objective. |
2 | - |
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DC285 | Impending Doom |
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Surge: Score this immediately after an activation if one or more enemy fighters are adjacent to two or more friendly fighters. | 1 | - |
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- | - | 11/56 (19.64%) | ||
DC288 | Killing Strike |
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Surge: Score this immediately after an activation in which a friendly fighter's Attack action took an enemy fighter out of action, if that was your first activation in this round. | 1 | - |
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DC294 | Martial Adept |
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Hybrid: Score this in an end phase if: One or more friendly fighters each have two or more Attack action upgrades Or: one or more friendly fighters each have three or more upgrades. |
1 | - |
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DC300 | Orchestrated Kill |
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Surge: Score this immediately after a friendly fighter's Attack action that takes an enemy fighter out of action, if the friendly fighter had one or more supporting fighters. | 1 | - |
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- | - | 6/56 (10.71%) | ||
DC311 | Promise of Destruction |
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Score this in an end phase if there are one or more persisting gambits. | 1 | - |
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DC323 | Stinging Strike |
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Surge: Score this immediately after an activation in which a friendly fighter's Range 3+ Attack action was successful, if that was your first activation in this round. | 1 | - |
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DC337 | Untouchable Swarm |
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Dual: Score this in an end phase if: Four or more surviving friendly fighters have one or more Charge tokens And: No friendly fighters were taken out of action in this round. |
2 | - |
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DC342 | Acidic Strike |
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Reaction: Play this after a friendly fighter's successful Attack action. Pick one of the target's upgrades and discard that card. | - | - |
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DC367 | Hidden Sting |
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Reaction: Play this after a friendly fighter's successful Range 1 Attack action, if there were one or more ![]() |
- | - |
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DC377 | Hypnotic Buzz |
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Choose one enemy fighter within 2 hexes of one or more friendly fighters. Push the chosen fighter 1 hex. | - | - |
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- | - | 9/56 (16.07%) | ||
DC385 | Maddening Drone |
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Choose one enemy fighter. That fighter's player picks one: give that fighter one Move token, or that fighter is un-Inspired and cannot be Inspired. If they pick the latter, this effect persists until the end of the round, or until that fighter is taken out of action. When this effect ends, the chosen fighter is Inspired. | - | - |
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DC388 | Membranous Wings |
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+2 Move to the next friendly fighter to make a Charge action. This effect persists until after the next friendly fighter's Charge action. | - | - |
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DC407 | Spiritcomb |
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Choose one friendly fighter. Heal (1) that fighter, or Heal (2) that fighter if that fighter has three or more upgrades. | - | - |
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- | - | 2/56 (3.57%) | ||
DC410 | Strength of the Swarm |
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+1 Dice to the next Attack action made by a friendly fighter if the attacker has one or more supporting fighters. In addition, +1 Damage to the next Attack action made by a friendly fighter if the attacker has two or more supporting fighters. This effect persists until after the next Attack action made by a friendly fighter. |
- | - |
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- | - | 2/56 (3.57%) | ||
DC412 | Swarming Advance |
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Choose one friendly fighter in enemy territory. Push up to two other friendly fighters 1 hex so that they are closer to the chosen fighter. | - | - |
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DC413 | Swarming Strike |
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The first friendly fighter to make an Attack action in the next activation is considered to have one additional supporting fighter. | - | - |
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- | - | 2/56 (3.57%) | ||
DC414 | Symbiote's Call |
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Pick one feature token within 1 hex of one or more friendly fighters, then pick one: flip that token, or push one friendly fighter 1 hex so that they are in the same hex as that token. | - | - |
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- | - | 2/56 (3.57%) | ||
DC425 | Augmented Limbs |
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This fighter is a Quarry. If this fighter is a Quarry, this fighter's Range 1 Attack actions have +1 Dice. | - | - |
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DC430 | Chitin Scimitar |
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- | - | 2/56 (3.57%) | ||
DC431 | Chitin Spear |
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DC432 | Collector |
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Reaction: After this fighter's activation in which this fighter makes an Attack action that takes an adjacent enemy fighter out of action, give this fighter one upgrade from your hand. | - | - |
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DC440 | Extruded Snare |
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DC472 | Regenerative Cycle |
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Reaction: After this fighter's activation, discard one or more power cards. Heal (X) this fighter where X is the number of power cards you discarded. | - | - |
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DC476 | Savage Soldier |
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This fighter has the following cumulative benefits, determined by how many upgrades they have: 2+: +1 Dice to this fighter's Range 1 Attack actions 4+: This fighter's Attack actions have Cleave and Ensnare. |
- | - |
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DC481 | Silent Armour |
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Silent Relic This fighter is a Quarry. If this fighter is a Quarry, this fighter has the following reaction. Reaction: After this fighter's Move action, remove all Guard tokens from enemy fighters adjacent to this fighter. +1 Wounds if this fighter has two or more Silent Relics. |
- | - |
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- | - | 4/56 (7.14%) | ||
DC484 | Silent Ring |
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Silent Relic This fighter is a Quarry. If this fighter is a Quarry, this fighter has the following reaction. Reaction: After this fighter's activation, if you have three or fewer power cards in your hand, draw one power card. +1 Dice to this fighter's Range 1 Attack actions if this fighter has two or more Silent Relics. |
- | - |
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- | - | 9/56 (16.07%) | ||
DC496 | Swift Soldier |
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This fighter has the following cumulative benefits, determined by how many upgrades they have: 2+: +1 Move 4+: +2 Move |
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