# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
DC228 | Merciless Raiders | Surge: Score this immediately after a friendly fighter's Attack action made as part of a Charge action that takes an enemy fighter in enemy territory out of action. | 1 | - | - | - | ||||||
DC229 | Smothered Memories | Surge: Score this immediately after an opponent discards a card from their hand in the action phase without playing it or scoring it. | 1 | - | - | - | ||||||
DC230 | Soul Raiders | Score this in an end phase if two or more enemy fighters are out of action. | 1 | - | - | - | ||||||
DC231 | Speed of the Flood Tide | Surge: Score this immediately after an activation if three or more friendly fighters are in enemy territory. | 1 | - | - | - | ||||||
DC232 | Surging Tide | Surge: Score this immediately after one friendly fighter's second or subsequent Move action in the same phase. Restricted |
1 | - | - | - | 2/44 (4.55%) | |||||
DC233 | Taker of Souls | Surge: Score this immediately after your leader's Range 1 Attack action that takes an enemy fighter out of action. | 1 | - | - | - | ||||||
DC235 | Unseen Menace | Score this in an end phase if two or more friendly Idoneth are within 2 hexes of the same enemy fighter. | 1 | - | - | - | ||||||
DC236 | Utter Isolation | Dual: Score this in an end phase if: There are one or more surviving friendly fighters And: No fighter is adjacent to any other fighter. |
2 | - | - | - | ||||||
DC239 | Cloud of Midnight | Choose one friendly fighter. Until the end of the next activation, that fighter cannot be the target of Attack actions, cannot be chosen or damaged by gambits, and cannot be pushed. Restricted |
- | - | - | - | ||||||
DC240 | Crushing Pressure | Choose one enemy fighter. That fighter's player picks one: in the next activation, the chosen fighter has -2 Move, to a minimum of 0, and -2 Dice from their Attack actions, to a minimum of 1, or that player discards one power card. | - | - | - | - | ||||||
DC241 | Forgotten Nightmares | When an enemy fighter makes an Attack action, pick one eligible fighter as the target of that Attack action unless, during the declare Attack action step, that enemy fighter's player discards one power card. This effect persists until the end of the round. | - | - | ? | - | ||||||
DC243 | Phantasmal Forms | In the next activation, friendly fighters have a Defence characteristic of Dodge 3. | - | - | - | - | ||||||
DC244 | Shifting Currents | Pick one: remove all friendly shoal tokens from the battlefield and then place one shoal token in an empty hex, or pick one objective token in an empty hex and move that objective token into an adjacent hex. You cannot move it into a lethal hex or a hex that contains a feature token. | - | - | - | - | ||||||
DC245 | Spinefin Toxin | Poison Choose one enemy fighter adjacent to a friendly Spinefin. Deal 1 damage to that fighter. In addition, the chosen fighter cannot hold objectives, cannot be on Guard, and cannot make Range 3+ Attack actions. This effect persists until the end of the round or until that fighter is out of action. |
- | Spinefin | - | - | 2/44 (4.55%) | |||||
DC246 | Terrornight Venom | Poison Choose one enemy fighter adjacent to one or more friendly fighters. You can re-roll one attack dice in attack rolls for Attack actions made by friendly fighters that target the chosen fighter. This effect persists until the end of the round or until that fighter is out of action. |
- | - | - | - | ||||||
DC247 | Armour of the Cythai | -1 Dice from adjacent fighters' Attack actions that target this fighter, to a minimum of 1. | - | Idoneth | - | - | 2/44 (4.55%) | |||||
DC248 | Born From Agony | +1 Wounds Lethal hexes cannot deal damage to this fighter. |
- | Idoneth | - | - | 2/44 (4.55%) | |||||
DC250 | Hunter of Souls | +1 Damage to this fighter's Attack actions that target a fighter with one or more wound counters. | - | Idoneth | - | - | ||||||
DC251 | Lurelight | When an enemy fighter is taken out of action while adjacent to this fighter, that fighter's player pick one: you gain 1 glory point, or that player discards one power card. | - | Elathain Ill-Fated | - | - | ||||||
DC253 | Sanguine Pearl | Reduce the damage dealt to this fighter by adjacent enemy fighters' Attack actions by 1, to a minimum of 1. | - | Idoneth | - | - | 2/44 (4.55%) | |||||
DC255 | Unstoppable Fury | You can re-roll one attack dice in this fighter's attack rolls for Attack actions made as part of a Charge action. | - | - | - | - | ||||||
FO4 | Chill of the Grave | Score this in an end phase if two or more enemy fighters are out of action. | 2 | - | - | - | 9/44 (20.45%) | |||||
FO5 | Cold-blooded | Surge: Score this immediately after your warband takes an enemy fighter in enemy territory out of action. | 1 | - | - | - | ||||||
FO6 | Cold of the Void | Score this in an end phase if each surviving fighter is adjacent to no fighters. | 2 | - | - | - | 4/44 (9.09%) | |||||
FO8 | Frozen Fate | Score this in an end phase if two or more friendly fighters are each within 2 hexes of the same enemy fighter. | 1 | - | - | - | ||||||
FO14 | Falling Shards | Place one available feature token in an empty hex in no one's territory or your territory. Then you can give one Ice counter to one friendly fighter adjacent to that feature token. | - | - | - | - | ||||||
FO18 | Frozen to the Spot | Choose an enemy fighter. After the chosen fighter's activation in which they made one or more Move actions, deal 1 damage to that fighter. This effect persists until the end of the phase or until that fighter is taken out of action. | - | - | - | - | 2/44 (4.55%) | |||||
FO20 | Icy Foreboding | Pick an opponent with one or more power cards. That opponent picks one: they give one fighter in their warband that has no Charge tokens one Charge token, or they discard two power cards, or one power card if they only have one. | - | - | - | - | ||||||
FO23 | Armour of Ice | While this fighter has one or more Ice counters, this fighter's Defence characteristic is 2 Block, this fighter cannot be on Guard, and if this fighter is a wizard, their wizard level is 2 unless it would be higher. Action: Give this fighter one Ice counter. This fighter cannot take this action if this fighter has one or more Ice counters. |
- | - | ? | - | ||||||
FO24 | Blizzard Darts | Attack action 3 Fury 3 1 Reaction: After this Attack action, give this fighter one Ice counter. |
- | - | - | - | ||||||
FO25 | Chasm Key | If this fighter has one or more Ice counters at the end of the third action phase and/or if this fighter is on a feature token at the end of the third action phase, gain 1 glory point. | - | - | - | - | ||||||
FO28 | Frostwyrm Cloak | You cannot give this to a Large fighter. -1 Damage, to a minimum of 1, from Attack actions that target this fighter while this fighter has one or more Ice counters. Reaction: After this fighter's activation, give this fighter one Ice counter. Restricted |
- | - | - | - | 5/44 (11.36%) |