# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
DC229 | Smothered Memories | Surge: Score this immediately after an opponent discards a card from their hand in the action phase without playing it or scoring it. | 1 | - | - | - | ||||||
DC231 | Speed of the Flood Tide | Surge: Score this immediately after an activation if three or more friendly fighters are in enemy territory. | 1 | - | - | - | ||||||
DC232 | Surging Tide | Surge: Score this immediately after one friendly fighter's second or subsequent Move action in the same phase. Restricted |
1 | - | - | - | 2/44 (4.55%) | |||||
DC235 | Unseen Menace | Score this in an end phase if two or more friendly Idoneth are within 2 hexes of the same enemy fighter. | 1 | - | - | - | ||||||
DC239 | Cloud of Midnight | Choose one friendly fighter. Until the end of the next activation, that fighter cannot be the target of Attack actions, cannot be chosen or damaged by gambits, and cannot be pushed. Restricted |
- | - | - | - | ||||||
DC241 | Forgotten Nightmares | When an enemy fighter makes an Attack action, pick one eligible fighter as the target of that Attack action unless, during the declare Attack action step, that enemy fighter's player discards one power card. This effect persists until the end of the round. | - | - | ? | - | ||||||
DC244 | Shifting Currents | Pick one: remove all friendly shoal tokens from the battlefield and then place one shoal token in an empty hex, or pick one objective token in an empty hex and move that objective token into an adjacent hex. You cannot move it into a lethal hex or a hex that contains a feature token. | - | - | - | - | ||||||
DC245 | Spinefin Toxin | Poison Choose one enemy fighter adjacent to a friendly Spinefin. Deal 1 damage to that fighter. In addition, the chosen fighter cannot hold objectives, cannot be on Guard, and cannot make Range 3+ Attack actions. This effect persists until the end of the round or until that fighter is out of action. |
- | Spinefin | - | - | 2/44 (4.55%) | |||||
DC246 | Terrornight Venom | Poison Choose one enemy fighter adjacent to one or more friendly fighters. You can re-roll one attack dice in attack rolls for Attack actions made by friendly fighters that target the chosen fighter. This effect persists until the end of the round or until that fighter is out of action. |
- | - | - | - | ||||||
DC247 | Armour of the Cythai | -1 Dice from adjacent fighters' Attack actions that target this fighter, to a minimum of 1. | - | Idoneth | - | - | 2/44 (4.55%) | |||||
DC248 | Born From Agony | +1 Wounds Lethal hexes cannot deal damage to this fighter. |
- | Idoneth | - | - | 2/44 (4.55%) | |||||
DC250 | Hunter of Souls | +1 Damage to this fighter's Attack actions that target a fighter with one or more wound counters. | - | Idoneth | - | - | ||||||
DC253 | Sanguine Pearl | Reduce the damage dealt to this fighter by adjacent enemy fighters' Attack actions by 1, to a minimum of 1. | - | Idoneth | - | - | 2/44 (4.55%) | |||||
DC255 | Unstoppable Fury | You can re-roll one attack dice in this fighter's attack rolls for Attack actions made as part of a Charge action. | - | - | - | - | ||||||
TT1 | Capable Poisoners | Dual: Score this in an end phase if: Your warband made one or more successful Attack actions in the preceding phase And: Two or more surviving friendly fighters each have one or more poison upgrades. |
2 | - | - | - | ||||||
TT3 | Deluge of Toxins | Surge, Hybrid: Score this immediately after a power step if: Two or more friendly poison gambits are persisting Or: Three or more friendly gambits are persisting. |
1 | - | - | - | ||||||
TT4 | Dual Contamination | Hybrid: Score this in an end phase if: Two or more poison gambits are persisting Or: Two or more friendly fighters each have one or more poison upgrades. |
1 | - | - | - | ||||||
TT7 | Lurk in Wait | Dual: Score this in an end phase if: One or more friendly fighters are in enemy territory And: One or more of those friendly fighters have no Move or Charge tokens. |
1 | - | - | - | 2/44 (4.55%) | |||||
TT8 | Mass Poisoning | Surge: Score this immediately after a friendly fighter with one or more poison upgrades makes a second or subsequent successful Attack action in the same phase. | 2 | - | ? | - | ||||||
TT9 | Superiority Confirmed | Dual: Score this in an end phase if: A friendly leader is in enemy territory And: The Wounds characteristics of enemy fighters that are out of action add up to 4 or more. |
2 | - | - | - | 6/44 (13.64%) | |||||
TT10 | Taking Advantage | Surge: Score this immediately after an activation step if there are at least as many friendly fighters in enemy territory as there are enemy fighters in that territory. Gain 1 additional glory point if you score this objective in the first round. |
1 | - | - | - | 4/44 (9.09%) | |||||
TT12 | Venom-gorged | Score this in an end phase if one or more friendly fighters who each have one or more poison upgrades are holding an objective in enemy territory. | 2 | - | - | - | ||||||
TT15 | Freezing Venom | Poison Choose one enemy fighter. The chosen fighter cannot make superactions and Attack actions that target the chosen fighter have Ensnare. This effect persists until the end of the round, or until the chosen fighter is dealt damage. |
- | - | - | - | 6/44 (13.64%) | |||||
TT17 | Ill-prepared | Poison Choose one enemy fighter on a starting hex. Give the chosen fighter one Move token. The chosen fighter cannot make Attack actions while that fighter is on a starting hex. This effect persists until the end of the round or until damage is dealt to the chosen fighter. |
- | - | - | - | 3/44 (6.82%) | |||||
TT19 | Keep the Forest at Bay | Choose one enemy fighter in enemy territory and up to two friendly fighters. Push each chosen friendly fighter 1 hex closer to the chosen enemy fighter. | - | - | - | - | ||||||
TT20 | No Safe Ground | Choose one fighter within 1 hex of one or more feature tokens and/or hazard hexes. Stagger the chosen fighter, then push that fighter 1 hex unless that fighter is holding an objective. | - | - | ? | - | 12/44 (27.27%) | |||||
TT21 | Spit Venom | Poison Choose one enemy fighter adjacent to one or more friendly fighters. That fighter's Defence characteristic is 1 Dodge. This effect persists until the end of the round or until the chosen fighter is taken out of action. |
- | - | - | - | ||||||
TT23 | Blighted Aura | Poison You cannot give this to a Large fighter. -1 Damage, to a minimum of 1, from Range 1 or Range 2 Attack actions that target this fighter if the attacker is affected by one or more persisting poison gambits. |
- | - | - | - | ||||||
TT25 | Callous | Poison +1 Damage to this fighter's Range 1 and Range 2 Attack actions if the target is affected by one or more persisting poison gambits and/or this fighter has two or more poison upgrades. |
- | - | - | - | ||||||
TT27 | Poisonmaster | Poison You cannot give this to a Large fighter. Reaction: Use this during this fighter's Attack action, after the deal damage step, if the target is affected by one or more persisting poison gambits and would be taken out of action. Draw 2 power cards. |
- | - | ? | - | ||||||
TT31 | Venombite Weapons | Poison Play this only if there are one or more poison gambits in your power discard pile. When you give this upgrade to a fighter, pick up to one poison gambit from your power discard pile and put it beneath this card. Reaction: After this fighter's successful Attack action, place the poison gambit beneath this card in your hand. Then pick up to one poison gambit from your power discard pile and put it beneath this card. |
- | - | - | - | ||||||
TT32 | Wicked Hunter | Poison Reaction: After you play a poison gambit, push this fighter 1 hex, then stagger each enemy fighter adjacent to this fighter. |
- | - | - | - |