Shared deck
Elathain's Soulraid
Order
Card sets (2)
Daring Delvers Rivals Deck
Your Exploration count starts at 0. Increase your Exploration count by 1:
When you place a feature token during a round
At the end of the action phase for each friendly fighter that is on a feature token that is not in your territory
At the end of the action phase for each surviving friendly explorer that is not in your territory.
Decrease your Exploration count by 1 (to a minimum of 0):
At the end of the round, for each enemy fighter that is on a feature token that is in your territory.
Play formats
Cards: 6
Valid:
Championship Nemesis Relic Open
Not valid:
Rivals
Objectives (12)
Total glory - 16
6 |
6 |
0
4 | 1
Gambits (10)
10 | 0
Upgrades (10)
6 | 4
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
DC225 | Cold-eyed Killers | Score this in an end phase if two or more enemy fighters were taken out of action in the preceding action phase. | 2 | - | - | - | ||||||
DC228 | Merciless Raiders | Surge: Score this immediately after a friendly fighter's Attack action made as part of a Charge action that takes an enemy fighter in enemy territory out of action. | 1 | - | - | - | ||||||
DC230 | Soul Raiders | Score this in an end phase if two or more enemy fighters are out of action. | 1 | - | - | - | ||||||
DC231 | Speed of the Flood Tide | Surge: Score this immediately after an activation if three or more friendly fighters are in enemy territory. | 1 | - | - | - | ||||||
DC232 | Surging Tide | Surge: Score this immediately after one friendly fighter's second or subsequent Move action in the same phase. Restricted |
1 | - | - | - | 2/44 (4.55%) | |||||
DC235 | Unseen Menace | Score this in an end phase if two or more friendly Idoneth are within 2 hexes of the same enemy fighter. | 1 | - | - | - | ||||||
DC236 | Utter Isolation | Dual: Score this in an end phase if: There are one or more surviving friendly fighters And: No fighter is adjacent to any other fighter. |
2 | - | - | - | ||||||
DC238 | Chill Mist | In the next activation, fighters have -1 Move, to a minimum of 0, and cannot make Range 3+ Attack actions. | - | - | - | - | ||||||
DC239 | Cloud of Midnight | Choose one friendly fighter. Until the end of the next activation, that fighter cannot be the target of Attack actions, cannot be chosen or damaged by gambits, and cannot be pushed. Restricted |
- | - | - | - | ||||||
DC243 | Phantasmal Forms | In the next activation, friendly fighters have a Defence characteristic of Dodge 3. | - | - | - | - | ||||||
DC244 | Shifting Currents | Pick one: remove all friendly shoal tokens from the battlefield and then place one shoal token in an empty hex, or pick one objective token in an empty hex and move that objective token into an adjacent hex. You cannot move it into a lethal hex or a hex that contains a feature token. | - | - | - | - | ||||||
DC245 | Spinefin Toxin | Poison Choose one enemy fighter adjacent to a friendly Spinefin. Deal 1 damage to that fighter. In addition, the chosen fighter cannot hold objectives, cannot be on Guard, and cannot make Range 3+ Attack actions. This effect persists until the end of the round or until that fighter is out of action. |
- | Spinefin | - | - | 2/44 (4.55%) | |||||
DC246 | Terrornight Venom | Poison Choose one enemy fighter adjacent to one or more friendly fighters. You can re-roll one attack dice in attack rolls for Attack actions made by friendly fighters that target the chosen fighter. This effect persists until the end of the round or until that fighter is out of action. |
- | - | - | - | ||||||
DC247 | Armour of the Cythai | -1 Dice from adjacent fighters' Attack actions that target this fighter, to a minimum of 1. | - | Idoneth | - | - | 2/44 (4.55%) | |||||
DC248 | Born From Agony | +1 Wounds Lethal hexes cannot deal damage to this fighter. |
- | Idoneth | - | - | 2/44 (4.55%) | |||||
DC250 | Hunter of Souls | +1 Damage to this fighter's Attack actions that target a fighter with one or more wound counters. | - | Idoneth | - | - | ||||||
DC253 | Sanguine Pearl | Reduce the damage dealt to this fighter by adjacent enemy fighters' Attack actions by 1, to a minimum of 1. | - | Idoneth | - | - | 2/44 (4.55%) | |||||
DC255 | Unstoppable Fury | You can re-roll one attack dice in this fighter's attack rolls for Attack actions made as part of a Charge action. | - | - | - | - | ||||||
DD3 | Cautious Venture | Dual: Score this in an end phase if: Two or more surviving friendly fighters are in enemy territory And: Your Exploration count is 3 or more. |
2 | - | - | - | ||||||
DD6 | Pathfinders | Surge, Hybrid: Score this immediately after a power step if: Your Exploration count is at least twice the round number (e.g. 4 or more in round 2) Or: Your Exploration count is at least equal to the round number, and one or more friendly fighters are explorers. |
1 | - | - | - | ||||||
DD7 | Sleepless Sentries | Score this in an end phase if each enemy fighter is within 2 hexes of one or more friendly fighters. | 2 | - | - | - | ||||||
DD8 | Stealthy Advance | Surge, Dual: Score this immediately after a friendly fighter's Attack action, if: That fighter was in a cover hex or a lethal hex or on a feature token when it made that Attack action And: That fighter was not in your territory when it made that Attack action. |
1 | - | - | - | 7/44 (15.91%) | |||||
DD11 | Terra Incognita | Surge, Dual: Score this immediately after an activation if: A Domain card is persisting And: One or more surviving friendly leaders and/or explorers are not in your territory. |
1 | - | - | - | ||||||
DD15 | Grasping Rootgrave | Domain You cannot play this in the final power step of a round. At the end of the action phase, deal 1 damage to each fighter adjacent to a feature token. This effect persists until the end of the phase or until another Domain gambit is played. |
- | - | - | - | ||||||
DD16 | Quickroots | Trap Reaction: Play this after an enemy fighter's activation, if that fighter has one or more Move and/or Charge tokens. Deal 1 damage to that fighter. Restricted |
- | - | - | - | 8/44 (18.18%) | |||||
DD21 | Temporary Haven | Pick one: Place one available feature token in a hex occupied by a friendly fighter not in your territory, or increase your Exploration count by 1 if one or more friendly fighters are each on a feature token not in your territory. | - | - | - | - | ||||||
DD22 | Zone of Control | Domain Fighters are on Guard while they are in a starting hex or on a feature token. This effect persists until the end of the round or until another Domain gambit is played. |
- | - | - | - | ||||||
DD26 | Dowsing Limb | This fighter is an explorer. Reaction: After this fighter's activation, scatter 2 from this fighter's hex and push this fighter up to 2 hexes along the chain. |
- | - | - | - | ||||||
DD27 | Enshrouded Shot | Attack action 4 Smash 2 1 |
- | - | - | - | ||||||
DD30 | Nine Lives | This fighter is an explorer. When this fighter would be dealt damage by a gambit or a lethal hex, roll one magic dice. On a roll of Channel, this fighter is not dealt damage. | - | - | - | - | ||||||
DD31 | Plundered Knowledge | Reaction: After this fighter's activation in which its Attack action took an adjacent target out of action, pick one: increase your Exploration count by 2, or draw two power cards. | - | - | - | - | ||||||
DD32 | Prospector | This fighter is an explorer. Reaction: After this fighter's activation, place one available feature token within 1 hex of this fighter. Then give this fighter one Charge token. |
- | - | ? | - |