# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
DC2 | Elemental Blessing | Surge, Hybrid: Score this immediately after: You remove an aetherquartz counter from a friendly fighter when you resolve an Elemental ploy Or: Your warband casts its second or subsequent spell in the same phase. |
1 | - | - | - | ||||||
DC6 | Perfect Formation | Surge: Score this immediately after an activation if your warband holds three or more objectives. | 2 | - | - | - | ||||||
DC8 | Purifying Light | Score this in an end phase if your leader holds an objective. | 1 | - | - | - | ||||||
DC9 | Pursuit of Excellence | Score this in an end phase if one or more surviving friendly fighters each have three or more upgrades. | 2 | - | - | - | ||||||
DC10 | Seal the Beastgrave | Score this in an end phase if your warband holds three or more objectives. | 3 | - | - | - | ||||||
DC13 | Channel the Mountain | Elemental Choose one friendly fighter. You can remove that fighter's aetherquartz counters. If you do, give the chosen fighter and each adjacent friendly fighter one Guard token. Otherwise, give the chosen fighter one Guard token. |
- | - | - | - | ||||||
DC14 | Channel the River | Elemental Choose one friendly fighter. You can remove that fighter's aetherquartz counters. If you do, push the chosen fighter up to 3 hexes. Otherwise, push the chosen fighter 1 hex. |
- | - | - | - | ||||||
DC15 | Channel the Wind | Elemental Choose one friendly fighter. You can remove that fighter's aetherquartz counters. If you do, deal 1 damage to up to two enemy fighters within 2 hexes. Otherwise, deal 1 damage to one enemy fighter within 2 hexes. |
- | - | - | - | ||||||
DC16 | Channel the Zenith | Elemental Choose one friendly fighter. That fighter is Inspired. You can remove that fighter's aetherquartz counters. If you do not, this effect persists until the end of the round. When this effect ends, the fighter is un-Inspired. |
- | - | - | - | ||||||
DC20 | Surety of Purpose | +1 Damage to the first Attack action made as part of a Charge action by a friendly fighter in the next activation. | - | - | - | - | ||||||
DC21 | Tectonic Force | Pick one: push one enemy fighter 1 hex away from a friendly Bahannar, or push one friendly Bahannar 1 hex towards an enemy fighter. | - | Bahannar | - | - | ||||||
DC23 | Balanced Soul | You can re-roll one magic dice in this fighter's casting rolls and spell Attack action attack rolls. | - | Myari Lightcaller | - | - | ||||||
DC24 | Heartstone Amulet | When this fighter is dealt damage, reduce that damage by 1 (to a minimum of 1). | - | - | - | - | ||||||
DC26 | Heightened Senses | You can re-roll one attack dice in this fighter's Attack actions. Reaction: Use this during this fighter's Attack action, after the attack roll. Remove this fighter's aetherquartz counters. If you do, that Attack action has Cleave and Ensnare until it is resolved. Then discard this card. |
- | - | - | - | ||||||
DC28 | Mountain Stance | Cleave cannot affect this fighter's defence rolls. +1 Damage to this fighter's Range 1 and Range 2 Attack actions if this fighter has no Move or Charge tokens. |
- | Bahannar | - | - | ||||||
DC29 | Mountain's Gift | If this fighter has one or more aetherquartz counters, this fighter is on Guard. Otherwise, after this fighter's Attack action that takes an enemy fighter out of action, give this fighter one Guard token. | - | - | - | - | ||||||
PP1 | A Dire Omen | Hybrid: Score this in an end phase if: Your warband holds objective 5 Or: The value of objectives your warband holds adds up to 5 precisely (e.g. objectives 2 and 3, or 1 and 4). |
1 | - | - | - | ||||||
PP2 | A Sign From the Gods | Hybrid: Score this in an end phase if: Your warband holds objective 3 Or: Your warband holds objectives 1 and 2. |
1 | - | - | - | ||||||
PP3 | All Part of the Plan | Surge: Score this immediately after an opponent's activation step if the value of objectives your warband holds adds up to a number greater than the number of surviving fighters. | 1 | - | - | - | ||||||
PP5 | Devoted Offerings | Surge, Hybrid: Score this immediately after: You play your third or subsequent ploy in the same action phase Or: You draw your third or subsequent power card in the same action phase. |
1 | - | - | - | 3/44 (6.82%) | |||||
PP7 | Held in a Bloody Fist | Surge, Dual: Score this immediately after an opponent's activation step if: One or more friendly fighters are each holding one or more objectives And: One or more of those fighters have one or more wound counters. |
1 | - | - | - | ||||||
PP9 | Positive Foreboding | Dual: Score this in an end phase if: Your warband holds more objectives than each other warband And: One or more of those objectives are within 2 hexes of no one's territory. |
1 | - | - | - | ||||||
PP10 | Prevention Over Cure | Surge: Score this immediately after an opponent's activation step if there are more enemy fighters out of action than the number of objectives held by each enemy warband. | 1 | - | - | - | 7/44 (15.91%) | |||||
PP14 | Bursting Power | Pick an objective token. Roll one magic dice for each fighter within 1 hex of that objective token. On a roll of Channel, deal 1 damage to that fighter. Restricted |
- | - | - | - | ||||||
PP20 | Slinking in There | Choose a friendly fighter. Push the chosen fighter 1 hex. Push the chosen fighter up to 2 hexes instead if the chosen fighter would end that push on an objective token. | - | - | - | - | 4/44 (9.09%) | |||||
PP21 | Succour in Certainty | Choose a friendly fighter. Heal (1) the chosen fighter. Heal (2) the chosen fighter instead if your warband holds 3 or more objectives. | - | - | - | - | ||||||
PP22 | Tread the Path | Choose a friendly fighter. The chosen fighter makes a Move action. The chosen fighter's Move characteristic is X for that Move action, where X is the number of objectives your warband was holding when this card was played. | - | - | - | - | ||||||
PP24 | Deadly Defiance | Reaction: After an activation step in which this fighter's Attack action dealt damage to an enemy fighter, or in which this fighter was dealt damage, push this fighter 1 hex. | - | - | - | - | ||||||
PP25 | Guided by Fate | +1 Dice to this fighter's Attack actions if this fighter and/or the target is on a feature token. Restricted |
- | - | - | - | 2/44 (4.55%) | |||||
PP26 | Inviolate Prophet | -1 Dice, to a minimum of 1, from Attack actions that target this fighter, if the attacker is not adjacent to this fighter and this fighter is holding an objective. | - | - | - | - | ||||||
PP28 | Protected by the Unseen | +1 Defence while this fighter is holding an objective with a value of 4, 5 or 6. | - | - | - | - | ||||||
PP29 | Stubborn Stance | This fighter cannot be pushed. | - | - | - | - |